Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Akane Jun 5, 2019 @ 12:03pm
Would One Say Two Dragonblood Rings are the Best for a Pawn?
I got two Dragonbloods for my pawn, King, cause their ability to resist the chance of catching all aliments by 50% (when combined) seemed like a good combo as long as the rest of his gear at least took care of the other 50% for that nasty petrification aliment. Based off King's play style, would an experienced player say this is a good choice compared to other powerful rings he could be wearing in their place?

King is currently a Warrior, though I may switch him over to a Fighter, a Strider, or even a godd*mn Ranger (R&M joke) if I find some armor for him that look as cool as the Red Dragon Scale. All I really need him to do is stand guard and stall enemies, I don't expect him or any other Pawns to be the one to deal the finishing blow to pesky opponents so the skill boost rings on BB didn't seem as useful to him as they do to me. Especially as a Warrior where some people even just prefer letting them go off with just their basic attack and no skills attached (even though I'm not like that).

As durable as he is in general I don't think the Savior ring, or even a Master Ring with close stats, would be much help. Cause as much defense and health as he has he always finds a way to get killed. I imagine that ring, can't remember it's name, that can be stacked to let him regain almost all his health upon me bringing him back, rather than just half, would be more helpful than a buff to his overall health. And I don't think stamina factors in at all; I can't remember a single time I've seen King short on breath.

But are the Dragonbloods really as helpful as I think they are? Could it be that even with 50% resistance, players who tried this trick out before still end up getting debilitations almost just as often anyway? Are elemental resist or strength enhancement rings more help to King, even at max level, compared to aliment resistance?

As for me personally I just prefer having stronger skills to hit my opponents all the harder, I'm just asking for advice for King specifically.
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Showing 1-12 of 12 comments
Maestro Virgoreo Jun 5, 2019 @ 12:33pm 
If you'd like to design your pawn to specialize in resistances over combat damage, then yes go for it. I personally appreciate a pawn that has immunity to inconvenient debilitations, especially Possession and Petrification, and if you care more for freedom in armor aesthetics, then Dragonblood becomes a valuable piece for that if you'd like to come close to BBI armors' resistances without needing to wear them. I always try to get my pawn to have immunity against the most inconvenient debilitations just because it's easy for me to lose track of them, and then suddenly oops, they turned to dust from being petrified. Sure, I can just give my pawns curatives for days, but it's my preference for them to not be reliant upon them, and that's what it boils down to: your preference.

Ultimately, pawns will act based on their knowledge and sometimes just their own random mood, really lol, so whatever best suits your playstyle will be the best choices for your pawn. It's easy to switch over to any other category you'd want for them, be it a damage-taker, damage-dealer, collector, distraction et cetera. If you're gonna use ring slots for resistances and desire aesthetic freedom with armor, it may as well be Dragonblood since the others only amplify a couple at most, unless you only care to raise one in particular that your armor doesn't reach high resistance or immunity for. More often than not, I find that anything above 75% is pretty solid for most enemy encounters, and two Dragonblood Rings leave you with only 25% more to cover.
Last edited by Maestro Virgoreo; Jun 5, 2019 @ 12:34pm
zadymek Jun 5, 2019 @ 12:37pm 
1. Against most sources of debiliatation Intervention Aument will suffice.

2. If you'd want meaningful protection you think about combining some Master Rings with BBI Lv. 3 chest armor with bonus enhancement that will clear debils quicker. And you need something against freeze and burn aside from this

3. Dragonblood will cover only some bare minimum and that's not bad as even 100% resistances won't help with guranteed debils, like from the Miasmic Haunt. And nearly 100% resistace can still be overcome with persistent exposure (debilitatations buid up) like from Blearing or Petrifaction, buty these are easily avoidable and Pawns may learn this with time so even having non Zero resistances makes sense.

tl;dr You are better off equipping your Pawn against the most troublesome debils (Torpor, Sleep, Blind, Possession) and covering the rest with curatives (or nothing, cause who cares about Pawns?).

BTW Be advised that third tier of skill often means longer charge time, and this in turn may result in attack failing more often during battle.
Old Goat Jun 5, 2019 @ 12:41pm 
Give King one such ring and the gloves called barbed nails. The gloves will add 100pts of stagger and knockdown power to King. That is more than you would get by adding 50 pts of STR to him. Later on, after you get some Lvl 3 BBi armor and get it gold forged the armor will provide 100% resistance to all but 1 or 2 debils.

I play this game under 5 accounts and have well over 5K hours of play in all. You mentioned your pawn "gets himself killed a lot". I might be able to give you some hints about how to avoid that. If you are interested I've sent U a friend request and we can talk about things further.

Akane Jun 5, 2019 @ 12:43pm 
Originally posted by zadymek:
1. Against most sources of debiliatation Intervention Aument will suffice.

2. If you'd want meaningful protection you think about combining some Master Rings with BBI Lv. 3 chest armor with bonus enhancement that will clear debils quicker. And you need something against freeze and burn aside from this

3. Dragonblood will cover only some bare minimum and that's not bad as even 100% resistances won't help with guranteed debils, like from the Miasmic Haunt. And nearly 100% resistace can still be overcome with persistent exposure (debilitatations buid up) like from Blearing or Petrifaction, buty these are easily avoidable and Pawns may learn this with time so even having non Zero resistances makes sense.

tl;dr You are better off equipping your Pawn against the most troublesome debils (Torpor, Sleep, Blind, Possession) and covering the rest with curatives (or nothing, cause who cares about Pawns?).

BTW Be advised that third tier of skill often means longer charge time, and this in turn may result in attack failing more often during battle.

Thanks for the advice. I wish the description on Augments were more... well... descriptive, so I didn't misunderstand their meanings all the time. But yea if that Augment has the ability to protect against almost all debilitations I might stack it with the DBs.
zadymek Jun 5, 2019 @ 12:49pm 
Originally posted by Akane:
Thanks for the advice. I wish the description on Augments were more... well... descriptive, so I didn't misunderstand their meanings all the time. But yea if that Augment has the ability to protect against almost all debilitations I might stack it with the DBs.
Yeah, most debils from Evil eye, ghosts, Cockatrice, Bitterblack enemies, I'd say 9/10 sources (important distincion) are covered. Practically only Skill stifling and Possession aren't covered at all.
Check out the wiki article for details - we are constantly adding more sources that are "supported" ;)
Last edited by zadymek; Jun 5, 2019 @ 12:56pm
Akane Jun 5, 2019 @ 12:50pm 
Originally posted by Old Goat:
Give King one such ring and the gloves called barbed nails. The gloves will add 100pts of stagger and knockdown power to King. That is more than you would get by adding 50 pts of STR to him. Later on, after you get some Lvl 3 BBi armor and get it gold forged the armor will provide 100% resistance to all but 1 or 2 debils.

I play this game under 5 accounts and have well over 5K hours of play in all. You mentioned your pawn "gets himself killed a lot". I might be able to give you some hints about how to avoid that. If you are interested I've sent U a friend request and we can talk about things further.

Thanks! But personally I'm fine with him getting killed. For awhile I thought about getting him the Hellfire armor, even getting different pieces of it until I got the ones with the most preferred effect for him, but after staring at the design a bit I decided to sway away from the best stat based gear in the game and go for what I thought he looked best in. Basically like in this comic lol: http://www.dorkly.com/post/86576/6-types-of-rpg-armor-you-always-equip-on-your-quest

The only thing I want to do with him at this point is have him be generally useful, and to that end I assume I would want him to prevent getting aliments like torpor and possession, and look badass doing it. We've been grinding BB long enough that we can kill Daimon with relative ease now that we know his weakness, so I have to imagine that even on hardmode the only enemy we would repeatedly struggle against would be the Ur-Dragon or the main Dragon; though I haven't fought them yet.
Mr. Mannperson Jun 5, 2019 @ 1:29pm 
I usually carry a few panaceas for things like petrification. I'd mostly focus on torpor, sleep, and curse.
At level 00/BBI type play the only debilitation that will truly affect your pawn is possession/petrification, even skill stifling won't break a 'well made' pawn's set up for long enough to be meaningful. With BBI gear dot/debuff ailments are essentially meaningless, even with something like World Mod installed.
Akane Jun 5, 2019 @ 7:00pm 
Side note, is there any way to get Carmine Breeches from Bitterblack Isle after you've beaten Daimon?

https://dragonsdogma.fandom.com/wiki/Carmine_Breeches

It says no but just in case someone can falsify that and tell me where a pair can actually be found I'll ask.
zadymek Jun 7, 2019 @ 9:57am 
Originally posted by Akane:
It says no but just in case someone can falsify that and tell me where a pair can actually be found I'll ask.
The fact is "Post-Daimon" most chests get reworked: there are more Maneters, more cursed items, and most of the Everfall armors is wiped out. That is, mostly, fact checked by hundreds of players. And this mostly means you still can argue.

Now, the fact is that if you get different loot from a given chest Post-Daimon that means previous loot list out-of-date.
Akane Jun 7, 2019 @ 10:16am 
Originally posted by zadymek:
Originally posted by Akane:
It says no but just in case someone can falsify that and tell me where a pair can actually be found I'll ask.
The fact is "Post-Daimon" most chests get reworked: there are more Maneters, more cursed items, and most of the Everfall armors is wiped out. That is, mostly, fact checked by hundreds of players. And this mostly means you still can argue.

Now, the fact is that if you get different loot from a given chest Post-Daimon that means previous loot list out-of-date.

Out-of-date?
zadymek Jun 7, 2019 @ 11:16am 
Originally posted by Akane:
Out-of-date?
Unactual, not anymore in effect. The loot lists have changed (mostly).
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Date Posted: Jun 5, 2019 @ 12:03pm
Posts: 12