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Ultimately, pawns will act based on their knowledge and sometimes just their own random mood, really lol, so whatever best suits your playstyle will be the best choices for your pawn. It's easy to switch over to any other category you'd want for them, be it a damage-taker, damage-dealer, collector, distraction et cetera. If you're gonna use ring slots for resistances and desire aesthetic freedom with armor, it may as well be Dragonblood since the others only amplify a couple at most, unless you only care to raise one in particular that your armor doesn't reach high resistance or immunity for. More often than not, I find that anything above 75% is pretty solid for most enemy encounters, and two Dragonblood Rings leave you with only 25% more to cover.
2. If you'd want meaningful protection you think about combining some Master Rings with BBI Lv. 3 chest armor with bonus enhancement that will clear debils quicker. And you need something against freeze and burn aside from this
3. Dragonblood will cover only some bare minimum and that's not bad as even 100% resistances won't help with guranteed debils, like from the Miasmic Haunt. And nearly 100% resistace can still be overcome with persistent exposure (debilitatations buid up) like from Blearing or Petrifaction, buty these are easily avoidable and Pawns may learn this with time so even having non Zero resistances makes sense.
tl;dr You are better off equipping your Pawn against the most troublesome debils (Torpor, Sleep, Blind, Possession) and covering the rest with curatives (or nothing, cause who cares about Pawns?).
BTW Be advised that third tier of skill often means longer charge time, and this in turn may result in attack failing more often during battle.
I play this game under 5 accounts and have well over 5K hours of play in all. You mentioned your pawn "gets himself killed a lot". I might be able to give you some hints about how to avoid that. If you are interested I've sent U a friend request and we can talk about things further.
Thanks for the advice. I wish the description on Augments were more... well... descriptive, so I didn't misunderstand their meanings all the time. But yea if that Augment has the ability to protect against almost all debilitations I might stack it with the DBs.
Check out the wiki article for details - we are constantly adding more sources that are "supported" ;)
Thanks! But personally I'm fine with him getting killed. For awhile I thought about getting him the Hellfire armor, even getting different pieces of it until I got the ones with the most preferred effect for him, but after staring at the design a bit I decided to sway away from the best stat based gear in the game and go for what I thought he looked best in. Basically like in this comic lol: http://www.dorkly.com/post/86576/6-types-of-rpg-armor-you-always-equip-on-your-quest
The only thing I want to do with him at this point is have him be generally useful, and to that end I assume I would want him to prevent getting aliments like torpor and possession, and look badass doing it. We've been grinding BB long enough that we can kill Daimon with relative ease now that we know his weakness, so I have to imagine that even on hardmode the only enemy we would repeatedly struggle against would be the Ur-Dragon or the main Dragon; though I haven't fought them yet.
https://dragonsdogma.fandom.com/wiki/Carmine_Breeches
It says no but just in case someone can falsify that and tell me where a pair can actually be found I'll ask.
Now, the fact is that if you get different loot from a given chest Post-Daimon that means previous loot list out-of-date.
Out-of-date?