Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Ego Dec 5, 2016 @ 3:18am
Noob choosing class
Hey guyz recently i bought this game i tried warior class but ♥♥♥♥♥♥♥♥ so much dying it felt darksouls all over again how is the mage class and ranger ?
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Showing 1-9 of 9 comments
AIntPJZ Dec 5, 2016 @ 3:37am 
Warrior is probably the hardest class to play. Anything else is much easier.
Kon-Vara Dec 5, 2016 @ 4:01am 
tl;dr below :)

Fighter: no ranged combat, great defense (shield, skills with invincibility frames), good offense
Warrior: good HP+Strength growth, can stagger like hell, hard to knock down, no proper defense (apart from Bastion and armor), pretty inflexible, but very strong, can be fun but is quite a challenge

Mage: can heal HP and Debilations, weapon enchantments, can use different elements, perfect for a pawn with the staff "Legion's Might". Probably boring as a player.
Sorcerer: huge Magic growth, spells from Rank 6 onwards have casttimes 10-15 seconds (19 with Bitterblack Bands), but are AWESOME :D, can spellsync(multiple sorcerers using the same skill), offensive support (poison/torpor/blind/silence enemies), Focused Bolt with Holy weapon enchantment can hurt pretty badly

for all bow users: they have access to blastarrows, which are pretty strong
Strider: best dagger, bow user, fastest climbing vocation, very average stat growth
Ranger: hard hitting longbow, below average dagger, very high stamina, moves very slow, while moving with bow in use, dagger is just a means to dodge the enemy :D

hybrid-vocations:
Magick Archer: good defense, slow start but fun and later hard hitting skills, Magick Bow can't use blast arrows, projectiles are homing, Immolation :D
Mystic Knight: awesome weapon enchantments, very strong shield, can use staff for range, or "Great Cannon" with Sword/Mace, needs good magic shield, slow
Assassin: huge Strength growth, weak defenses, access to sword or dagger and Shield or Bow, Augments encourage solo play, great counter skills on both sword and dagger, needs some patience at first

All non-magic bows have to be aimed, so this depends on your own aiming skills a bit, but even an FPS-scrub like me has fun with it. Daggerusers in general can dodge, staffusers can levitate, which can also be used to move in combat and dodge attacks if timed correctly. Swordusers have none of that, but usually go with a shield as a defensive measure. Assassin could go Sword/Shortbow in theory, but he has access to a counter and a skill with invincibility frames for defense.

Also, even if I wrote some outstanding stat growths into my descriptions, don't play one class too dogmatic for stat growths. In the end a good weapon and smart fighting style matters most at the end of the day.


tl;dr
Go Sorcerer (long skills, but fun to watch), Assassin (if you choose Strider, you could as well go Assassin), Magick Archer (Immolation, Ricochet Hunter etc. are fun skills), Mystic Knight (there are some funcombos, too). Ranger is a solid choice, but personally I don't like being stuck behind that longbow, I wanna climb that cyclops and stab the hell out of it^^).
Last edited by Kon-Vara; Dec 5, 2016 @ 4:04am
DarkFenix Dec 5, 2016 @ 5:04am 
The most fun and easiest classes overall are probably the various rogue types; Strider, Assassin, Ranger, Magick Archer. Fun because there's variety in their playstyle (you have ranged and melee options, less so with ranger though), easiest because that same variety makes them well adapted for any situation.

For mobility they have double jump, for defence they have the dodge roll. You can climb on large enemies to stab them in the face or shoot them down from a distance. Flying enemies aren't out of your reach either of course. They generally have a tool for every situation and can trivialise any boss in the game with the right one.

Sorcerer can be good fun too, albeit a bit one dimensional, because let's face it no game gives you spells quite so cool as Dragon's Dogma. Other games will have you shower enemies with little chunks of rock and call it "meteor shower", or give you a little swirling gust of wind and call it "tornado". DD lets you summon a real meteor shower, a proper tornado complete with sucking enemies up into the sky. You feel like a god toying with mere mortals, but that's the class' only trick so by the game's end it can wear thin.
Kon-Vara Dec 5, 2016 @ 5:30am 
Originally posted by DarkFenix:
You feel like a god toying with mere mortals, but that's the class' only trick so by the game's end it can wear thin.
Agreed for the most part. But having fun with the sorcerer for some levels is never bad. You pick up some fancy magic-augments on the way and can use them properly on the hybrid-vocations. Also magic never hurts on a rogue-vocation, if you use perma-enchanted daggers.
Ankit Kapoor Dec 5, 2016 @ 8:36am 
DO NOT PLAY MAGE! Playing mage is the worst possible experience you could passibly get from the game. You need to stand and wait for few seconds for every healing spell you cast and the way how healing spells are aimed is redicularly weired. No fun of playing this class whats so ever. You need to become a masochist to enjoy it. If you really like to have someone who can heal you team, ask your pawn to do it.
Jork Dec 5, 2016 @ 9:05am 
Originally posted by AKALI:
DO NOT PLAY MAGE! Playing mage is the worst possible experience you could passibly get from the game. You need to stand and wait for few seconds for every healing spell you cast and the way how healing spells are aimed is redicularly weired. No fun of playing this class whats so ever. You need to become a masochist to enjoy it. If you really like to have someone who can heal you team, ask your pawn to do it.
The magic is the best part about this game, though. There's augments and items that speed cast times up (as well as group casting if you opt into that)

Sorcerer is especially amazing considering he's the most powerful damage dealer in the game and doesn't need to rely on carrying around massive amounts of heavy blast arrows to do so.

The mage isn't as strong but he has heals, debuffs, and status-curing spells that the Sorc doesn't which opens up some tactical play. Starting as mage may be frustrating for some but if people like to play as supportive casters, there's nothing wrong with choosing mage at the start.

I also don't see what's weird about how spells are aimed. You have free rein on where to cast it. Pressing left shift will enter a control mode while you're casting so you can aim spells if there's no auto target which is useful for picking off enemies from a distance. Using focused bolts is incredibly annoying though, but that's a core skill instead of an actual spell and holy bolts will auto-aim anyways.

Anyway I'm a little late to the party, but Strider is probably the most versatile starting class for newcomers. You have a dodge, quick melee attacks, decent boss-climbing capabilities, and effective ranged combat all in one.
Last edited by Jork; Dec 5, 2016 @ 9:34am
Shoebsy Dec 5, 2016 @ 10:43am 
Originally posted by Jorkfriend:
Originally posted by AKALI:
DO NOT PLAY MAGE! Playing mage is the worst possible experience you could passibly get from the game. You need to stand and wait for few seconds for every healing spell you cast and the way how healing spells are aimed is redicularly weired. No fun of playing this class whats so ever. You need to become a masochist to enjoy it. If you really like to have someone who can heal you team, ask your pawn to do it.
The magic is the best part about this game, though. There's augments and items that speed cast times up (as well as group casting if you opt into that)

Sorcerer is especially amazing considering he's the most powerful damage dealer in the game and doesn't need to rely on carrying around massive amounts of heavy blast arrows to do so.

The mage isn't as strong but he has heals, debuffs, and status-curing spells that the Sorc doesn't which opens up some tactical play. Starting as mage may be frustrating for some but if people like to play as supportive casters, there's nothing wrong with choosing mage at the start.

I also don't see what's weird about how spells are aimed. You have free rein on where to cast it. Pressing left shift will enter a control mode while you're casting so you can aim spells if there's no auto target which is useful for picking off enemies from a distance. Using focused bolts is incredibly annoying though, but that's a core skill instead of an actual spell and holy bolts will auto-aim anyways.

Anyway I'm a little late to the party, but Strider is probably the most versatile starting class for newcomers. You have a dodge, quick melee attacks, decent boss-climbing capabilities, and effective ranged combat all in one.

I think that magic is *important* But the absolutely worst *player class* (and terrible to AI who cancel spells by random jumps or don't unleash them when it would be obvious to a player)

Because pawns follow the player.. Being close the enemy is the best choice, Because pawns are rather unaggressive even in the "GO!" opition.. I would never recommend Mage/Sorc to anyone trying to enjoy the game at it's peak.


I would easily suggest Strider too though, for the same reasons.. the two melee classes are easy to play as, very straightforward and climbing is very powerful.

Jork Dec 5, 2016 @ 10:53am 
Can't disagree hard enough with that. Warrior is the worst player class ingame despite still being a ton of fun - not Mage or Sorcerer. Sorc has decent range, large AOE, similar charge up times assuming you have the ring and augment, and higher damage output than the warrior as well as a full suite of 6 skills instead of 3. People call Warrior the "challenge" class for a reason.

If you're using pawns that insist on hugging you 24/7, you really need to hire new ones that don't have guardian as their inclination because I haven't had this problem you describe aside from Daimon's arena. Hire pawns with Scather/Mitigator instead.

The pawn AI is pretty awful some of the time, but it's only really broken when fighting Daimon since it's such a big open space which invites pawns to hug you constantly since their aggro range isn't high enough even with the proper pawn inclinations. Playing Sorc doesn't even matter much in that situation anyway since you can melt Daimon by yourself in 4 minutes or less.

The physical based ranged classes have that same problem with pawns too in that boss fight, they're still plenty effective. The only thing you need pawns for is buying you time for your spells, and they do that just fine up until Daimon.
Last edited by Jork; Dec 5, 2016 @ 11:40am
Huggles the Cat Dec 5, 2016 @ 11:14am 
Just try them and see for yourself.
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Date Posted: Dec 5, 2016 @ 3:18am
Posts: 9