Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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LuckyHero Jul 5, 2018 @ 9:27am
Why are Metal golems so poorly designed?...
Seriously why make an enemy that REQUIRES the player to be a specific role to beat them... Genuinely can't beat the golem I am fighting right now because there is a high up medal that my mage abilities don't do diddly to, my warrior is to stupid to try and reach, I don't have an archer with me and even if I did their backwards in the head AI wouldn't aim for the medal... It's ♥♥♥♥♥♥♥♥ impossible for me to kill it now without faffing about trying to climb it then jump blindly to the medal (seeing as the climbing camera is garbage) and then swinging my mace in the hopes that I hit it, only to have to repeat this process probably 10-20 times... How is that good monster design to basically soft lock a kill behind a role requirement? I fought this thing before as an assassin and it was so easy, but now I am trying out different classes only to find this out now...
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Showing 1-15 of 26 comments
Salutations Jul 5, 2018 @ 10:23am 
hire a strider pawn
zadymek Jul 5, 2018 @ 11:26am 
Originally posted by LuckyHero:
It's ♥♥♥♥♥♥♥♥ impossible for me to kill it now without faffing about trying to climb it then jump blindly to the medal (seeing as the climbing camera is garbage) and then swinging my mace in the hopes that I hit it, only to have to repeat this process probably 10-20 times...
So, you play as glorious Mystic Knight?
Since you were able to hit the medal at least once your Great Cannon should be able to lock on that medal. Have any Cannon skills?
LuckyHero Jul 5, 2018 @ 11:54am 
I do and didn't even think that magic cannon would make any difference being a magic skill?
zadymek Jul 5, 2018 @ 12:31pm 
Originally posted by LuckyHero:
I do and didn't even think that magic cannon would make any difference being a magic skill?
...with physical component. Most of MK's skills do split damage.
Horoai Jul 5, 2018 @ 1:03pm 
Are metal golems any different than regular / lightning golems?
Phoenix VII Jul 5, 2018 @ 1:05pm 
Great Cannon is 60% Magick and 40% Physical, IIRC.
Phoenix VII Jul 5, 2018 @ 1:14pm 
Originally posted by Yggdrasil:
Are metal golems any different than regular / lightning golems?
Yeah. Metal Golems don't have their medals on their body instead they're all in different locations in the nearby area. The medals send streams of light to the Metal Golem so you can find them.
Nezeroth Jul 5, 2018 @ 1:35pm 
Originally posted by rushpwnag3:
hire a strider pawn

The problem is that if a pawn doesn’t have 3 stars on Metal Golems, they won’t aim for the medals. Even if they do have 3 stars, they still hardly aim for them.

Yes, Lucky. Golems in general are immune to magick. Them and Wyrms/Frostwyrms and partially Wyverns and Thunderwyverns are a couple of enemies that are practically immune to magick. But there are quite a few more enemies, and they are more frequent than those, that are completely immune to physical.

Metal Golems, all but one spawn, discourage melee play as well. Like a lot of things.

I will agree that it is poorly designed. Not for the fact that the concept of the amulets hidden about is poor, because it is a good concept, but for the fact that pawn’s AI, even though they make mention to finding the amulet, won’t even attack an amulet that’s sitting right next to them. THAT is the biggest flaw in what they did with Metal Golems.
Last edited by Nezeroth; Jul 5, 2018 @ 1:41pm
Horoai Jul 5, 2018 @ 1:51pm 
Originally posted by Phoenix VII:
Originally posted by Yggdrasil:
Are metal golems any different than regular / lightning golems?
Yeah. Metal Golems don't have their medals on their body instead they're all in different locations in the nearby area. The medals send streams of light to the Metal Golem so you can find them.
Oh well why not hit them with bolide? Or Exquy?

Works on the other golems.
Last edited by Horoai; Jul 5, 2018 @ 1:51pm
LuckyHero Jul 5, 2018 @ 2:00pm 
Originally posted by Yggdrasil:
Originally posted by Phoenix VII:
Yeah. Metal Golems don't have their medals on their body instead they're all in different locations in the nearby area. The medals send streams of light to the Metal Golem so you can find them.
Oh well why not hit them with bolide? Or Exquy?

Works on the other golems.
Simply put, Magic Knights don't have access to the skill. More importantly the amulets are quite a bit above the ground (higher than even the golems fill height) so the spells might not hit (I have no experience with those spells so who knows), but like I say I'm a magic knight currently so can't do that.
Gonna try the magic cannon tomorrow and see how that goes.
zadymek Jul 5, 2018 @ 2:20pm 
Originally posted by Nezeroth:
Them and Wyrms/Frostwyrms and partially Wyverns and Thunderwyverns are a couple of enemies that are practically immune to magick.
This way Firedrakes are also immune to magick. No, apart from Thunderwyvern they all have elemental weaknesses. Wyrms are weak to Fire, Firedrakes to Ice.

As for ghosts, I think you mean those when talking about Physical damage immunity, apart from Wraith they are passable, just one needs some magick weapon, preferably Holy, or a Pawn as bait. Wraith will actually require a Holy weapon. Or a Pawn as bait ;)
Nezeroth Jul 5, 2018 @ 2:28pm 
Originally posted by zadymek:
Originally posted by Nezeroth:
Them and Wyrms/Frostwyrms and partially Wyverns and Thunderwyverns are a couple of enemies that are practically immune to magick.
This way Firedrakes are also immune to magick. No, apart from Thunderwyvern they all have elemental weaknesses. Wyrms are weak to Fire, Firedrakes to Ice.

As for ghosts, I think you mean those when talking about Physical damage immunity, apart from Wraith they are passable, just one needs some magick weapon, preferably Holy, or a Pawn as bait. Wraith will actually require a Holy weapon. Or a Pawn as bait ;)

A Focused Bolt will damage a Drake, but won’t damage a Wyvern or Wyrm, at least on their BBI versions. I get they have elemental weaknesses, so do most things that have incredibly high MDEF. But as far as general magick goes, unless you hit their hearts, or use said elemental weakness, there isn’t much you can do to them.

And, unless its a Specter, you’re the best bait because they will just jump away from any spirit. If you don’t act as the bait, it’ll take like 20 minutes for a group of 4 Wraiths in BBI without a magick user.
zadymek Jul 5, 2018 @ 2:56pm 
Originally posted by Nezeroth:
[
A Focused Bolt will damage a Drake, but won’t damage a Wyvern or Wyrm, at least on their BBI versions. I get they have elemental weaknesses, so do most things that have incredibly high MDEF. But as far as general magick goes, unless you hit their hearts, or use said elemental weakness, there isn’t much you can do to them.
And, what's your point here? That Pure magick, that isn't really common among different vocations' skills, isn't universal?
It's always all about your gear, for greater MDEF you simply need more powerful Magick. Even Drake has damage thresholds.
BTW Actually pure magick is quite universal as none of enemies you meet has resistance to it. And since you hgave to breach a damage threshold anyway, it's good if you deal with the basic threshold not the one/s boosted by resistance/s.
Originally posted by Nezeroth:
[
And, unless its a Specter, you’re the best bait because they will just jump away from any spirit. If you don’t act as the bait, it’ll take like 20 minutes for a group of 4 Wraiths in BBI without a magick user.
Well yes, except Pawns won't necessary do fair amount of damage to Ghosts, they'll aim at quickly responding, coming to your rescue. I prefer to pack a Mighty Bend into possessed Pawn while they would like Core shots or Tenfold fi. That's why I grab a Pawn and place it before ghost in "possessing mood" , so I had the damage initiative. If I'd want to be a bait I'd drag some Flammica and Lava Rock around BBI to make some Throwblasts when needed.
LuckyHero Jul 5, 2018 @ 6:49pm 
Originally posted by zadymek:
Well yes, except Pawns won't necessary do fair amount of damage to Ghosts, they'll aim at quickly responding, coming to your rescue. I prefer to pack a Mighty Bend into possessed Pawn while they would like Core shots or Tenfold fi. That's why I grab a Pawn and place it before ghost in "possessing mood" , so I had the damage initiative. If I'd want to be a bait I'd drag some Flammica and Lava Rock around BBI to make some Throwblasts when needed.
My personal preference for the spooky vape monsters is just Holy enchanted bow shot before they can even possess anything (while I'm an archery based vocation) as one of my pawns has holy enchant on at all times.
BurlsoL Jul 6, 2018 @ 1:22pm 
Mostly because the game was rushed to completion. They likely got to a point where they couldn't spend more time devoting to developing new boss mechanics or making them work well with all classes. This is probably why the metal golem only appears in 2 places in the game, with 1 of them being easily missed.
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Date Posted: Jul 5, 2018 @ 9:27am
Posts: 26