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Those three BBI items’ purification results are set to the color of the vocation of you and your pawn: Red, Blue, and Yellow. If you purify as one color that you need items for, but get a result that you already had, you can change the color of your vocation to get a different one.
If you purify a BBI armor as a Fighter (Red) with a red vocation main pawn, and you need the chest, but you get a pair of Hellfire Gauntlets instead, you can switch you and your pawn to a Yellow vocation to get that pair of gloves (I think it’s Oblivion Gauntlets for that), or switch to Blue for Carrion Gloves.
You don’t HAVE to do it for every chest that has a chance to give an item you desire. Unless you REALLY want the item. You don’t even have to do it at all. But the above example is just one reason it is incredibly helpful, especially since there is a quest to acquire all 13 Bitterblack Armaments (the normal versions). So all 4 Red specific items, all 4 Yellow specific items, all 4 Blue specific items, and the normal version of the cape.
I would understand that point for chest loot. But chest loot it given anyway, so rewarding isn’t exactly the word I’d use for them.
And with my previous statement about purification, it is more rewarding to use Godsbane for it. Where’s the reward for taking time to farm BBI Lv. 3’s when you’ve already gotten the item you purified? It would be way more rewarding to Godsbane and re-purify as a different color to get a weapon or armor you haven’t gotten yet than to sit there and get the same item over and over again.
The semi-RNG system is an issue, and "godsbanning" is the solution. There's simply not a SINGLE reason for even copin with the overly gringing mechanics, only to fight it.
And since the one in DD is such a bit*h, I have no issues with going around it.
BTW You fight the long, hard battle with the damn Drake to get some horns and not a single scale you need for upgrading your mantle. Where is your "sense of reward" in this case?
A NIGHTMARE
Just try and count your own rate/per 100 tries. I guarantee it'll be different.
And there is even more bit*hy system at work with BBI cursed items: the order in which you get items from purification is generated for each player (kind of, there is a huge list and system decides where at it you start) so, one doesn't even have this illusive drop rate and can only grind...
more, and more, and more....
2. Well, kind of not. BBI is not much unlike Everfall. Apart from few large monsters (you can evade those) it's not that challenging.
A Harspud Sauce could have a 52% chance to drop from a chest, where a rare item like Dark Lorica could have a 3%. I’m sure the percentage itself of the items in a chest add up to 100%, but the % chance is not set by the amount of loot.
And RNG isn’t a factor for BBI Lv. 3 armor and weapons. You get only one weapon on each color, Godsbaning on the same color will give you the same result. So Godsbaning here is useful. And on armor, if you get a glove, you can only get a glove on the other colors.
And it is my belief that if the dev’s didn’t want the exploit, they would’ve never made an item that could kill you. And that they would’ve changed it a while ago if that was not the case.
And mods are not supported by Capcom. You could even get a few features of the game taken away for using them.