Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Did you try it?
Oh, and remember
Quite a few people think this game is rather difficult, but it's all about building the right "Build". Ever class in this game is viable, by no means is anyone one them any less useful than the other, rather it's just about how your playstyle is.
I've ran through this game multiple times on my PS3, and died multiple times, not due to the difficulty, rather the playstyle I chose.
You also would do well to recruit a "Party" of compatible Pawns. For example, you might always want to carry a "Healer" with you, unless you have potions enough.
Some may argue this, but while making your "Main" pawn, it would do you well to look up what stats do what, because none of them are really explained well enough, thus, when you're creating your main pawn without knowledge, you could completely flaw their entire play style.
I for example. have set my "Pawns" main priority on healing above all else. Though you could hire other "Pawns", or even make your own "Pawn" completely oblivious to the fact you're at low health.
Again, just something to keep in mind. Using DPS pawns= You want healing items.
BTW There's definitely no equaity among Vocations. Some DO are more useful than others. There're hardly any self-sufficient Vocations, but some are really unbalanced and multipurpose while others are meh.
As for "Builds", as said above, it's all about Vocations. You can make already powerful one even more OP, can't do much about others.
Meh, I've used all Vocations, I've found that with the right party composition, there's not really many OP ones. The only one I could think of is maybe the Sorcerer, or Strider. But that's completely dependant on your party comp.
For example. if you have an OP sorcerer, or strider, they won't do well without a "Tank" support role. Sure you "could" call them OP, but if a Large monsters keeps targeting you, or your pawns that are those classes, you'll most likely do just as the NPC's do, and jump away whenever a monster is close to hitting you, thus, making you start casting/using a skill over again.
Dragon's Dogma Online pretty much replicates this formula from this current game as well. I mean... granted, NPC's aren't the smartest in these games...
just what I've experienced anyways.
Indeed every Vocation can "make it" with the support of the team, but some are one man army or kings of swiss cheeses ;)
The one closest to self-sufficient one man army is Mystic Knight. And Magick Archer is notorious for his level of cheese. And don't get me started on Assassin's Invisibility...
How is a Mystic Knight, or Magick Archer Op? Maybe I'm missing something, but those are two classes I use often, but mainly as "Support" roles.
- ranged Vocations have natural edge over melee ones due to high cheesing capability (out-of-battle stance bonus damage) and higher criting capability.
- Magick damage thresholds are lower than physical damage thresholds so natually Magick Vocations will perform better than pure physical ones
Magick Archer is both ranged and Magick based. And as much as he's far from a sharpshooter, still gets his fair share of cheese on sandwitches, and has OP boosting skills at his disposal.
Mystic Knight is more complicated. It's not only Magick based Vocation, but also split damage Vocation. Capable of dealing every type of damage availble in a game, both in close quarters and ranged combat, and these have lots of synergies. On top of that the Vocation has access to devastating archmagicks, sophisticated buffs and can heal itself by blocking. And did I mention the very availability of Holy F*** Bolt gives and edge to anyone?
MK has it all. It's like Sorcerer with the shield just less scrawny ;)