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I was never Particularly interested in researching this Inclination (I suppose I could take a look later), save for lowering it.
Anyway, I lower it by maintaining distance from pawns in battle. It is literal 0 now :)
BTW If you have some Nexuses in your Party, they will "infect" the Main Pawn with time.
It's probably because I'm rarely taking any pawn with me (or only my main to train her) and when I do, they're just overencumbered packmules... so they hardly see alive ennemies...because I usually get ride of them before my pawns can catch up with me.
Maybe the vocation you're playing, and more importantly the way you play it, has that weird side effect of encouraging nexus on your pawns.... are you playing a red vocation in a tank role ?
Maybe you should try to make sure to use the inclination chair everytime you go into a city (if you dont do it already), to keep your pawn inclination in check... and give him/her more agressive orders in combat...
Though if your pawn's a mage....maybe nexus isnt that bad of a choice ? Let him/her take care of the other pawns while you do the rest.
I ask cause Just using group Health curatives (Spring Water being one of them) doesn't work, only using this at critical Health.
Also using group curatives, by you or Supports, to clear Pawn debils raises Nexus.
I suppose single loading user curatives and incentivising them with HELP! will work for you.
Note that this doesn't have to work around BBI as there seems to be some malicious scripting done to both discourage Pawn gathering and healing, including after HELP! was used.
So at BBI use my method of lowering Nexus I guess, and check back with knowledge chair regularly to preserve inclinations' hierrarchy.
Note to self: gotta check if curative spells work the same.
EDIT K, they work the same.
I have been mostly playing as an assassin and sometimes switch to strider or MK.
I'm mostly using bows to kill small enemies and climbing large enemies with daggers.
I'll shoot them with the rusted bow, then switch to dragon's ire bow. I also carry sapfire daggers and a dragon's vein dagger.
my main pawn is a strider.
I usually run with a hired fighter and a hired mage support.
I always check before I hire and never take guardian or nexus or sorcerors with maelstrom.
I usually look for a hired mage that has anodyne, halidom and holy affinity and a spread of elemental attacks.
I "used to" load up my pawns with spring waters until they hit light borderline average weight.
when a dragon roars and kills them all, I run around and revive them and then that use the spring waters, but at times, I was spamming spring waters, because sometimes i would lose half my health in just 1 hit (I dunno, when i see youtubers doing this without getting hit...and one guy went as far as to say he doesn't allow himself to get hit and willl godsbane every time he does and start over and that just sounds really extreme, but I digressed)
lately, I've have been in BBI and my hired pawns are constantly getting beaten down by the top tier enemies like living armors, firedrakes, frostwyrms.
I recently had a mage pawn that was equipped with legions might, autoreviving themself.
but what confused me is that I used a neuter potion to completely wipe my pawn's a.i.
, then i used 6 acquisitioner, 10 utilitarian, 13 scather , in that order.
and i hired new pawns that had scather and utilitarian and challenger and pioneer.
and i went in through the dungeon fought my way to daimon, never using a group curative but I
stopped in the black abbey with the fiend luring incense and fought the 7 living armors and for some inexplicable reason, my main pawns secondary inclination disappeared. when i looked, she only had scather and nothing else. and then i used a single rousing perfumes and she suddenly turned back into nexus again and I don't know what else I am doing to cause this.
I've just been going along with it, but i noticed sometimes it takes my pawn a quite some time before they come help me if i get caught by a maneater.
I tried to fight a fire drake as a mystic knight and it was hovering in the air and wouldn't come down and apparently, it is immune to magic cannon and my pawn, who is a strider was refusing to shoot at it.
eventually she shot it down, but it took forever.
the damage thresholds of enemies are so weird in this game...i had 2000 attack power and it took 20 minutes to kill that firedrake, i was barely doing any damage, and then i finally got the mats to gold forge my dragons vein daggers and they have 2200 now and i killed that same dragon in about 20 seconds.
I don't really understand how 200 attack power makes such a huge difference.
unless it's because i was using mystic knight and now i switched back to strider
but now i just went completely off topic
Not sure it'll help a lot but for dragonkins, you can cancel their roar by hitting them hard enough when they're about to use it. And in the case it failed and all your pawns get wiped out, just finish it by yourself and revive your pawns afterward. Unconscious pawns still earn bestiary knowledge.
For the inclination potions, you're using way too many.... whenever you use an inclination potion, that inclination increase while all others decrease slightly....so when you use dozen of a potion, you basically reset all other inclinations to 0 or close, so the first thing your pawn do decid his secondary inclnation....you can monitor how it work by using Dinput8.DLL, the mod has a tab showing the exact score of each inclination of each of your pawns have, even hidden ones.
Use the minimal amount otherwise you'll mess up your pawn inclinations. What I usually do when I wanna change my pawn inclination is first a complete reset with a neutralisation potion, then I use 2 for her third inclination, 3 for the second and 4 for the first, in that exact order.
You could probably reduce it to 1, 2 and 3 for the same result... then bring your pawn to an inclination chair to confirm the second and third inclination.
so , i noticed my pawn's scather is still primary, hasn't changed. probably because i used 13 of them, but if you are indeed correct, that would explain why her utilitarian disappared, because if every use of the scather potion reduced the utilitarian,
but the again, wouldn't the same thing happen anyway if i used just 2 utility and then used scather 3 times?
i dunno what dinput8.dll is. you say it's a mod... is that something i'm supposed to get from the nexus?
Using it you'll be able to see exactly how inclinations evolve at each potions you take or depending on what you do.
Anyway, no amount od elixirs will prevent your Pawn from going back to bad habits...cause it learns from you...r bad habits. Change habits, use the chair and you will preserve its inclinations.
BTW I wouldn't say eradication of Nexus is worth it, whether you play with hacks, buy elixirs or change habits. It just makes it stick to other Pawns, big deal. If you don't see that it affects your Pawn behavior in a wrong way, keep it.
youtube.com/watch?v=4O5y6ZAzTZA&t=752s
Oh yes, the guy with the game stuffed with mods will teach me about the influence of Augments on Pawn behavior.
BTW This isn't the first "authority" on game mechanics. Many of them wrote the wiki.. and now it has to be corrected. Especially laughable is what the guy says abut Intervetion.
I am using the inclination potions.
I stopped letting my pawns use spring waters.
I NEVER hire pawns with nexus or guardian.
I am fully aware that if my pawn keeps switching back to nexus, it must be something that I am doing, but I have no idea what it is that I am doing that is causing it which is why I started this discussion.
i found other threads online, mostly people arguing back an forth , some claiming it happens because my pawns are dying and i have to keep reviving them and the other side arguing that it is the group curatives that does it.
I can modify one behavior, by not using group curatives, but the other strategy, trying to protect my pawn and keep them alive is much more difficult. if my pawns are getting themselves killed, I can't really help it unless I can somehow kill the enemies faster...and since I don't dare use group curatives, it's all the more difficult to keep my pawns alive.