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Souls games do better with a melee focus build. DDDA has better ranged and magic builds mechanics and builds.
DDDA is really its own thing. It gets compared to Souls and Skyrim, but the only things that they share is they are considere Action RPGs.
Similarities:
+ TPP slasher
+ melee and ranged combat, including magick
+ excuse story attempting to look "deep"
+ ...with just a handful of memorable characters
+ bosses
+ dodge roll
+ deep water kills
Differences:
- actual PC port
- actual open world
- [limited] RNG based loot
- ...from every breakable not just chests
- mostly template based map construction
- day and night cycle (and it's a meaningful cycle)
- actual class system (Vocations)
- meaningful character creation
- actual big bosses fights
- both skill and strategy based combat
- quests
- a map
- extended world exploration
- not many glitches (mostly in DLC, and yes, it's VERY MUCH like Dark Souls ;)
- generally good performance
- only solutions, no punishment
- on-line component designed to help players not the other way around
Imagine a Devil May Cry meet D&D meet fantasy action adventure.
while souls always keeps this : EVERYTHING CAN KILL YOU if youre not careful (especially gravity defying dogs) even when you know your ♥♥♥♥ and have gear and equip. in dd once youre overgeared only a few enemeies are really a threat.
the rng on gear can be a major turnoff for some people tough. but there is method and technics to increase your chances so youre not fully prey to it.
combat is decent. but souls is unmatched in terms of rpg combat and this game is no exception. the climbing on enemies is cool and unique for an rpg tough.
And for the combat: if you actually mastered the combat ti combat system plus knowledge of the in-game exploits and glitches, merely 10% of bestiary applys to your words. And oh boy! There is a lot to exploit ;)
What major difference I see between DD and DC is: the choices... that are meaningful in the former.
This game on its normal (unmodded) settings is anythng but difficult unless you try rushing through and playing poorly or jumping right into hardmode but not bothering to learn how the game is played while taking ♥♥♥♥♥♥ pawns. The from scratch speedrun of this game is ~2 hours and has no skilled segments making it more reliant on memory (route), accessing things quickly in menus, and some RNG behavior. So that should tell you something regardin how 'hardcore' this game is.
A blind playthrough will still take 20-30 hours, a completionist playthrough roughly twice that though. But this is more about going through the game content and learning the systems instead of any kind of death cycle as you learn each fight through trial and error.
IMO it is much more fun than the DS type of games, as it is much less frustrating and you are free to experiment a lot more with your equipment, playstyle, build, etc.. I do highly recommend playing it solo though (just let your pawn die to wolves or such early on), as otherwise you'll spend most of your time just standing around, picking up loot, assisting your allies, etc.. and not actually doing much fighting at all. In other words, do you want to play an actual game or something like an MMO? hah!