Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

View Stats:
Nevict Oct 28, 2018 @ 3:28pm
The Ur-Dragon and the Maker's Finger
I shot the online Ur-Dragon with the Maker's Finger and destroyed one of its hearts.
The message "Accessing server..." was displayed and my damage uploaded.
However, when I came back, its health was completely full and the heart I destroyed was restored.
Is this supposed to happen?
Last edited by Nevict; Oct 28, 2018 @ 3:29pm
< >
Showing 1-15 of 18 comments
zadymek Oct 28, 2018 @ 4:00pm 
Like, when someone killed Ur and he respawnwed? Pretty much.
Nevict Oct 28, 2018 @ 4:01pm 
Originally posted by zadymek:
Like, when someone killed Ur and he respawnwed? Pretty much.
This is sad.
Last edited by Nevict; Oct 28, 2018 @ 4:01pm
zadymek Oct 28, 2018 @ 4:18pm 
Originally posted by Nevict:
Originally posted by zadymek:
Like, when someone killed Ur and he respawnwed? Pretty much.
This is sad.
Now, if you have contributed there should be some rewards there for you... were there any?
Karathrax Oct 28, 2018 @ 10:41pm 
It can.

It is speculated that there are four different instances of the ur dragon, one of which is served randomly to each player that enters the Chamber. When you killed your one heart, the next time you summoned the Dragon, you got an instance that was different from the one you released.

Every half hour, the collective that is "the Ur Dragon" syncs. Your damage is then averaged between all available instances.

Last edited by Karathrax; Oct 28, 2018 @ 10:42pm
Nevict Oct 29, 2018 @ 3:08am 
Originally posted by zadymek:
Originally posted by Nevict:
This is sad.
Now, if you have contributed there should be some rewards there for you... were there any?
Yes, the rewards are obtained without problems.

Originally posted by Karathrax:
It can.

It is speculated that there are four different instances of the ur dragon, one of which is served randomly to each player that enters the Chamber. When you killed your one heart, the next time you summoned the Dragon, you got an instance that was different from the one you released.

Every half hour, the collective that is "the Ur Dragon" syncs. Your damage is then averaged between all available instances.
That is reassuring. At least I know my maker's finger was not wasted. Thank you very mutch.
Kind of like what Karathrax said, there are multiple dragons and the damage is synced between them.

There are times when a heart only takes 1 arrow and then there are times when I have shot a heart 8-10 times with a Makers Finger and it keeps coming back. My best guess is that it takes 60-80 Makers Fingers to take him from full health to dead.
Nevict Oct 29, 2018 @ 3:34am 
Originally posted by Fredericks of Cursewood:
Kind of like what Karathrax said, there are multiple dragons and the damage is synced between them.

There are times when a heart only takes 1 arrow and then there are times when I have shot a heart 8-10 times with a Makers Finger and it keeps coming back. My best guess is that it takes 60-80 Makers Fingers to take him from full health to dead.
It would be nice forming an Ur-Dragon hunting party where 100 players unleash their fingers upon the beast. It would be the fastest generation ever.
hanachirusato Oct 31, 2018 @ 2:19am 
I believe the damage dealt with a MF does not register if it hits the damage cap, otherwise, we would have millions of generations. I was able to destroy 1/3 of his health bar with one MF just to see the Ur with a brand new health bar shortly after that.
It's a nice method of farming putrid dragon scale, though.
Originally posted by hanachirusato:
I believe the damage dealt with a MF does not register if it hits the damage cap, otherwise, we would have millions of generations. I was able to destroy 1/3 of his health bar with one MF just to see the Ur with a brand new health bar shortly after that.
It's a nice method of farming putrid dragon scale, though.

If you look what Karathrax, said there are multiple copies of the Dragon. Call them A, B, C, D.
You shoot MF at A and leave the chamber. Come back in and you get B, it will not show the damage that you did to A. Once every half hour the servers sync their damage. Even if you get A five times in a row and take out 5 hearts, more than likely only the first couple of hearts will show as being destroyed and the last 3 to be taken out will be healthy again.

On average it takes 2-3 MF to take out each heart. Wyrm has 30 hearts and it takes 60+ to kill the thing as far as I can tell.
Nevict Oct 31, 2018 @ 7:06am 
Originally posted by Fredericks of Cursewood:
Originally posted by hanachirusato:
I believe the damage dealt with a MF does not register if it hits the damage cap, otherwise, we would have millions of generations. I was able to destroy 1/3 of his health bar with one MF just to see the Ur with a brand new health bar shortly after that.
It's a nice method of farming putrid dragon scale, though.

If you look what Karathrax, said there are multiple copies of the Dragon. Call them A, B, C, D.
You shoot MF at A and leave the chamber. Come back in and you get B, it will not show the damage that you did to A. Once every half hour the servers sync their damage. Even if you get A five times in a row and take out 5 hearts, more than likely only the first couple of hearts will show as being destroyed and the last 3 to be taken out will be healthy again.

On average it takes 2-3 MF to take out each heart. Wyrm has 30 hearts and it takes 60+ to kill the thing as far as I can tell.
Since there are 4 dragons, wouldn't they take 30*4=120 Maker Fingers to kill them all in one go?
Last edited by Nevict; Oct 31, 2018 @ 7:06am
My experience has been that when there is little activity, I usually get the same dragon over and over again. It might be how they are queued. If I shoot A, leave, and then re-enter without anyone else accessing the dragon while I am retrieving another arrow; I will get the same dragon. I think it is when someone else slips in while I am running for another arrow that it will give me dragon B or C.

I can fire around 12 arrows in the half an hour between syncs. If I go in soon after the grace period of the previous dragon has ended and there is not much activity on the new one; I will get the same dragon over and over again. Each successful shot will take out a heart and they will stay dead until it syncs when the most recent hearts to be killed will regain their health.

Again, no one knows for sure how many copies there are. Karathrax says 4. I think it might be only 3. Regardless, no one knows how the damage is actually calculated to determine if a heart is dead or not. If the MF gives a flat damage and that is calculated against the total HP of the dragon or against each heart is unknown by me. It seems like when the sync takes place it calculates total damage and then assesses the damage to the hearts in order that they were taken out. I have seen his health go from 3.5 to 8.0, but the first hearts killed always remain dead even if they only take 1 arrow. Last hearts killed come back to life and take multiple arrows.
Mr. Ed Nov 1, 2018 @ 1:26pm 
It sounds like fighting the Ur dragon should be classified as an entirely new game. You go thru H.... to get to it only to have your self-esteem brutalized all over again.
Nevict Nov 1, 2018 @ 3:09pm 
Originally posted by Mr. Ed:
It sounds like fighting the Ur dragon should be classified as an entirely new game. You go thru H.... to get to it only to have your self-esteem brutalized all over again.
Yeah, it is definetly not a singleplayer boss.
hanachirusato Nov 5, 2018 @ 7:45am 
Originally posted by Fredericks of Cursewood:

If you look what Karathrax, said there are multiple copies of the Dragon. Call them A, B, C, D.
You shoot MF at A and leave the chamber. Come back in and you get B, it will not show the damage that you did to A. Once every half hour the servers sync their damage. Even if you get A five times in a row and take out 5 hearts, more than likely only the first couple of hearts will show as being destroyed and the last 3 to be taken out will be healthy again.

On average it takes 2-3 MF to take out each heart. Wyrm has 30 hearts and it takes 60+ to kill the thing as far as I can tell.
What if I don't come back?
How is it calculated then?
Besides, Karathrax said 'it's speculated' which means the existence of multiple copies is just an assumption.
I believe that any damage delivered will be processed even if it doesn't show up on the health bar.


Everything here is theory unless someone from Capcom comes out and says how it works. Its based on thousands of hours of game experience from many players, so I think it holds up.

I think part of the reasoning of having multiple copies is for times when there are heavy trafic. There might be an issue with having 50+ players beating on the same dragon at the same time.

Assuming that the copies are on different servers, there would be redundancy if one server(copy) goes down.

So I think there are valid reasons to have multiple copies from a technical stand point.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Oct 28, 2018 @ 3:28pm
Posts: 18