Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Naewyng Nov 30, 2017 @ 1:05pm
Warrior tips?
I have found the warrior vocation on the arisen to be COMPLETELY AND UTTERLY USELESS.
If it wouldn't give the most HP, I would NEVER touch this garbage.

Seriously, end game this is crap, can't even fight an eliminator properly because he's slow as fk, has poop dps and all of his skills are sooooo slow I end up using the jump attack most of the time.

And it's a shame because it's one of the most satisfying classes to play with that huge azz weapon xD but that's early game, as soon as things get serious, this class is dead weight. Hell a mage would be more useful >_>
Last edited by Naewyng; Nov 30, 2017 @ 1:06pm
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Showing 1-15 of 26 comments
Naewyng Nov 30, 2017 @ 1:29pm 
That gets real boring real fast, so I went to bbi on hardmode, getting my azz kicked by everything that's not fodder.

This thing is too slow to be useful.
I like all the vocations to some point. I just like fighter and warrior, just because they are a challenge in this game. Warrior for me is about 95% light attack spam and jump attack. I seldom use any abilities although I have heard of people doing mind blowing damage when they do hit.

I am playing as a sorc primarily and have fighter/warrior pawn. I had a blast DFing gear for him. I had her small child size(24 kg) without sinew or leg strength. I was was heavy just with a Devils Nail and the armor. Ended up playing through a better part of BBI that way because I could not get any cursed dragons to show up on the first go through. It was fun non the less.

http://steamcommunity.com/sharedfiles/filedetails/?id=1210284224
Last edited by Fredericks of Cursewood; Nov 30, 2017 @ 1:37pm
Naewyng Nov 30, 2017 @ 1:44pm 
Just died like 3 times to an elder ogre because I just couldn't get close to him to damage him. Jumping attacks only did so much until he raged and I literally couldn't hit him at all without getting hit...

This vocation is crap.
Originally posted by capricorn1971ad ® ٿ:
Originally posted by C2H5SH:
I like all the vocations to some point. I just like fighter and warrior, just because they are a challenge in this game. Warrior for me is about 95% light attack spam and jump attack. I seldom use any abilities although I have heard of people doing mind blowing damage when they do hit.

I am playing as a sorc primarily and have fighter/warrior pawn. I had a blast DFing gear for him. I had her small child size(24 kg) without sinew or leg strength. I was was heavy just with a Devils Nail and the armor. Ended up playing through a better part of BBI that way because I could not get any cursed dragons to show up on the first go through. It was fun non the less.

http://steamcommunity.com/sharedfiles/filedetails/?id=1210284224

She is so much smaller than the devils nail hanging from her back..
how is the animation? hilarious?

glad to knwo I am not the only fighter around here, but I like archery too.

Her jump attack could hit Eliminators in the head almost perfectly. Same with the smaller Cyclops. :-)
go stridermasterrace !
Redguard Nov 30, 2017 @ 8:58pm 
After Skyrim i dont touch the two hander in any game
Naewyng Dec 1, 2017 @ 1:25am 
Originally posted by Redguard:
After Skyrim i dont touch the two hander in any game

THere's a game called dragonnest where the two hander feels awesome!
XenoEvil Dec 1, 2017 @ 2:46am 
Warrior class skillset isnt versatile enough to handle whatever enemies at a moment notice. Playing a warrior requires you to know what you going to be fighting and setting up your skills to be as efficient as possible. Its is a challenge but it is definitely still fun and is personally a good change of pace from the other one skill spam that the other classes mostly do.

If you actually wants some tips on player a warrior, there are two skills that you want to have on your warrior at all times, the first is escape slash/exodus slash. This is pretty much the warrior's version of a row. You can use to cancel out of certain attacks, has invincibility frames, and is a fairly fast attack. The second is savage lash/indomitable lash. This is pretty much are main big damage attack you will be using on all your boss enemies. It is the fastest charging attacks the warriors has and you should only being using it when you knock the boss down or in an animation where you know it isnt going to be attacking. The third one is going to depend on what you are going to be fighting. Whirlwind slash can help with flying enemies, corona slash for knocking down enemies, and war cry to keep the enemies attention away from your mages.

For core skills it will be your choice but definitely get all the damage buff skills and impact. Equip two barbed nails and just keep knocking down enemies, charge indomitable lash and rinse and repeat until boss is dead.
Last edited by XenoEvil; Dec 1, 2017 @ 2:47am
ThePratagonist Dec 3, 2017 @ 3:16am 
The main reason I don't roll warrior is I don't feel right without some kind of ranged attack (I main assassin), but that being said during my short forays into the warrior vocation I 1 shotted a black chimera.
Last edited by ThePratagonist; Dec 3, 2017 @ 3:17am
SQUIGLONKER99 Dec 3, 2017 @ 5:50pm 
I actually had a lot of fun with warrior while I ran it. You trade off flexibility and attack speed for incredible stun/interrupt resistance and attacks that make even giant monsters cry. But it certainly is a playstyle that needs getting used to.

Do use:
Savage Lash - This is your go-to punisher against giant monsters, especially when they fall over. It's powerful enough to cleave right through monster armor (i.e. cyclops plates). Only caveat - don't use it against normal enemies, obviously. Way too slow.
Upward Strike - Instead, use this against normal-size enemies. It comes out decently fast enough to hit things pretty reliably when they approach you, and will basically obliterate anything in front and behind you (once upgraded). You can use this repeatedly to basically juggle an enemy to death.
Savage Lunge - I wouldn't say this is as great as the rest of the repertoire, but it is a very good distance closer in tight quarters, as you basically just fill an entire hallway with pain when you're using it. Don't use it against wolves in the wilderness obviously.
Most importantly, use Sprinting and Jump Attacks often. While the ground attacks of warrior are sluggish as all get-out and will whiff horribly on swift enemies, the jump attacks come out just as fast as any other classes' and do a honking whole much more damage. Sprinting heavy jump attacks was my go-to technique against wolves, and light jump attacks against harpies (especially with that extra altitude you get from swinging the longsword.)

Don't use:
Pommel Bash - Waste of time, in my opinion, as it won't usually stun things long enough for you to mount really worthwhile attacks.
Also, slightly related, don't bother climbing giant monsters, as the light attack you use while doing so are gimped pommel bashes. Only time I ever used it was against enemies that demanded precision target hitting, such as golems. Otherwise, Savage Lash the heck out of those Cyclops Feet and Dragon Hearts.
Spark Slash - Your light attack already accomplishes the exact function of this ability. I'm serious, light attack swings already basically cover a whole circle around you. That's kind of the key to Warrior if you're not fighting flighty enemies - the best place for a warrior is right in everyone's faces, directly in the middle of everything, just pumping out damage. Unless that prospect is really scaring you, this is also a good case as to why escape slash isn't that great either.
Arc of Might - Nobody has 10 seconds to charge up an attack. It's the exact same punishing concept behind Savage Lash, but impractically long, and basically only useful in very express situations involving immobilized targets. Unless you have a pawn comp built expressly around super-long stun duration, this won't ever get used.

I can't speak for the rest of Warrior's moveset, but if you can get used to it, it is basically just as workable as Fighter is (obviously it isn't going to be quite as easy as blink slashing your way into every fight, but sheer damage prowess and huge hitboxes will make up for that)
JtDarth Dec 4, 2017 @ 12:23am 
Originally posted by Bluhman:
I actually had a lot of fun with warrior while I ran it. You trade off flexibility and attack speed for incredible stun/interrupt resistance and attacks that make even giant monsters cry. But it certainly is a playstyle that needs getting used to.

Do use:
Savage Lash - This is your go-to punisher against giant monsters, especially when they fall over. It's powerful enough to cleave right through monster armor (i.e. cyclops plates). Only caveat - don't use it against normal enemies, obviously. Way too slow.
Upward Strike - Instead, use this against normal-size enemies. It comes out decently fast enough to hit things pretty reliably when they approach you, and will basically obliterate anything in front and behind you (once upgraded). You can use this repeatedly to basically juggle an enemy to death.
Savage Lunge - I wouldn't say this is as great as the rest of the repertoire, but it is a very good distance closer in tight quarters, as you basically just fill an entire hallway with pain when you're using it. Don't use it against wolves in the wilderness obviously.
Most importantly, use Sprinting and Jump Attacks often. While the ground attacks of warrior are sluggish as all get-out and will whiff horribly on swift enemies, the jump attacks come out just as fast as any other classes' and do a honking whole much more damage. Sprinting heavy jump attacks was my go-to technique against wolves, and light jump attacks against harpies (especially with that extra altitude you get from swinging the longsword.)

Don't use:
Pommel Bash - Waste of time, in my opinion, as it won't usually stun things long enough for you to mount really worthwhile attacks.
Also, slightly related, don't bother climbing giant monsters, as the light attack you use while doing so are gimped pommel bashes. Only time I ever used it was against enemies that demanded precision target hitting, such as golems. Otherwise, Savage Lash the heck out of those Cyclops Feet and Dragon Hearts.
Spark Slash - Your light attack already accomplishes the exact function of this ability. I'm serious, light attack swings already basically cover a whole circle around you. That's kind of the key to Warrior if you're not fighting flighty enemies - the best place for a warrior is right in everyone's faces, directly in the middle of everything, just pumping out damage. Unless that prospect is really scaring you, this is also a good case as to why escape slash isn't that great either.
Arc of Might - Nobody has 10 seconds to charge up an attack. It's the exact same punishing concept behind Savage Lash, but impractically long, and basically only useful in very express situations involving immobilized targets. Unless you have a pawn comp built expressly around super-long stun duration, this won't ever get used.

I can't speak for the rest of Warrior's moveset, but if you can get used to it, it is basically just as workable as Fighter is (obviously it isn't going to be quite as easy as blink slashing your way into every fight, but sheer damage prowess and huge hitboxes will make up for that)
So much misinfo here.
Spark slash has far superior stun to normal attacks, and will usually instantly pancake small/human size enemies, it also gives a rather large amount of stun resist while in use, it also comes out noticeably quicker than a standard attack from the ground.
Arc of might can be quite usable if you are patient, or have a decent party in general. Pretty much every large monster has gaps long enough that you can charge an arc without too much worry. Garm and Ogres are the only ones off the top of my head that don't sit still long enough ever to pull one off.
Escape slash/exodus slash enables you to dodge damage without having to disengage, which is why so many use it. Pommel bash isn't intended to be used for long term stagger, it's a quick interrupt skill. It also is not even remotely related to climbing, which is NECESSARY against the final boss of BBI if you are playing warrior or fighter, unless you want to be chipping at health for over an hour.

It really seems like you haven't actually played much as warrior.
Naewyng Dec 4, 2017 @ 1:29am 
Guys, this doesn't matter anymore, I already got my HP from it, and am never touching it again xD

Heck assassin seems to be better with "in their face" combat.
Spelunker Dec 4, 2017 @ 10:46am 
Best thing about Warrior is the Augments which IMO are thebest in the game. It's worth playing for a few levels just to get these but after that I much prefer any of the bow vocations. MK is good too.
Luxxy Dec 5, 2017 @ 3:27pm 
Play a different class, seriously, Warrior is gimped and just plain inferior to the other classes except maybe the Mage only reason worth playing warrior is if you just really-really-really want a huge sword and/or hate yourself.
JtDarth Dec 5, 2017 @ 10:39pm 
Originally posted by s w e @ R:
Play a different class, seriously, Warrior is gimped and just plain inferior to the other classes except maybe the Mage only reason worth playing warrior is if you just really-really-really want a huge sword and/or hate yourself.
Spoken like someone who hasn't actually played warrior. Warrior is just as effective a combatant as fighter, if you play it right.
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Date Posted: Nov 30, 2017 @ 1:05pm
Posts: 26