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My oppinion:
The arisen has to be the one doing the majority of damage because pawns are so unreliable. So that automatically removes any point to being a mage.
I saw someone say recently that they switched from a dagger class to fighter and "felt like a toddler trying to walk." That's kind of how I feel. As a dagger class, I can put most of my points into attack strength and heave almost no health. Then just dodge roll everything. There's no need for defence if you can dodge everything. So why play a mind-bogglingly slow fighter or warrior who has to have high defence because all he can do is stand there and take it?
Some people say that they like playing warriors and fighters for the challenge (meaning it's harder): bird-ladies are harder, flying dragons are harder, wolves are harder, any target that moves basically is harder.
But I kind of feel that being a glass cannon dodge-tank for my team is challenge enough. It keeps the game moving very quickly, I can kill things quickly, and if I have a team of reliable-ish pawns, I can get a better view of the field than if I have to stare at a dragon's belly button.
At this point in the game, all I care about is efficiency, and I think the game itself heavily favors ranged classes.
However, everyone has their own personality. I totaly understand that some people love wearing the cool, bulky armor. I think everyone's allowed to have their own style, and all of the classes have something fun about them.
It is my first playthrough. Hard mode from the start.
Love it. The fighter is a very fun to play in your face kind of character. I use mostly the skills Blind strike and Sheltered assault.
+ it's fun to stagger a dragon with a perfect block...
I started a fighter character because I LOVE Dragon's Maw. It's the coolest AoE in my opinion and one of the coolest moves I've seen in an arpg. I made the mistake of changing vocation to strider in order to acquire the arm-strength augment and decided to do a test run on a few big baddies. My strider downed dragons, cyclops, griffons... you name it so MUCH faster using a hundred kisses on vital areas, I just couldn't go back to my poor fighter. There was no going back after that. I'm not even a power/meta gamer either. The difference is just that staggering. Along with being able to deal with metal golems and reach all side quest items, I parted ways with Dragon's Maw, sadly.
It seriously feels like this game WANTS you to be a bow/dagger class whilst suggesting that pawns should be the upclose melee. With that being said, Dragon's Maw is still my all time favorite ability. However, a strider's skull splitter puts even Dragon's Maw to shame... /sigh.
I do feel the mystic knight, when played right, is easily the strongest melee and is up there along with the "top tier" ranged classes due to their buffs (anguish) and ranged versatility with their cannon spells.
Just look at the Ur Dragon for crying out loud. He was tailor made for archers/dagger users. All of his hearts spread around his body, ready for you to either snipe or climb swiftly to inflict mega damage with a hundred kisses on those "vital" hearts.. Killing Ur with a fighter or warrior is one of the slowest and saddest ways to go about it. It's seriously depressing, when instead, you can just get on a strider or assassin and melt the Ur Dragon like he was butter. Not only melt him, but with ranged attacks or climbing melee, you have choices on how you want to go about it.. Wanna use some blast arrows? Go for it. Want to erase a heart real quick with Maker's Finger? Have at it. While you're pwning that Ur Dragon, the fighter will be humping his leg, hoping to get a bone.
Holy riposte point-blank into a GC is ridiculous damage. Especially if you've managed to set up more than one GC for it. Stone grove can also do obscene damage if you place it right. Not quite as quickly as a dagger class kissing or flurrying a weakpoint, but it also isn't as routine, so it's more fun.
As someone with a ridiculous amount of time in the game, I've taken to abnormal methods on a pretty common basis. For example, Warrior using lash can actually stagger lock almost any enemy in the game, including necrophages, if your timing is up to par. Pretty sure they are the only class that can do that without climbing or some form of ranged attack or item being involved.
Lunge, if aimed properly, will absolutely decimate weakpoints, as well. Pommel can also be spammed to knock almost any monster out of an animation.
The real reason the damage on dagger classes is so out there is because every other class lacks a true sustained dps. The actual output on a monster is in the same league when comparing the different melee classes, and even with mage classes for the most part. The difference is that the dagger classes can use skills while climbing, and can rapidly spam high dps skills for consistent damage, while the other classes rely on burst damage. The actual burst is generally in the same league, output wise, as dagger classes, it just isn't sustained the way dagger damage is.
Comparing reaper's arrow to tenfold is actually a good example of this. Reaper's arrow does phenomenal damage, but falls behind because there is downtime after the skill is used, while tenfold can jsut be machinegunned.
I think the issue here is more that it's a singleplayer game, so they didn't think it was worth redoing damage values to bring climbers/skill spam in line with the classes that can't do that.
"With a little bit of setup Mystic knights get to be in the same damage tier as the dagger classes, or at least close enough that you won't feel left in the dust, at any rate....The real reason the damage on dagger classes is so out there is because every other class lacks a true sustained dps. "
This is absolutely correct. MK's damage curve is a sine wave rather than a steady line-- however, once one masters the vocation, the top of that sine wave will be in the millions rather than the greatest blow of 85-90k of a min/max assassin.
No other vocation does as much burst damage as the MK. For me, the fun of MK is hitting that... so to speak.
Trying to stack 2 GC plus holy riposte on a couple sigils was a good idea, but it never got past the start of the riposte. The game just noped on it. on PS3 at least. Even just anguish plus FMS on two GCs made the frames tank, lol.
Don't remember any other class having the concentrated awesome to pull that off solo. Maybe sorc with maelstrom?