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Bir çeviri sorunu bildirin
Both theories are surely very interesting and could work very well in the plot
So every neighbourhood has their own very unfriendly, not very nice supervillain? Which means the Arisen is not just one of many... but also just the 'local' superhero and that the consequences only affect that particular region?
For us, it'd be like each county / village / parish having it's own version of hell / heaven and god
You wouldn't have such a deal if all lands, or most of them were plauged by the divine dragons at the same time.
I sadly didn't had the chance to try out DD Online (and never will, now that they closed the servers) so i don't know much about the story of it, but for what i remember from the trailers, the storyline there talked about a new land (much more high fantasy styled compared to Gransys too) which is under the protection of a benevolent divine dragon (that made me think that not all dragons in that universe are evil after all), and that the Arisen(s) of that land are basically warriors with a bit of the power of this dragon who gave them the task of defending the land.
That pretty much sounded to me like a total rewriting of the plot of the first game, but i didn't know that the quests there actually mentions the events of Gransys, so i suppose your theory might work too.
The first and the online game don't have much in common, in terms of story, world and even lore.
They are very distinct from each other, of course they have simularities, both are Dragons Dogma games, but the stories of both have no significant influence on each other.
Oh... guess DDO it's indeed a new version of the lore then.
The White Dragon-- protector of a land called Lestania-- created an army of Arisen to help it keep Lestania safe. Over 3 1/2 seasons of almost weekly content changes/additions, countless invasions both in and into other continents and even another world, nothing was ever mentioned of a Seneschal or Maker.
The similarities were a lot of asset sharing, similar (but not identical) combat, different vocations and vocation balancing-- and some skill transfers. This was one of the similarities, where Masterful Kill was taken from DDDA's Assassin and given to Seeker as Easy Kill:
https://youtu.be/Toaii4lwbIE
Well, that DDO shared pretty much the same assets of DDDA with the addition of new content was clear just from the trailers i saw, but indeed, i was kinda hoping the plot took set in pretty much the same world and shared the same previous events...
But eh, i guess that's alright too, both plots are personally really interesting anyway (maaaybe DDDA has a more deep lore, but still).
p.s. Just seeing videos of DDO kinda brings a tear to my eye... losing the chance to play such a good MMOPG is pretty sad ;_;
That was a creature called a Ghost Mail, and they were definitely not Living Armor-- which was a separate and more powerful enemy in DDON.
DDON's Evil Eye came in two flavors, the regular and Volt. I suppose it could be technically a re-use of assets, but the DDON Evil Eye was significantly bigger than the DDDA original, and did a lot more varied ♥♥♥♥♥♥♥♥ attacks than the original.
This was one of the first times I ever fought one of the Volt Eyes:
https://youtu.be/JnymUGgRk-g
The High Scepter's move called Mirage Shift is that transparent dash. You have invincibility frames, and if you pass through an enemy, it takes some damage.
BTW Ouch, those colors and flying numbers. Like in some korean MMO. Makes me sick.
The numbers could be turned off, IIRC. I never bothered. I was also running SweetFX, because I liked the saturated coloration better than the default palette.
If we were all the same and liked exactly the same things, the world would be a very boring place.