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回報翻譯問題
I love Mystic Knight because I am always forward and carry action. You Are multifunctional as no other class. You block with your shield, You use swords and maces, You enchant your team, You bear the staff, You climb bosses, You kill flying foes. Even after thinking about trying out sorcerer vocation, i decided to not do it and remain Mystic Knight. Because your sword sigil abilities is just a Thing that i wanted from sorcerer (Things like rising rocks etc) and add to The magical side of Your gameplay significantly
Besides that, Mystic Knight has Great Cannon :p which gets pretty boring after some time though
To put it simply, it is for people who like Fighter, but with Magical beauty.
If we talk about point playin MK, for me it was possibility to kill harpies ans smaller foes with fire bolts, because i was ♥♥♥♥♥♥ having to run after everyone as Fighter. Enchanting really helps to faster kill bosses, given You know tactic and your party is well set up. And great Cannon really saved me on some big events early on
I dont know, i just find that if i want to play ranged i will play with Sorcerer, Ranger or Magick Archer. They all feel very different.
If i want to play as melee, i would go Fighter, Assassin or Strider. Somehow Warrior and Mystic Knight doesnt click with me, because at climbing monsters assassin and strider are amazing. At ranged, all those 3 mentioned earlier are amazing.
Mystic Knight and Warrior somehow doesnt have distinct enough gameplay and casting buffs before every single fight is somehow mildly irritating. Maybe it is just for me. I see how Mystic knight fullfils the fantasy of magic warrior, but somehow in gameplay terms he seems less fun than other clases.
I see You prefer narrow path. Then, Mystic Night as universal as he is, is not for You. As said, MK is Fighter, but More comfortable Fighter. You dont Need to skyjump for harpies or to run after wolves, because firebolt makes it for You.
The drawback is, Mystic Knight has lesser offensive stats than Fighter, which is Problem for mixmaxers like You and he makes up for it with pre-casting, what You seem not to like as well
Relating to Monster climbing, MK is slower than strider or Ranger, but i am fine with it because it has more realism to it (if we can use this word in fantasy game)
still dont know how i can convince ppl not to Play MK, because Mystic Knight has lot to offer and tons of fun. Even if You want ranged, Mystic Knight can do it: with staff spells for lesser enemies and Great Cannon for Bosses.
Recently discovered sleep spell for staff: I cast it on Elder Ogre, and my entire team shoot the ♥♥♥♥ out of him while he is sleeping
Lot of fun! 😃
https://www.youtube.com/watch?v=N9pj8yPZwHw
https://www.youtube.com/watch?v=N-fMRXxTX1g
https://www.youtube.com/watch?v=2eSBbtNQ77o
It's not a class for min-maxing, the way that damage is split between magic and physical makes it inherently hard to min-max. It's a class for tactical and methodical play. It's a class that can handle both physical and magic based defenses easily while having a set of abilities that can chain off eachother. Ripostes look lackluster, until you realize that they can fire off cannons like a normal attack, but significantly better.
https://www.youtube.com/watch?v=4LYViuZxIKE
- has both Sword and Shield and Holy enchantment at his dispossal
- and on top of this has brutal AoE sorcery as well
- rules on ground thx to SnS combo and at distance thx to a Cannon skills
- deals both high Physical and Magickal DMG.
- can effectively attack while climbing and grapple in battle
Pretty much all gaps covered ...why bother even teaming with anyone, a one man band.
Thus he's OP and may be considered not fun to play by some.
-AoE is useless in endgame, because you clear simple enemies with one/two attacks.
-All that matters is huge monsters. Which is where 2 ways of killing them matter: climbing them or ranged nuking them. MK does not excel at anything, therefore he is killing them slower than classes that specialize in that.
Edit: it seems that cannon is really good at nuking. Didnt realize that thnx @Burlsol
-There are very few instances where shield is very important while fighting huge monsters. You dont need shield while climbing, and if you are nuking from afar you also dont use it very often, because it takes away your stamina. Avoiding attacks is what matters.
Edit:It seems that ripostes are great if used properly.
-Half of the time you are spending while playing Mk is buffing yourself instead of killing monsters.
Edit: Argument stands. Fast kills of bosses look great on video, but you have to buff with specific things which you dont usually have (because you dont have every skill for every different boss, which have different weakneses) so unless you are returning to swap skills, MK DOES NOT play how it is shown in videos, because it is min maxed for EXACT situation that is shown.
@Burlsol, thanks for the videos, ripostes and cannon sure look great. I wonder if he was buffed with periapts to the max.
What i meant by min maxing, is exactly that, split min max, around 600/600 both str and magic.
Maybe it is me, but preparing before every boss swapping skills for that boss isnt exactly how i envision fun. Fun is doing a full clear run on BB island without returning with skills you have at hand, not returning and swapping skills to max damage. If you do that, MK plays completely differently than shown in the max damage videos.
2. Yes, he does not excell at anything, but he HAS everything.
3. Now, I wonder how does Sorcerer's endgame looks like...
Let me quick think on how would I use AoE in MK's endgame: how about I knockdown the boss Gorechimera fi, with a sigil, slowing it down cause I use Rusted Weapon, then change weapon and apply Stone Forest. Would that work?
He has everything if you swap skills before every fight and use all the other damage tools. Yes, he plays differently if you dont do that.
And the problem of swaping skills also exists. MK has many kinds of abilities but he can equip only 3 of each kind what is not sufficient for harder areas. I wish me he could equip at least 4
As I was already stating, the guy has everything ...not that he has everything ready. NO ONE HASE EVERYTHING READY.
He can have most of it anyway, he's a hybrid after all.
One can't say this about other Vocations: it's always either poor melee DMG, poor ranged DMG, poor magic DMG, poor phys DMG, poor DPS, poor defence.
https://www.youtube.com/watch?v=nszMrL7KXzQ
Not saying it is bad. Just that it is not as fancy as you guys make it out to be.
http://steamcommunity.com/sharedfiles/filedetails/?id=834235114
But, once you have a decent combination of abilities, you can use those abilities for virtually anything. Holy element or physical is effective against all the bosses, so with holy enchantment you have all you need. For anything else you have Abyssal Anguish.
http://dragonsdogma.wikia.com/wiki/Abyssal_Anguish
Then you have room a riposte that you can change for whatever suits your mood.
With a holy enchantment on you, you have freedom to change your party however you want while still being able to deal damage to physical immune enemies. You also have the ability to just swap weapon to staff and kill with holy charged bolts like a sorc while being able to have a full elemental compliment from the staff. The staff being one of those things that is easily forgotten, but ends up adding so much more versatility to the class even if it is limited to mage attack spells.
For weapon, you have Great Cannon, Full Moon Slash, then Ruinous Sigil. And that's all you need. The advantage of Ruinous Sigil is that it can be placed at a choke point where you can lure enemies onto it (such as Garm) or use it in combination with Great Cannon. Whereas Burst Strike is generally not that useful against bosses.
For cast times, wrym ring and proper augments helps greatly. But having pawns who can keep the heat off you also helps. The thing about this game is that there are few situations where there is any element of not knowing what to expect further in once you've already been through. This means that the limitations of MK needing to be about planning become irrelevent as you know exactly what to expect as you go and can swap out one or two skills at a time. Once your character is around level 50 and has post-game equipment, you tend to just slaughter everything that isn't in BBI, so don't even need to care about buffing or using skills as you go through NG+. BBI might need a little more, but only for necrophages (all weak to holy) and a few static spawns. Swapping out a few skills at rest areas still tends to be quicker than restocking on blast arrows.
As for Periapts and other consumables, that is just how high level play is. It's not necessarily needed, but why fight at 40% possible damage when you can be doing 100%? The difference is that MK can take advantage of both physical and magical buffs. If it was another class you would be using Peripats or Blast Arrows.
If you are a mage and you want to use swords for mele attacts then Mystic Knight is for you.
If you are a fighter and you dont want to be helpless against flying enemies then Assasin is good for you.
Personally I like assasin because it has highest damage buildup, and it can effectively use sword for mele and bows for range. I was quite comfortable with enemies on level 35 with my Dragons Ire and Alamace sword, even though Dragons Ire was draining Stamina Like hell since I was below level 46. One shot with Lycean Sight ( Equivalent of Sniping) and it can take down any medium level enemies and thus helped me to clear the rubble for engaging bosses. If enemies were in narrow locations then Blink Strike would do the work.
One major flaw which I faced while playing MK was that magic cannon targeted randomly so it was difficult for me to take down 3 or 4 socerrers on height which could have had easily be done by bow using lycean sight or five fold fury. May be my low magic stats would be the culprit in case of cannon because if my magic stats were good then even 1 strike from cannon would take down medium level socerres particularily the undead ones.
At last it boils down to once preferences and skills, for example one of my friend can wreak havoc while playing as a mage, which is next to impossible for me.