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The usual: time and budget constraints. I'm sure there were a few other issues as well. There are a few articles and interviews floating around that go into detail on what was planned but left out.
I'm mostly satisfied with the affinity system. It's simple and can be easily rigged. The first time I read about the "fat merchant" misadventures, and then seeing it, was pretty funny. Well worth the half baked mechanic just for the laughs.
If you want to ensure you don't get a fat merchant, or anyone else that has a high affinity with you - just run into them. Knock them around a bit by running into them. Normally when you hit the next level of affinity with someone, you hear a chime. If you run into them, or pick "meanie" dialogue options, you'll hear something other than a chime when your affinity drops.
Considering Dark Souls has some pretty zanny antics, like guys running around dual wielding tower shields, I'm not really bothered by the assassin being able to use a shield. Besides, bucklers (small shield) were a fairly common tool/weapon.
Items of interest:
That church out in the middle of that murder forest isn't suspicious at all. Pretty sure I don't want to know what they're really up to in there. No one really talks or says anything useful. *dead fish stare*
Cyclops will occassionally drop two eyes.
Run up to various places, blatantly murder the sh*t ouf of some people, leave, come back and it's like nothing ever happened.
The ballistae do surprisingly little damage. You'd think giant flaming mega arrows would do more damage. Well, they seem to work fine when used against you, but not if it's the other way around.
Death has a sense of humor - and he's shy. He doesn't like to be the only guy in the room. He'll wait for the most f*ucked up time to show. I'll be chilling with my double cursed dragon spawns and death shows up with that awkward silent but hopeful look on his face. When you try to ignore him he starts swinging that damn scythe around (hey, guys, look at me!). Female pawns start screaming and then disappear. When you finally decide to pay attention to him, he vanishes. Pawns still gone.
So apparently pawns are immortal. The only restriction on them is that only the arisen can command them. And apparently the world faces destruction. Force that portal open and just let them flood in. Conquer everything with your immortal army. World saved. Yay.
Dragons Dogma is mindless fun. No sense in overthinking it. Additionally, it has a delightfully depressing atmosphere which is probably why I like it.
BUT I WONDER WHAT'S SAURIAN'S WEAKNESS, IF ONLY THEM PAWNS WILL TELL ME!
OH BY THE WAY HERE'S A PORTCRYSTAL MASTER, A PORTCRYSTAL DID YOU HEAR THAT?
The only other thing that bother me is no universal dodge system, it just make any yellow class superior in every single way, and that sucks for me cuz my fav vocation is warrior.
2. Seriously, most people, throughout history, have eaten impure food on a regular basis.
3. I agree on the romance option .. why the ♥♥♥♥ do games like this even HAVE a romance option?
4. Pawns .. well, your personal pawn learns to do what you do. So, you might think about training your pawn. Hired pawns do whatever somebody else has taught them to do. Not much you can do there, except look for the inclinations you want (good luck there, though).
5. Not much comparison to Dark Souls, as Dark Souls sucked completely. DDDA doesn't suck until you get to the ending.