Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Icedfate Mar 30, 2020 @ 11:41pm
my pawn keeps becoming nexus
it seems like every couple of hours, I look and my pawn's inclination is nexus again.
I have read in numerous places that nexus is almost as bad as guardian ..and will pretty much guarantee that nobody wants to rent your pawn..as well as causing the pawn to exhibit stupid behaviors.

I don't know what i'm doing that is causing it.

the first time I noticed it, I went and bought the elixirs. I ate 6 acquisitioner, 8 utilitarian and 10 scather so my pawn (a strider) would have primary scather, secondary utilitarian, tertiary acquisitioner.

2 hour later

her secondary is nexus again!

I go through the process again, except this time, I used a neutralizer potion to completely wipe her and then used those elixirs i mentioned earlier.

an hout later...♥♥♥♥♥♥♥ nexus!

I do it again, wiping her and redoing her...

a couple hours later, nexus again!

I start reading online and there seems to be a major disagreement among players. some players claiming that using spring waters causes it, while others say that is flatout wrong and that letting your pawns die and then having to revive them is what causes it.

now, I have been in BBI a for a while and I was fighting the wyvern and wyrm in the black abbey to dragonforge my equipment and the dragons roared quite a few times...which may have caused it, but my pawns were also carrying lots of spring water and they were using it.

I also fought some of the giant armored gorclopses and my pawns were spamming heals during those fights, which i dunno if that caused it.

I took all their spring waters away and I stopped using it myself.

I have recently been fighting living armors and those guys hit like trucks, even the OP pawn I hired who has top tier gold forger BBI gear, 1100 on both defensive stats, 2400 attack power, get their ass handed to them by the living armor and my pawns are still spamming healing items, except , this time, i gave them single target heals. I fought the 2 in the catcombs, and the 7 in the black abbey with fiend luring incense.
then, on the way to daimon, i fight the 1 living armor, and mostly kick its butt

my main pawn was not turning nexus, so i figured, this must be it, it was the spring waters, but I don't know.

i go into fallen city and i check my main pawn again and for some reason, their secondary trait has been completely erased.
then while breaking some crates, I find a balmy incense and I use it to top off my health before daimon

and

my main pawn turns nexus again!

I don't know how to keep this from happening, aside from taking away all their curatives, which then means they will die more often, which then means i will have to revive them more often.

so it seems like I'm screwed if I do and again if I don't.
if I let them heal themselves, my pawn turns nexus, if I don't , they die, then i have to revive them and it makes my pawn turn nexus.

so, do i have to resign myself, that I'm going to have to make a special trip back to the encampment and tithe 5000 rift crystals to get more elxirs to fix my pawn every few hours?
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Showing 1-15 of 18 comments
zadymek Mar 31, 2020 @ 1:28am 
Well the wiki says it's generally cause by using curatives while Pawns are debilitated.
I was never Particularly interested in researching this Inclination (I suppose I could take a look later), save for lowering it.
Anyway, I lower it by maintaining distance from pawns in battle. It is literal 0 now :)

BTW If you have some Nexuses in your Party, they will "infect" the Main Pawn with time.
Guh~hey~hey~♫ Mar 31, 2020 @ 2:06am 
Weird.... never had an issue like that with any of my pawn. That's the inclination that tell your pawn to stick with other pawns (positionning inclination) and try to help them right ?

It's probably because I'm rarely taking any pawn with me (or only my main to train her) and when I do, they're just overencumbered packmules... so they hardly see alive ennemies...because I usually get ride of them before my pawns can catch up with me.

Maybe the vocation you're playing, and more importantly the way you play it, has that weird side effect of encouraging nexus on your pawns.... are you playing a red vocation in a tank role ?

Maybe you should try to make sure to use the inclination chair everytime you go into a city (if you dont do it already), to keep your pawn inclination in check... and give him/her more agressive orders in combat...
Though if your pawn's a mage....maybe nexus isnt that bad of a choice ? Let him/her take care of the other pawns while you do the rest.
Last edited by Guh~hey~hey~♫; Mar 31, 2020 @ 2:07am
zadymek Mar 31, 2020 @ 5:37am 
I was just wondering. Are you loading group curatives on Support pawns or heal your Pawns at critical Health?
I ask cause Just using group Health curatives (Spring Water being one of them) doesn't work, only using this at critical Health.
Also using group curatives, by you or Supports, to clear Pawn debils raises Nexus.

I suppose single loading user curatives and incentivising them with HELP! will work for you.

Note that this doesn't have to work around BBI as there seems to be some malicious scripting done to both discourage Pawn gathering and healing, including after HELP! was used.

So at BBI use my method of lowering Nexus I guess, and check back with knowledge chair regularly to preserve inclinations' hierrarchy.

Note to self: gotta check if curative spells work the same.

EDIT K, they work the same.
Last edited by zadymek; Mar 31, 2020 @ 2:05pm
K13Cove Mar 31, 2020 @ 12:41pm 
Blame Capcom for thinking fluctuating inclinations was a good idea.
Guh~hey~hey~♫ Mar 31, 2020 @ 2:06pm 
Could it be that your pawn is a mage with the spell halidom ? That would explain it all...
Icedfate Mar 31, 2020 @ 5:38pm 
well, i'm aware that my actions are what cause my main pawn to change. I just don't know what it is about how i play that i'm doing to cause it.

I have been mostly playing as an assassin and sometimes switch to strider or MK.
I'm mostly using bows to kill small enemies and climbing large enemies with daggers.
I'll shoot them with the rusted bow, then switch to dragon's ire bow. I also carry sapfire daggers and a dragon's vein dagger.

my main pawn is a strider.

I usually run with a hired fighter and a hired mage support.
I always check before I hire and never take guardian or nexus or sorcerors with maelstrom.
I usually look for a hired mage that has anodyne, halidom and holy affinity and a spread of elemental attacks.

I "used to" load up my pawns with spring waters until they hit light borderline average weight.

when a dragon roars and kills them all, I run around and revive them and then that use the spring waters, but at times, I was spamming spring waters, because sometimes i would lose half my health in just 1 hit (I dunno, when i see youtubers doing this without getting hit...and one guy went as far as to say he doesn't allow himself to get hit and willl godsbane every time he does and start over and that just sounds really extreme, but I digressed)

lately, I've have been in BBI and my hired pawns are constantly getting beaten down by the top tier enemies like living armors, firedrakes, frostwyrms.

I recently had a mage pawn that was equipped with legions might, autoreviving themself.


but what confused me is that I used a neuter potion to completely wipe my pawn's a.i.
, then i used 6 acquisitioner, 10 utilitarian, 13 scather , in that order.
and i hired new pawns that had scather and utilitarian and challenger and pioneer.

and i went in through the dungeon fought my way to daimon, never using a group curative but I
stopped in the black abbey with the fiend luring incense and fought the 7 living armors and for some inexplicable reason, my main pawns secondary inclination disappeared. when i looked, she only had scather and nothing else. and then i used a single rousing perfumes and she suddenly turned back into nexus again and I don't know what else I am doing to cause this.

I've just been going along with it, but i noticed sometimes it takes my pawn a quite some time before they come help me if i get caught by a maneater.
I tried to fight a fire drake as a mystic knight and it was hovering in the air and wouldn't come down and apparently, it is immune to magic cannon and my pawn, who is a strider was refusing to shoot at it.
eventually she shot it down, but it took forever.
the damage thresholds of enemies are so weird in this game...i had 2000 attack power and it took 20 minutes to kill that firedrake, i was barely doing any damage, and then i finally got the mats to gold forge my dragons vein daggers and they have 2200 now and i killed that same dragon in about 20 seconds.
I don't really understand how 200 attack power makes such a huge difference.
unless it's because i was using mystic knight and now i switched back to strider

but now i just went completely off topic
Last edited by Icedfate; Mar 31, 2020 @ 5:40pm
Guh~hey~hey~♫ Mar 31, 2020 @ 6:05pm 
bbi ennemies are all more or less glitched... combined with pawn's "Ai" this always give really weird results.

Not sure it'll help a lot but for dragonkins, you can cancel their roar by hitting them hard enough when they're about to use it. And in the case it failed and all your pawns get wiped out, just finish it by yourself and revive your pawns afterward. Unconscious pawns still earn bestiary knowledge.

For the inclination potions, you're using way too many.... whenever you use an inclination potion, that inclination increase while all others decrease slightly....so when you use dozen of a potion, you basically reset all other inclinations to 0 or close, so the first thing your pawn do decid his secondary inclnation....you can monitor how it work by using Dinput8.DLL, the mod has a tab showing the exact score of each inclination of each of your pawns have, even hidden ones.

Use the minimal amount otherwise you'll mess up your pawn inclinations. What I usually do when I wanna change my pawn inclination is first a complete reset with a neutralisation potion, then I use 2 for her third inclination, 3 for the second and 4 for the first, in that exact order.
You could probably reduce it to 1, 2 and 3 for the same result... then bring your pawn to an inclination chair to confirm the second and third inclination.
Icedfate Mar 31, 2020 @ 8:58pm 
okay..i was kind of doing that at first. the whole 13 potion thing is something i read elswhere, people saying they were spamming that many to get what they wanted. this one guy said they always do 6/10/13 to get the inclinations they want, so that's what i did.

so , i noticed my pawn's scather is still primary, hasn't changed. probably because i used 13 of them, but if you are indeed correct, that would explain why her utilitarian disappared, because if every use of the scather potion reduced the utilitarian,

but the again, wouldn't the same thing happen anyway if i used just 2 utility and then used scather 3 times?


i dunno what dinput8.dll is. you say it's a mod... is that something i'm supposed to get from the nexus?
Last edited by Icedfate; Mar 31, 2020 @ 9:01pm
Guh~hey~hey~♫ Apr 1, 2020 @ 1:24am 
Yes, it's a mod from nexus. It has several feature and one of them is to show hidden stats on your characters. It's in one of the tabs. Inclinations and hidden inclination (like the inclination to use special skills over core skills) are shown with a score of 0 to 1000.
Using it you'll be able to see exactly how inclinations evolve at each potions you take or depending on what you do.
Last edited by Guh~hey~hey~♫; Apr 1, 2020 @ 1:26am
zadymek Apr 1, 2020 @ 2:22am 
Originally posted by Icedfate:
so , i noticed my pawn's scather is still primary, hasn't changed. probably because i used 13
There's no way in ...Everfall to make your Pawn not Scather at Bitterblack. Enemies there are mostly rated as top threat ergo "Strongest foes", that's why its Scather is holding up.

Anyway, no amount od elixirs will prevent your Pawn from going back to bad habits...cause it learns from you...r bad habits. Change habits, use the chair and you will preserve its inclinations.

BTW I wouldn't say eradication of Nexus is worth it, whether you play with hacks, buy elixirs or change habits. It just makes it stick to other Pawns, big deal. If you don't see that it affects your Pawn behavior in a wrong way, keep it.
Zappieroth Apr 1, 2020 @ 4:13am 
In The Encampment after you complete the story there will be a guy selling inclination potions just go there buy his whole stock of whatever inclinations you want and drink them in reverse as to which ones you want on top 2nd and 3rd.
kankanbow Apr 1, 2020 @ 4:18am 
Augments will affect what they will do too, like bastion will make them up front more often
youtube.com/watch?v=4O5y6ZAzTZA&t=752s
zadymek Apr 1, 2020 @ 6:14am 
Originally posted by kankanbow:
Augments will affect what they will do too, like bastion will make them up front more often
youtube.com/watch?v=4O5y6ZAzTZA&t=752s

Oh yes, the guy with the game stuffed with mods will teach me about the influence of Augments on Pawn behavior.

BTW This isn't the first "authority" on game mechanics. Many of them wrote the wiki.. and now it has to be corrected. Especially laughable is what the guy says abut Intervetion.
April O'Neil Apr 1, 2020 @ 8:32am 
I can give some advice but didnt play the game for a while now.If you dont want that Nexus on your own pawn ,try not to take pawns with Nexus inclination into your party.Nexus can also show up when other party members are dying alot.Your pawn will run to them to help them and this can cause Nexus go higher.If you think that spring water cause Nexus then you can give other kind of healings to your pawns.There are herbs and also potions what you can buy at Gran Soren...they restore hp and stamina.And last advice ....if you like to give commands to pawns..try not to command them for a while and see.Maybe it will help too.
Icedfate Apr 1, 2020 @ 11:51am 
yeah...i dunno if the most recent people who are replying are not reading...
I am using the inclination potions.
I stopped letting my pawns use spring waters.
I NEVER hire pawns with nexus or guardian.

I am fully aware that if my pawn keeps switching back to nexus, it must be something that I am doing, but I have no idea what it is that I am doing that is causing it which is why I started this discussion.

i found other threads online, mostly people arguing back an forth , some claiming it happens because my pawns are dying and i have to keep reviving them and the other side arguing that it is the group curatives that does it.

I can modify one behavior, by not using group curatives, but the other strategy, trying to protect my pawn and keep them alive is much more difficult. if my pawns are getting themselves killed, I can't really help it unless I can somehow kill the enemies faster...and since I don't dare use group curatives, it's all the more difficult to keep my pawns alive.
Last edited by Icedfate; Apr 1, 2020 @ 11:51am
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Date Posted: Mar 30, 2020 @ 11:41pm
Posts: 18