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Use that one item that You got and used only once since it killed You, You hidden it away in storage and never really read what it is all about but there was not point since it killed you, so useless item, Bork Souls greatest game, now what was the question again?
Yeah, I don't lol. So, stabby stabby -> NG+. Also, what happened, did your Pawn sacrifice himself so you could live? Or did his soul / sentience get transferred?
Oh damn! I prefer simple things. What's wrong with Guardians or Star Wars? All of these convoluted things...I can't feel when I'm being bombarded by crap. Imo, they went overboard with weird Dark Souls influences. It'd have been better if it ended with Grigori.
Honey I have to disappoint You, not everything goes around Dark Souls...
Rather, Buddhist influence. Regardless, it's annoying. Just...! Super bad ending.
First Fight:
Just attack him until the cutscene starts
Second Fight: Attack him until hes down then wait for your pawn to grab him or grab him yourself.
Ending: when you're done walking around with nothing to do and are the new Seneschal, go into your inventory and use godsbane (the sword)
I think that the point of NG + is to defeat the enemies which you weren't able to do before (like bandits, whose should now be easy for you to defeat or that wyrm near Shadowfort..), do the quests which you forgot to do (not counting board quests, as majority of these are just boring collecting of stuff, escorting NPCs, etc...) and also maybe to farm that UR-Dragon. Or maybe to try another class...
Also, I explored a little of Gransys east of Cassardis (or south of Shadow fort) and as this is a part of the world to which story never takes player there (only some escort quests), I was thinking about what unfinished content developers planned to place there... (or that tunnels after the Shadow fort with [/spoiler]goblins and arena[/url], looked like a part of unfinished Goblin enclave...)
But I also miss there (in NG+) something like level scaling or something to make the enemies harder for ng+, but I think that there is a mod, which should make enemies harder, but I don't know if it also solves this problem with NG+.
And I think that NG+ is best place to start Bitterblack Isle, as I was able to survive fight with its enemies in NG+, after killing Grigori for second time (because first time I went there in my first game after killing Grigori and I wasn't strong enough to defeat the first boss there).
EDIT: Also, if you are going to do the BitterBlack Isle, keep Fournival alive, as he sells periapts, which increase your stats (if you use one kind of periapts, for example Demon's periapt for higher magic, it can stack for five times) and you can find it useful for any enemies there, if you won't pass so called the "gear check" (enemies having higher defense stat than your attack stats).
I'll just use it to take some more character screenshots. The artwork in this game's really good. Gryphic Armor + Paladin's...Mantle(?) looks...well almost like Darius(LoL), which means, HELL YES! Very nice, very iconic. Duke Edmun's also like medieval version of Jeff Bridges / Kurt Russell. Overall, a very nice and endearing if unfinished game. Fully funded sequel would be quite a treat!
I just don't like (almost) everything post Dragon, is all. Too spiritual for me, heh.
https://steamcommunity.com/sharedfiles/filedetails/?id=1481552324
And if you want Darius ish outfit simply pick Alchemickal cloak.
Yeah, I didn't find Alchemagical cloak. I really did want it though. Red Cloaks are almost always awesome. Ok, Paladin's cloak has a fair bit of blue in it. It's not Marlboro Red. It's more like dusty Fuchsia or something.
With that said, am I the only one that thought this when I approached the Bluemoon Tower for the first time(through the cutlass cape or whatever its name is):
"Yeah, that's the Kiln alright" (Dark Souls 1 Kiln, mind)
You do have to admit the similarity is...oh lol levels of uncanny.
But now that you mention it... Chamber of Lament, oh this one is alike ;)
Chamber of Lament...? There are loads of those, which one is it?
Just jump, land and check the map ;)
I mean, you need to land somewhere in Everfall to even open the map. And within the map you can unfold the floors list.
It's the firey one, I checked it. Of what does it remind you?