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回報翻譯問題
To bring them down you need something that catches their eye, like dead oxen. The Griffin will swoop down and you can attack them.
To stop them from fleeing after a certain amount of damage has been taken, you have to try and injure their wings.
Shoot them, burn them, climb on them and stab it, something like this.
That's not a guarantee that it will stop it from flying away every time, but it helps to keep it close and low to the ground.
Once it attacks, to keep it grounded there's 4 options:
- kill it before he decid to take off.
- set his wings on fire. He wont be able to fly anymore and if he tries he'll end up crash landing.
- Have a mage in your party cast grapnel on it.
- Climb him along with 1 or 2 pawns, this will weight it down and he wont be able to fly anymore.
Griffins are very shy ennemies, if you dont catch their attention quick enough they often just fly away. They take a long time to respawn too after an encounter. Their respawn time is as long when they fly away than when they die. So if either happen at one of their spawn point, it will be useless to come wait for another one before at least an entire week of game time.
There's 3 spawn points to my knowledge:
- the plain in front of Grans soren.
- Hill figure knoll.
- eradication site next to the bandit fort.
Are you post or before killing The Dragon? Presumably during end game it is harder to be attacked, mostly due to only one spawn reqion.
Some say escort quests make it attack the party more reliably, I'd say you should try abusing game's saving mechanics: go where you often meet Griffin and note where exactly you spotted it, then save the game in neighboring area (like Dragonforged's Cave for Hillfigure Knoll, or Gran Sore for Estan Plains), load and go where you expect it to spawn.
Then just chase it to meet it in place where it lowers its flight, evenetually slay something in this place, preferably at the opening.
Load and try again if you will fail to attract it.
If you see a cyclop in the plain next to gran soren or at hill figure knoll, there wont be any griffin before the next respawn.
If you see a chimera north to the execution site, there wont be a griffin here before the next respawn either.
Also griffins start spawning after you encounter the one attacking a cart outside of Gran Soren, during the "come to court" quest (right after you complete the first mission of the quest). If you miss that event, I'm not sure you'll see any before "griffin ban".
Myself when I forget to go see and take part in that event, I usually just reset my game...
https://dragonsdogma.fandom.com/wiki/Stamina_Hammer
Could be dumb luck but...
In the playthrough I had my pawn use that I only seen enemies flee combat in three distinct circumstances:
- Broken morale goblins
- The griffin during the hunt quest because he's scripted to TRY to escape if getting butt kicked (it can still die even during escape flight to spectacular and thrilling results)
- The monster that "BEARS THE HEAD OF A KAWK MASTER!" in respective quest has same behaviour as the griffin above but can escape even if not in danger if a certain condition is met. (not gonna spoil it)
THE POWER OF THE AGGRO HAMMER COMPELS YOU!
Fun video of it trolling a wild griffin
*Bonk*[i.pinimg.com] Have fun :)
i.e. just kill one goblin and hold the corpse until the griffin attacks. Then do enough damage to either kill, stun or stagger it. The damage to the wings must be high enough or it can fly away, even while on fire. Alternatively, when the griffin is on the ground or low enough (or someone has the relevant skill), climb aboard Aer Gríobhtha. This will exceed the carry-on luggage limit and the griffin will not take off.
Some useful items you might consider, Barbed Nails (and Cursed Belt if the weather's warm), Demon / Conqueror's Periapts. Comestion also works well, not just setting the chicken on fire but has a very high knockdown / stagger attack component. All that with a short casting time (consider NOT using High Comestion on the pawns or letting the spell go off at one bar of cast time instead of waiting for more damage)
The body decomposes when placed on the ground that's why you have to hold it, so the body doesn't vanish.
Also, Griffins like just about any vulnerable target. Pawns, Saurians, Oxen too.
Body will vanish whether you hold it or not.
They come down either to hunt a creature/small monster by themselves or scavenge one of your kills.
From that moment on you just need to have their hate and just like with drakes stay in that vincinity because if you run in their direction, thinking they are escaping, you will leave this "combat zone" and be lost from their aggro table. It's a relatively large combat area so if you saved in recent times consider experimenting freely and using terrain to protect yourself from lightning flyby attacks. (just moving to the side works if the set combat area happens to be in a bad spot like center of extermination site)
The rest of the advice is ROCK AND STONE solid! : wing fire works, buying some time while it sets it off and the head is a good point to focus on for knockdowns and bonus damage.
But keep in mind that, even for unscripted ones: if it wants to fly and it has the health when it gets up, it WILL do it - just blowing the fire out and taking off. Only knocking it down and constand reigniting of the wings (hard to do when it's flapping them as caster has to be out of range or have stability augment to finish the cast and keep casting since it's putting fires out anyway!)
BUT!!! If you are still in that combat area and p1ss3d it off it's just going to make a thundering flyby after getting up and/or setting the wings fire off. (wild ones)
- Asking for a yellow vocation bend/deathly arrow headshot
- high/grand manual ingle flak cannon burst in the head or in horizontal pattern to get at least one wing as well
- A lucky baseball homerun move from figther or a MIGHTY-uuuhaaAA WARRIOR charged attack... or jump light lmao. And that oversized mutant mcgnugget will be on the floor squaking in agony.
- Oh, characters that managed to miraculously cling to it can also tickle it down, only heard legends about this last one, not seen it happen but it would be consistent with other things in the game.
They can be
I've lost count of how many times I'll hear "griffin" then a pawn will rush over to a goblin's corpse and grab it. Pity they aren't always smart enough to... like run when the big bird starts its stoop.
As to why goblins? Probably because Oxen and Saurian corpses are usually too far from the best spawn points. Or maybe they stink stronger. Feel free to massacre all the oxen so the only 'game' left is the stinking goblin on your shoulders.
The spawn area outside Grand Soren may not have enough goblins (down to luck if they spawn at the small pit / water pool... usually harpies), for that area I'll hit as many oxen as I can then just imitate a scarecrow.
Also goblins are not 100% required or even 1% required. It's just that they ARE there (at least two of the three spawn areas always have goblins infesting them) and they DO attract the bird's attention... so why not use them? And 'holding' them prevents them from rotting away.
Yes and no. IF you are within the right area, you can hold the corpse indefinitely without it 'rotting'. And by indefinitely... try it for a full day/night cycle ^_^. Other places / times... not so much.
-----
Look, one can try it out yourself or google up some YT videos to see how it's been done by others.
Also note that getting 3* usually means boarding Aer Gríobhtha. I find it easier if I have my main pawn do the honours of boosting the rest of us to the bird. It works plus it's funny as heck (listen to the pawn's comments). You just go to try this at least once ^_^. [Here's an ancient vid: https://youtu.be/NXh0Xjarsyw?t=349 (note that this is the demo... so it was a scenario where the griffin always attacked)]
You probably mean scalding razors for new players and sapphs for early BBI visitors though.
Pics or it didn't happen.