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Just wait until you finish your first playthrough before you go to BBI.
*: Don't assume I categorize this as a "Souls-Like" game like those other morons that do.
Compared to Skyrim? Give me a break. I love Skyim and every other TES game, but their combat is lame on all accounts compared to this game.
Compared to Dark Souls? Souls games are really based around a very tight and tactile melee combat. The have underdeveloped magic and and almost non existant ranged combat. Which is kind of the inverse of what Dragon's Dogma has with a very good ranged and magic and a ham strung melee combat system.
on topic what makes the combat system fun is that it feels kind of weighty and make you feel like you make an impact when you strike your foes like look at arc of might/deliverance/obliterationyou spend 10 seconds to unleash a blow that just looks stunning and its fun to land it and being able to climb bosses like in shadow of the collossus to exploit the enemies weak spot adds to the fun as you stuggle to manage your stamina as you make that climb and sorcerers are fun because they have such amazing looking spells that are equally satisfying to land just like the warrior in the end though it all comes down to preference in my honest opinion i love the games combat but it just slightly falls short from being the best but i won't let that stop me from enjoying this game for its unique combat system
The combat is nothing like the souls series. It's not that I don't like combat, it's that it's boring. It's generic, has barely anything interesting going for it, nothing to set it apart.
Easy =/= uninteresting.
And one more question - if this combat "boring and generic" - what can you say about combat in Skyrim or Fallout 4 ?
If you find this game's combat too easy, which unfortunately in later parts is, you should consider switching your difficulty to hard (from main menu). But this will starts new game, but you will keep your character's and pawn's stats and inventory.
Or even better, for challenge, you can try go to Bitterblack isle, which is known to be hardest place in this game with hardest enemies. For example, the is one known enemy, Death (Grim reaper), which first can't be defeated in one run and second it can in some conditions instakill you. But people say that if you'll do Bitterblack Isle before you'll kill dragon Grigori , you'll find normal game, outside of Bitterblack Isle too easy.
One thing going for it.
For Honor...
But that's not a Single-player-RPG. (You can forget the campaign...)
I don't find the combat boring, though. Every game gets boring eventually. One faster, other slower. But DDDA is one, that's a "death-said people live longer"-Game... ^^ At least I do come back to this game ever and ever again...
The combat is action, with non-focus. You must aim yourself (except for magic-spells and MA-Arrows, but even with them, you can't "lock" your target.) You need to be aware of your surroundings. Foes like to flank you. And some skills are realy well staged. (Sorcerer-high-spells, and some Arrow-skils of the ranger and MA.) The combat just feels fluently. Perhaps this is, why most find the combat-system very good.
You just described almost all games in steam.
Why?
If you analize the game you will find that every RPG works the same: main character following a main storyline with optional side quests that may unlock things.
Dragon's Dogma is not different from that. You have a main storyline, a great ammount of side quests, gazillions of items and an upgrade process. And here i want to compare Souls with DDDA, both have a dynamic fighting process that don't respect levels so much. You will face the same enemies being lvl1 or lvl30 so you can notice when you become more powerful.
DDDA offers you plenty of enemies with different behaviors, strength and weakness. In BBI this is more noticeable because you face different enemies simultaneously. In Gransys this is more balanced.
You have to learn the movements of the enemies and adapt yours, find the vocations you like the most to play and adapt your character to different circumstances. You can be killing trolls and a quimera can appear, or killing wolfs and suddently there is a griffin, or even in bbi you can be killing gorecyclops and the next second there is a garm and even Death and your build may not be ready for them so you have to improvise or run.
So no, is not boring, generic?... all rpg share the same base so "maybe". Very little options... you have 3 main atacks, 3 secondaries, and 10 slots for gear (depending of your vocation), you have to deal with that to win a battle. Not to mention if you want to have an elemental build, tank or support, etc..
No is not boring. On PS3 i played this for almost 2 years. When i killed the dragon i first tought this is it... then i discovered everfall, then i went to BBI and then i suffer. Is tough there.
DDDA is one of my favorites games ever, at first i didn't like it because i didn't understand the game, but in time i got used to it and i start to enjoy the battle system. Give it some time, is not a game for everybody.
One last thing. The inventory have room for 7000 items...I have played BBI and defeated the dragon and only have 1575 i can't even imagine what i could find in second playthrough or Everfall.