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It is speculated that there are four different instances of the ur dragon, one of which is served randomly to each player that enters the Chamber. When you killed your one heart, the next time you summoned the Dragon, you got an instance that was different from the one you released.
Every half hour, the collective that is "the Ur Dragon" syncs. Your damage is then averaged between all available instances.
That is reassuring. At least I know my maker's finger was not wasted. Thank you very mutch.
There are times when a heart only takes 1 arrow and then there are times when I have shot a heart 8-10 times with a Makers Finger and it keeps coming back. My best guess is that it takes 60-80 Makers Fingers to take him from full health to dead.
It's a nice method of farming putrid dragon scale, though.
If you look what Karathrax, said there are multiple copies of the Dragon. Call them A, B, C, D.
You shoot MF at A and leave the chamber. Come back in and you get B, it will not show the damage that you did to A. Once every half hour the servers sync their damage. Even if you get A five times in a row and take out 5 hearts, more than likely only the first couple of hearts will show as being destroyed and the last 3 to be taken out will be healthy again.
On average it takes 2-3 MF to take out each heart. Wyrm has 30 hearts and it takes 60+ to kill the thing as far as I can tell.
I can fire around 12 arrows in the half an hour between syncs. If I go in soon after the grace period of the previous dragon has ended and there is not much activity on the new one; I will get the same dragon over and over again. Each successful shot will take out a heart and they will stay dead until it syncs when the most recent hearts to be killed will regain their health.
Again, no one knows for sure how many copies there are. Karathrax says 4. I think it might be only 3. Regardless, no one knows how the damage is actually calculated to determine if a heart is dead or not. If the MF gives a flat damage and that is calculated against the total HP of the dragon or against each heart is unknown by me. It seems like when the sync takes place it calculates total damage and then assesses the damage to the hearts in order that they were taken out. I have seen his health go from 3.5 to 8.0, but the first hearts killed always remain dead even if they only take 1 arrow. Last hearts killed come back to life and take multiple arrows.
How is it calculated then?
Besides, Karathrax said 'it's speculated' which means the existence of multiple copies is just an assumption.
Everything here is theory unless someone from Capcom comes out and says how it works. Its based on thousands of hours of game experience from many players, so I think it holds up.
I think part of the reasoning of having multiple copies is for times when there are heavy trafic. There might be an issue with having 50+ players beating on the same dragon at the same time.
Assuming that the copies are on different servers, there would be redundancy if one server(copy) goes down.
So I think there are valid reasons to have multiple copies from a technical stand point.