Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Crusader 5 fev. 2019 às 2:49
question about the 80% damage cap for augments
I’ve read somewhere that ferocity doesn’t count towards the 80%. Can someone confirm this? If it’s true, are there any other damage augments out there that have this property too?
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Nightwalker 5 fev. 2019 às 4:19 
Ferocity applies to core skills, not all skills. There is a damage cap in the game but not sure where you are getting the 80% from. Use of Conq Peris is limited to 4 and the STR gain they give, while temp, could be what you are thinking about. That gain is applied AFTER base STR and augments, str boosting armor, weapons etc... By the way, ferocity applies to core skills only so, as far as I know, it may have no added benefit at all depending upon the skill used.

The curator of the pinned active pawn thread would be the expert on damage caps. There is a point where higher strength is pointless due to the cap though, which is why I personally do not advocate Min/Max builds.
Crusader 5 fev. 2019 às 5:45 
Originalmente postado por Timber:
Ferocity applies to core skills, not all skills. There is a damage cap in the game but not sure where you are getting the 80% from. Use of Conq Peris is limited to 4 and the STR gain they give, while temp, could be what you are thinking about. That gain is applied AFTER base STR and augments, str boosting armor, weapons etc... By the way, ferocity applies to core skills only so, as far as I know, it may have no added benefit at all depending upon the skill used.

The curator of the pinned active pawn thread would be the expert on damage caps. There is a point where higher strength is pointless due to the cap though, which is why I personally do not advocate Min/Max builds.

I know ferocity applies to core skills. This is where I got the cap from: https://gamefaqs.gamespot.com/boards/626514-dragons-dogma/69456191

My question is, I read somewhere else that ferocity doesn't get included into this cap. Is that true? Because that would make it so that core skill attacks deal even more damage regardless of the cap.

Crusader 5 fev. 2019 às 5:47 
I'm assuming it is though, it doesn't directly augment your magick / strength only core skills magick / strength. So by that logic isn't eminence the same way too?
https://dragonsdogma.fandom.com/wiki/Ferocity

It appears from the comments that it isn't included in the Augment Cap since it boost damage instead of the base stats.
Crusader 5 fev. 2019 às 8:23 
nice thanks
wh1sper_123 6 fev. 2019 às 18:54 
Originalmente postado por Fredericks of Cursewood:
https://dragonsdogma.fandom.com/wiki/Ferocity

It appears from the comments that it isn't included in the Augment Cap since it boost damage instead of the base stats.

that is wrong. try hitting and enter stats during hit. you will see that number changed for 10%. you just need to enter stats at correct time as it only changes in active part of hit. it is probably easiest to see on dagger or greatsword light attack

the only thing not included in 80% cap is striders innate climbing bonus damage. everything else is. that is the only way to cross 1.8
Crusader 6 fev. 2019 às 20:50 
Originalmente postado por wh1sper_123:
Originalmente postado por Fredericks of Cursewood:
https://dragonsdogma.fandom.com/wiki/Ferocity

It appears from the comments that it isn't included in the Augment Cap since it boost damage instead of the base stats.

that is wrong. try hitting and enter stats during hit. you will see that number changed for 10%. you just need to enter stats at correct time as it only changes in active part of hit. it is probably easiest to see on dagger or greatsword light attack

the only thing not included in 80% cap is striders innate climbing bonus damage. everything else is. that is the only way to cross 1.8

Oh ok, thank you.
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Postado a: 5 fev. 2019 às 2:49
Comentários: 7