Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

View Stats:
Valden21 May 10, 2018 @ 3:08pm
Nexus inclination-why is it bad?
On these forums, there seems to be a consensus that it's bad if your main pawn has Nexus as one of their primary inclinations. Thing is, I don't get why that is. Can somebody explain it to me? I'm genuinely confused as to why this is, so I know what to avoid in future playthroughs.
Last edited by Valden21; May 10, 2018 @ 3:10pm
Originally posted by Fredericks of Cursewood:
When a pawn goes down, a pawn with high Nexus will stop what they are doing, pick up the downed pawn and carry them to the arisen. It sounds good in concept except that it is far quicker for the arisen to go the downed pawn to aid them. In essence the pawn with the high Nexus takes themselve out of the fight for little value to the arisen.
< >
Showing 1-5 of 5 comments
The author of this thread has indicated that this post answers the original topic.
When a pawn goes down, a pawn with high Nexus will stop what they are doing, pick up the downed pawn and carry them to the arisen. It sounds good in concept except that it is far quicker for the arisen to go the downed pawn to aid them. In essence the pawn with the high Nexus takes themselve out of the fight for little value to the arisen.
Nexii tend to just run in circles, esp if they have util or mend or aqu as the second.
Valden21 May 10, 2018 @ 5:23pm 
Originally posted by Fredericks of Cursewood:
When a pawn goes down, a pawn with high Nexus will stop what they are doing, pick up the downed pawn and carry them to the arisen. It sounds good in concept except that it is far quicker for the arisen to go the downed pawn to aid them. In essence the pawn with the high Nexus takes themselve out of the fight for little value to the arisen.

Ah, it makes sense now.
BurlsoL May 11, 2018 @ 12:04am 
Originally posted by Fredericks of Cursewood:
When a pawn goes down, a pawn with high Nexus will stop what they are doing, pick up the downed pawn and carry them to the arisen. It sounds good in concept except that it is far quicker for the arisen to go the downed pawn to aid them. In essence the pawn with the high Nexus takes themselve out of the fight for little value to the arisen.
It also makes the pawn less responsive to what you are doing in terms of what is attacking you, or what you are attacking, making the pawn wander around aimlessly unless one of your other pawns are being targeted.

A single nexus pawn can't be too bad. But multiple Nexus pawns can lead to some pecularities in behavior, such as:

- One pawn picking up a downed pawn and bringing it to you, dropping it, then the other pawn picks up the body already near you, and immediately drops it, then the first pawn picking up the body again, dropping it again. Repeating indefinitely while you're trying to fight enemies.

- The pawns basically roaming around in battle stance, running over to engage the enemy that your third pawn just attacked and killed, wandering around uselessly again until something targets one of them, then immediately running to that enemy. Meanwhile you're getting knocked around and dragged off by wolves. In less humerous situations, this also means that they will completely stop their skills or spell casting just to run over to help another pawn. For a sorc, this makes the pawn especially worthless as they won't usually stand still long enough to actually attack.

Valden21 May 11, 2018 @ 12:26pm 
Wow. I didn't know about that. Good thing my main pawn doesn't have that inclination.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: May 10, 2018 @ 3:08pm
Posts: 5