Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Ⓐtlas Jul 1, 2018 @ 11:28pm
Do Any of You NOT Godsbane?
If so tell me how it went cause I'm tempted to not save scum but looking at those drops rates on the wiki got me feelin' some type of way.
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Showing 1-15 of 20 comments
Not sure what the question is but if you mean if you can skip to godsbane yourself then you won't be able to finnish the game or start new game+.
Ⓐtlas Jul 2, 2018 @ 3:10am 
Originally posted by spartafighter90:
Not sure what the question is but if you mean if you can skip to godsbane yourself then you won't be able to finnish the game or start new game+.
Sorry, I should've clarified; I meant the exploit
To answer your question: I do not godsbane. I also dont know what this implies.
Corlain Jul 2, 2018 @ 4:08am 
I haven't played the game for ages, but I never did it. I don't know why people are obsessed about getting certain items. Especially since if you could get them by snapping your fingers there wouldn't be anything special about them.
Nezeroth Jul 2, 2018 @ 6:20am 
I hope I do not spoil anything, but the Godsbane exploit is useful as a measure to ensure you don’t have to settle for the same thing after purifying BBI Armor, Weapons, and Gear.

Those three BBI items’ purification results are set to the color of the vocation of you and your pawn: Red, Blue, and Yellow. If you purify as one color that you need items for, but get a result that you already had, you can change the color of your vocation to get a different one.

If you purify a BBI armor as a Fighter (Red) with a red vocation main pawn, and you need the chest, but you get a pair of Hellfire Gauntlets instead, you can switch you and your pawn to a Yellow vocation to get that pair of gloves (I think it’s Oblivion Gauntlets for that), or switch to Blue for Carrion Gloves.

You don’t HAVE to do it for every chest that has a chance to give an item you desire. Unless you REALLY want the item. You don’t even have to do it at all. But the above example is just one reason it is incredibly helpful, especially since there is a quest to acquire all 13 Bitterblack Armaments (the normal versions). So all 4 Red specific items, all 4 Yellow specific items, all 4 Blue specific items, and the normal version of the cape.
76561198834006047 Jul 2, 2018 @ 10:31am 
Oh i see. Yes i do use the godsbane before purifying bbi lv3 loot or opening chests at the end of bbi (not to spoil anything) its useful and a good way to get the loot you want.
Ⓐtlas Jul 2, 2018 @ 11:29am 
Originally posted by l_hamalainen:
I haven't played the game for ages, but I never did it. I don't know why people are obsessed about getting certain items. Especially since if you could get them by snapping your fingers there wouldn't be anything special about them.
That's my biggest thing; where's the sense of reward? But at the same time Japanese devs LOVE putting in extremly low drop rates cause the Japanese players love that stuff.
Boboscus Jul 2, 2018 @ 11:58am 
I do it very rarely, usually play everything legit.
Nezeroth Jul 2, 2018 @ 1:05pm 
Originally posted by Orion Blue:
That's my biggest thing; where's the sense of reward? But at the same time Japanese devs LOVE putting in extremly low drop rates cause the Japanese players love that stuff.

I would understand that point for chest loot. But chest loot it given anyway, so rewarding isn’t exactly the word I’d use for them.

And with my previous statement about purification, it is more rewarding to use Godsbane for it. Where’s the reward for taking time to farm BBI Lv. 3’s when you’ve already gotten the item you purified? It would be way more rewarding to Godsbane and re-purify as a different color to get a weapon or armor you haven’t gotten yet than to sit there and get the same item over and over again.
Last edited by Nezeroth; Jul 2, 2018 @ 1:06pm
zadymek Jul 2, 2018 @ 1:50pm 
Originally posted by Orion Blue:
If so tell me how it went cause I'm tempted to not save scum but looking at those drops rates on the wiki got me feelin' some type of way.
My reasoning around this is:
The semi-RNG system is an issue, and "godsbanning" is the solution. There's simply not a SINGLE reason for even copin with the overly gringing mechanics, only to fight it.
And since the one in DD is such a bit*h, I have no issues with going around it.

Originally posted by Orion Blue:
That's my biggest thing; where's the sense of reward? But at the same time Japanese devs LOVE putting in extremly low drop rates cause the Japanese players love that stuff.

BTW You fight the long, hard battle with the damn Drake to get some horns and not a single scale you need for upgrading your mantle. Where is your "sense of reward" in this case?
Ⓐtlas Jul 2, 2018 @ 1:52pm 
Originally posted by Nezeroth:
Originally posted by Orion Blue:
That's my biggest thing; where's the sense of reward? But at the same time Japanese devs LOVE putting in extremly low drop rates cause the Japanese players love that stuff.

I would understand that point for chest loot. But chest loot it given anyway, so rewarding isn’t exactly the word I’d use for them.

And with my previous statement about purification, it is more rewarding to use Godsbane for it. Where’s the reward for taking time to farm BBI Lv. 3’s when you’ve already gotten the item you purified? It would be way more rewarding to Godsbane and re-purify as a different color to get a weapon or armor you haven’t gotten yet than to sit there and get the same item over and over again.
It's just a matter of opinion really. I grew up playing mmos and this feels like a single player mmo in a sense. The feeling of reward comes from finally getting that item you were looking for. There's no thrill/satisfaction if I just keep reloading until I get the item I want. Honestly I wish there was a mod that increases the drop rate instead of resorting to exploting. .
zadymek Jul 2, 2018 @ 1:55pm 
Originally posted by Orion Blue:
Honestly I wish there was a mod that increases the drop rate instead of resorting to exploting. .
The problem is: there is no drop rate. There is a RNG system that draws from the limited pool of items per "source". EVERY source of loot in DD works this way. And since sometimes the limited pool may be like 8 items...
A NIGHTMARE
Ⓐtlas Jul 2, 2018 @ 2:01pm 
Originally posted by zadymek:
Originally posted by Orion Blue:
Honestly I wish there was a mod that increases the drop rate instead of resorting to exploting. .
The problem is: there is no drop rate. There is a RNG system that draws from the limited pool of items per "source". EVERY source of loot in DD works this way. And since sometimes the limited pool may be like 8 items...
A NIGHTMARE
... Um, the drop rate is the likelyhood of an item being in a chest from said pool of items. I'm currently farming Everfall cause I play purely on hard mode and would still get my ass kicked in BBI so I'm not entirely sure how chest there work, but rare items in the Everfall definitely have a set drop rate(2-7%)
zadymek Jul 2, 2018 @ 2:12pm 
Originally posted by Orion Blue:
... Um, the drop rate is the likelyhood of an item being in a chest from said pool of items. I'm currently farming Everfall cause I play purely on hard mode and would still get my ass kicked in BBI so I'm not entirely sure how chest there work, but rare items in the Everfall definitely have a set drop rate(2-7%)
1. Well, kind of yes, kind of no. Since there is a list and algorithm that draws from it the chances are pretty much equal. And those all drop rates one meets at the net are just personal experiences, they indicate absoultely nothing.
Just try and count your own rate/per 100 tries. I guarantee it'll be different.

And there is even more bit*hy system at work with BBI cursed items: the order in which you get items from purification is generated for each player (kind of, there is a huge list and system decides where at it you start) so, one doesn't even have this illusive drop rate and can only grind...
more, and more, and more....

2. Well, kind of not. BBI is not much unlike Everfall. Apart from few large monsters (you can evade those) it's not that challenging.
Nezeroth Jul 2, 2018 @ 2:19pm 
No, the chance is not set by the amount of items in DD. You can even calculate it. The drop rate is set for each item in the chest.

A Harspud Sauce could have a 52% chance to drop from a chest, where a rare item like Dark Lorica could have a 3%. I’m sure the percentage itself of the items in a chest add up to 100%, but the % chance is not set by the amount of loot.

And RNG isn’t a factor for BBI Lv. 3 armor and weapons. You get only one weapon on each color, Godsbaning on the same color will give you the same result. So Godsbaning here is useful. And on armor, if you get a glove, you can only get a glove on the other colors.

And it is my belief that if the dev’s didn’t want the exploit, they would’ve never made an item that could kill you. And that they would’ve changed it a while ago if that was not the case.

And mods are not supported by Capcom. You could even get a few features of the game taken away for using them.
Last edited by Nezeroth; Jul 2, 2018 @ 2:20pm
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Date Posted: Jul 1, 2018 @ 11:28pm
Posts: 20