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This thing is too slow to be useful.
I am playing as a sorc primarily and have fighter/warrior pawn. I had a blast DFing gear for him. I had her small child size(24 kg) without sinew or leg strength. I was was heavy just with a Devils Nail and the armor. Ended up playing through a better part of BBI that way because I could not get any cursed dragons to show up on the first go through. It was fun non the less.
http://steamcommunity.com/sharedfiles/filedetails/?id=1210284224
This vocation is crap.
Her jump attack could hit Eliminators in the head almost perfectly. Same with the smaller Cyclops. :-)
THere's a game called dragonnest where the two hander feels awesome!
If you actually wants some tips on player a warrior, there are two skills that you want to have on your warrior at all times, the first is escape slash/exodus slash. This is pretty much the warrior's version of a row. You can use to cancel out of certain attacks, has invincibility frames, and is a fairly fast attack. The second is savage lash/indomitable lash. This is pretty much are main big damage attack you will be using on all your boss enemies. It is the fastest charging attacks the warriors has and you should only being using it when you knock the boss down or in an animation where you know it isnt going to be attacking. The third one is going to depend on what you are going to be fighting. Whirlwind slash can help with flying enemies, corona slash for knocking down enemies, and war cry to keep the enemies attention away from your mages.
For core skills it will be your choice but definitely get all the damage buff skills and impact. Equip two barbed nails and just keep knocking down enemies, charge indomitable lash and rinse and repeat until boss is dead.
Do use:
Savage Lash - This is your go-to punisher against giant monsters, especially when they fall over. It's powerful enough to cleave right through monster armor (i.e. cyclops plates). Only caveat - don't use it against normal enemies, obviously. Way too slow.
Upward Strike - Instead, use this against normal-size enemies. It comes out decently fast enough to hit things pretty reliably when they approach you, and will basically obliterate anything in front and behind you (once upgraded). You can use this repeatedly to basically juggle an enemy to death.
Savage Lunge - I wouldn't say this is as great as the rest of the repertoire, but it is a very good distance closer in tight quarters, as you basically just fill an entire hallway with pain when you're using it. Don't use it against wolves in the wilderness obviously.
Most importantly, use Sprinting and Jump Attacks often. While the ground attacks of warrior are sluggish as all get-out and will whiff horribly on swift enemies, the jump attacks come out just as fast as any other classes' and do a honking whole much more damage. Sprinting heavy jump attacks was my go-to technique against wolves, and light jump attacks against harpies (especially with that extra altitude you get from swinging the longsword.)
Don't use:
Pommel Bash - Waste of time, in my opinion, as it won't usually stun things long enough for you to mount really worthwhile attacks.
Also, slightly related, don't bother climbing giant monsters, as the light attack you use while doing so are gimped pommel bashes. Only time I ever used it was against enemies that demanded precision target hitting, such as golems. Otherwise, Savage Lash the heck out of those Cyclops Feet and Dragon Hearts.
Spark Slash - Your light attack already accomplishes the exact function of this ability. I'm serious, light attack swings already basically cover a whole circle around you. That's kind of the key to Warrior if you're not fighting flighty enemies - the best place for a warrior is right in everyone's faces, directly in the middle of everything, just pumping out damage. Unless that prospect is really scaring you, this is also a good case as to why escape slash isn't that great either.
Arc of Might - Nobody has 10 seconds to charge up an attack. It's the exact same punishing concept behind Savage Lash, but impractically long, and basically only useful in very express situations involving immobilized targets. Unless you have a pawn comp built expressly around super-long stun duration, this won't ever get used.
I can't speak for the rest of Warrior's moveset, but if you can get used to it, it is basically just as workable as Fighter is (obviously it isn't going to be quite as easy as blink slashing your way into every fight, but sheer damage prowess and huge hitboxes will make up for that)
Spark slash has far superior stun to normal attacks, and will usually instantly pancake small/human size enemies, it also gives a rather large amount of stun resist while in use, it also comes out noticeably quicker than a standard attack from the ground.
Arc of might can be quite usable if you are patient, or have a decent party in general. Pretty much every large monster has gaps long enough that you can charge an arc without too much worry. Garm and Ogres are the only ones off the top of my head that don't sit still long enough ever to pull one off.
Escape slash/exodus slash enables you to dodge damage without having to disengage, which is why so many use it. Pommel bash isn't intended to be used for long term stagger, it's a quick interrupt skill. It also is not even remotely related to climbing, which is NECESSARY against the final boss of BBI if you are playing warrior or fighter, unless you want to be chipping at health for over an hour.
It really seems like you haven't actually played much as warrior.
Heck assassin seems to be better with "in their face" combat.