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Goblins are weak to Poison - like very, very, very weak. But I don't need Poison ones as I got Rusted bow. But Sleeper, Silencer and Blinder are always handy, 30 of each just in case is enough, especially with a Morbidity Augment.
Also I carry a single Oil Arrow to make a Flask of Oil out of it ;)
I also stuck up on a lot of mushrooms and Liquid Vim... Mmmm love me some Liquid Vim :P So I can spam that skill that allows you to shoot multiple arrows at a time, and that is I think where special arows are most useful, as the game says that itself I believe.
You'd think a flask carries a bit more oil than an arrow would XD But that is a handy trick!
I never bothered trying, but I guess with the periapt, blast arrows and ranger multi arrow skill, you can burn through death before he teleports away.
When you become more familiar with BBI, if using magic archer, just prebuff multiple times with magic rebalancer and it'll significantly increase your party's damage output temporarily. You'll usually be able to tear through most enemies on first charge. You can get death down to about two bubbles before buff wears off and then he teleports away. He'll be dead when he pops again.
My toon is slightly towards a more balanced build. If he was more of a glass canon, then he could probably burn him on first go around.
Having synergy stuff like this makes games even more fun to play around with. Thanks for tip. I never bothered with the special arrows.
EDIT: In NG+, it's difficult to judge how well you're doing, since enemies don't scale. Still, NG+ is a lot more fun than I expected it to be.
As awesome they may be, Blast arrows weight 10-20 times more than usual special arrows. So, to base a "campaign" on them you'd need to carry idk, 100? So, you better use them more tactically and spare for solving some serious problems, like Drake, Hydra, raging Ogre/Chimera, or instakilling ghosts.
Cyclopes definitely aren't "blast-arrows-worthy" as you can make them fall even when unarmed...
edit: also got the Friends reference
However, when training pawns (Bestiary stars) it may be advisable to refrain from Blast arrow use (particulary at low early game levels) as finishing an opponent too quickly will not give a pawn an opportunity to "learn"the stars.
They shouldn't be wasted on low level Gransys mobs instead they should be saved for Bitterblack Isle. At Bitterblack, Blast arrows combined with Conqueror's Periapt can stunlock Death stopping him escaping by continually knocking him down allowing you to finish him in one encounter.
At higher Arisen/Pawn levels in BBI a well chosen party can easily carry 500+ arrows and a good number of Conq Periapts. Johann's pawn "Alban" can carry 300+ Blast arrows alone, the guy's a supermule. They are easily affordable at higher levels once you sell the plentiful and high value unwanted loot you amass from Bitterblack Isle.
I'd say they're poor value at low levels in Gransys, best used at higher level's in BBI when you have plenty of cash (you really have more cash than you can spend if you sell your unwanted high level gear).
Also I've easily farmed Cursed Dragon's with these items and rancid bait in Bitterblack's Duskmoon Tower, a well equipped Ranger will own any BBI Dragon/Wyrm (Tenfold Flurry/Blast arrows to the heart. Silencer and Blast arrows for the Wyrms).
Blast arrows do less damage per arrow than throwblast, presuming no periapts are used. Also, don't ignore different arrow types. They're each quite useful, especially if you play ranger with the skill Spiral Arrow / Corkscrew Arrow and have the Morbidity Augment. At that point, you might as well stay you broke BBI.