Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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how does one change pawn inclinations?
cant find anything ingame specifying how to change inclinations. im at the beginning of the game on hard mode, and my warrior pawn has nexus or guardian currently. and kinda dont need either.

any tips how to make it change more to challenger/scather
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Showing 1-15 of 18 comments
Reynard Sep 30, 2018 @ 5:46am 
There is an NPC in the Encampment near the Rift Stone. He sells inclination elixirs, they should help you to change your pawn's inclinations.

However, you will need some Rift Crystals to buy them.
Last edited by Reynard; Sep 30, 2018 @ 5:48am
Either buy inclination elixirs like what RD said or keep talking with your pawn using knowledge chairs, but it's really slow.
lilwing Sep 30, 2018 @ 8:23am 
Spam "Go!" command in combat, never use "Come" or "Help". Elixirs won't have permanent effect, and on hardmode you can't set example to pawn by attacking aggressively.
Originally posted by lilwing:
Spam "Go!" command in combat, never use "Come" or "Help". Elixirs won't have permanent effect, and on hardmode you can't set example to pawn by attacking aggressively.
Elixirs are permanent, but everything can change the more you play depending on your actions in the game. Pawns will try to mimic your actions and your inclination parameters will keep changing slowly because of it.
so i should avoid looting shiz? or should i still loot ♥♥♥♥, but every time i do a quest trip sit me pawn down and have a long chat with her?
zadymek Sep 30, 2018 @ 10:34am 
Originally posted by Sakamoto:
on rail.

Just check the wiki for more details.
And I'll add, on top of that helpful lecture, that regular sessions on Knowledge chair will help you preserve you Pawn's inclinations.

Just mind that if you'd like to train your Pawn in different inclinations (like without Elixirs, you can do that) Knowledge chair talks will be a problem untill the desired, "breeded" inclination won't reach the third place in Inclinations' ranking.
Chair will only allow you to swap tertiary and secondary Inclination, then will boost primary and weaken everything below primary and secondary inclination.
aprilDD Sep 30, 2018 @ 12:19pm 
Originally posted by Sakamoto:
Some augments also tell your pawn how to act. HP and defense boost tell them to tank hits, stamina boost or stamina cost reduction tell them to use skills/spells more often, etc...

Some of your behavior also influence theirs a lot. If you pick up loot during fights, they will tend to aquisitor, if you start by killing weaker foes, they will tend to mitigator, etc...

Another thing. Support pawns inclinations also influence your main pawn. So beware of what kind of inclinations your hired pawns have, because your main pawn will tend to the same inclinations....

But as mentionned below, inclination potions are the way to go to mak esure you keep your pawn on rail.

Just check the wiki for more details.

I cant find on wiki that augments tell pawns how to act.Can you give me that link please?
hanachirusato Sep 30, 2018 @ 9:12pm 
I would not recommend Challenge. A pawn with this inclination tends to activate dumb mode near huge enemies. My pawn was like :" Where is the enemy to attack? Where? " ... in front of a Dragon!
Last edited by hanachirusato; Sep 30, 2018 @ 9:13pm
Guh~hey~hey~♫ Sep 30, 2018 @ 11:10pm 
Challenger/utilitarian/mitigator or Utilitarian/challenger/mitigator is the mandatory set up for best (fastest) spell sync sorcerer.
When your pawn yell something like "where's the ennemy ?!!" it means he's been blinded, it has nothing to do with his inclinations.
You were probably figthing the fire drake in hellfire grove, werent you ?
In that area there's hobgoblins that sometimes use ranged attacks like casting stones or festival pies, which cause the blindness debilitation.
Also when you trigger one of the rope trap, it make mores hobgoblins spawn, sometime right on your face, and with more pies too ! (yay ! :P)

"hobgoblins arisen ! ready yourself !" ^^
https://youtu.be/SDJQ7zn3-2g
Last edited by Guh~hey~hey~♫; Sep 30, 2018 @ 11:14pm
hanachirusato Oct 1, 2018 @ 2:59am 
Originally posted by Sakamoto:
Challenger/utilitarian/mitigator or Utilitarian/challenger/mitigator is the mandatory set up for best (fastest) spell sync sorcerer.
When your pawn yell something like "where's the ennemy ?!!" it means he's been blinded, it has nothing to do with his inclinations.
You were probably figthing the fire drake in hellfire grove, werent you ?
In that area there's hobgoblins that sometimes use ranged attacks like casting stones or festival pies, which cause the blindness debilitation.
Also when you trigger one of the rope trap, it make mores hobgoblins spawn, sometime right on your face, and with more pies too ! (yay ! :P)

"hobgoblins arisen ! ready yourself !" ^^
https://youtu.be/SDJQ7zn3-2g
Well, I did not literally mean the phrase. There were no goblins and we were on BB with nothing around but a cursed dragon. What I meant was that a pawn with this inclination has a tendency to search for ranged attackers when there are no any and ignore large enemies under their very nose. If we take into account that ranged enemies are next to unexistent in the game, I seriously doubt that Challenger might be a must for any class.
zadymek Oct 1, 2018 @ 4:10am 
Originally posted by Sakamoto:
Challenger/utilitarian/mitigator or Utilitarian/challenger/mitigator is the mandatory set up for best (fastest) spell sync sorcerer.
When your pawn yell something like "where's the ennemy ?!!" it means he's been blinded, it has nothing to do with his inclinations.
Well, yes, Pawn/s say that when they are blinded, but they may also (and enemies too) freeze for a moment/s. It has nothing to do with inclinations though, I attribute this to bad map design.

Also, [Hob]Goblins throw stones and flasks (you can even see the splash), and it hasn't been proven that stones inflict Blind debilitation - the item itself is described as a distraction tool, and there's in game implemented "last known position" mechanics (known from Splinter Cell), so maybe it actually draws enemie's attention, who knows (just the poor range of this...).
Guh~hey~hey~♫ Oct 2, 2018 @ 2:48am 
Challenger is described in game as making ranged attacker and spell caster the priority target, but it might be just poor translation, there's plenty in that game.
Because when you look at most guides about inclinations, it is also said to make pawns favor ranged attacks when available.

And for hobgoblin, its not their stone casting that inflict blindness, some of them sometime use another ranged attack where they throw some sort of flask which does inflict blindness the same way festival pies do.
Karathrax Oct 2, 2018 @ 3:56am 
"If we take into account that ranged enemies are next to unexistent in the game, I seriously doubt that Challenger might be a must for any class."

A ranged attacker is anything that throws an item, any magick user that casts a spell from a distance-- and what about bandits who use a bow? What happened to the archers and the Magick Archer in Pastona Canyon, or in the Bluemoon Tower, or the corrupted Rangers, Striders and Assassins just beyond the first Void Key gate in Bitterblack Isle?

The definition you gave of Challenger also conveniently omits targeting magick users. There are plenty of those in the game, too, such as a magick archer bandit in both Pastona Canyon and the Bluemoon Tower, many sorcerer and mage bandtis, the Dark Bishop and the notorious corrupted pawn sorcerers in the Forgotten Hall-- and the wyrms and frostwyrms.

That said, Challenger works very well on bow-using pawns, in addition to caster pawns.
hanachirusato Oct 31, 2018 @ 1:53am 
Originally posted by Karathrax:
"If we take into account that ranged enemies are next to unexistent in the game, I seriously doubt that Challenger might be a must for any class."

A ranged attacker is anything that throws an item, any magick user that casts a spell from a distance-- and what about bandits who use a bow? What happened to the archers and the Magick Archer in Pastona Canyon, or in the Bluemoon Tower, or the corrupted Rangers, Striders and Assassins just beyond the first Void Key gate in Bitterblack Isle?

The definition you gave of Challenger also conveniently omits targeting magick users. There are plenty of those in the game, too, such as a magick archer bandit in both Pastona Canyon and the Bluemoon Tower, many sorcerer and mage bandtis, the Dark Bishop and the notorious corrupted pawn sorcerers in the Forgotten Hall-- and the wyrms and frostwyrms.

That said, Challenger works very well on bow-using pawns, in addition to caster pawns.
Most of the enemies you've mentioned are too insignificant to be feared of, if you ask me. Bandit archers can be a problem if you are level 10 or 15. Everyone in Bluemoontower is a joke by the time you get there. The mages who stand between you and the void key are a problem if only you are a low-level greedy one who came to BB for easy items. Dark Bishops and those Maelstorm casting beastards from the Something Hall are a different matter, still they do not occupy every BB room. (The pawns will die on a maelstorm, anyway.) My pawn with this inclination ignored a cursed dragon in time of need, that was enough for me to wipe this inclination from my memory for ever.
Last edited by hanachirusato; Oct 31, 2018 @ 1:54am
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Date Posted: Sep 30, 2018 @ 3:52am
Posts: 18