Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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So does anyone actually play as Warrior, Fighter, or Mage?
I took a small survey of pawns in the rift yesterday to see what vocation their arisens are. Here is what I came up with.

Strider: 7
Assassin: 9
Sorcerer: 6
Ranger: 5
Magic Archer: 10
Mystic Knight: 2
Mage: 0
Warrior: 0
Fighter: 0

This is almost a complete opposite from what people play in the Souls games. It seems like 90% of the people in Souls games are playing a melee, 10% magic, and 0% ranged.

I probabley put on 50-60 levels of fighter/warrior between level 100 and 200 for both me and my pawn. I actually had a good time when we were both using sword and board even doing BBI runs on hard difficulty. I know people dislike the melee vocations for various reasons. I do think that fighter has a lot to offer past level 100 in that it has excellent HP and physical defense, which could very well be the difference between using a wakestone and a currative. On top of that, the Sinew augment is in my mind the best augment in the game. I am just a little surprised to see no one brave or dumb enough to be playing these vocations.
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Showing 1-15 of 19 comments
Ace Nov 13, 2017 @ 8:05am 
because in souls series, bows and crossbows are used only to pull some mobs, magic is ♥♥♥♥(in dark souls 3) or op, but is very limited(dark souls 1), so melee is the most enjoyable way
76561198144055885 Nov 13, 2017 @ 8:37am 
my pawn is a fighter and im strider atm.
Noobih Nov 13, 2017 @ 8:40am 
I started off as a fighter, and played it for about 40 levels, before I switched to assassin. I still rock the sword and board as my main setup, though, and play the character basically like the fighter, except now I have the option to equip my bow and not be useless in fights against flying monsters.
Siloam Nov 13, 2017 @ 9:33am 
I played all the classes to get all the augments and to dragonforge stuff for hired pawns. But yeah, fighter and warrior are probably my least favorite classes.

My oppinion:
The arisen has to be the one doing the majority of damage because pawns are so unreliable. So that automatically removes any point to being a mage.

I saw someone say recently that they switched from a dagger class to fighter and "felt like a toddler trying to walk." That's kind of how I feel. As a dagger class, I can put most of my points into attack strength and heave almost no health. Then just dodge roll everything. There's no need for defence if you can dodge everything. So why play a mind-bogglingly slow fighter or warrior who has to have high defence because all he can do is stand there and take it?

Some people say that they like playing warriors and fighters for the challenge (meaning it's harder): bird-ladies are harder, flying dragons are harder, wolves are harder, any target that moves basically is harder.

But I kind of feel that being a glass cannon dodge-tank for my team is challenge enough. It keeps the game moving very quickly, I can kill things quickly, and if I have a team of reliable-ish pawns, I can get a better view of the field than if I have to stare at a dragon's belly button.

At this point in the game, all I care about is efficiency, and I think the game itself heavily favors ranged classes.

However, everyone has their own personality. I totaly understand that some people love wearing the cool, bulky armor. I think everyone's allowed to have their own style, and all of the classes have something fun about them.
Pnume Nov 13, 2017 @ 11:09am 
Fighter lvl 162 so far, all the way except for 2 levels as assassin because I needed to dragon forge some stuff from my pawn.

It is my first playthrough. Hard mode from the start.

Love it. The fighter is a very fun to play in your face kind of character. I use mostly the skills Blind strike and Sheltered assault.

+ it's fun to stagger a dragon with a perfect block...
Last edited by Pnume; Nov 13, 2017 @ 11:35am
Makoto Naegi Nov 13, 2017 @ 12:05pm 
On the PS3 version, I've tried playing as every class. The only classes I played that I didn't really have fun with were Mage and Sorcerer. That being said, the class I had the most fun with was the Magick Archer, so that's what I stick with. For me, it's not that I find Mage, Warrior, and Fighter to be weak or not desirable to play or anything like that. It's just that I want to play as the funnest class, which is the MA for me.
Johann Nov 13, 2017 @ 2:32pm 
A player by the name of RD (currently inactive) used to play full time Fighter with his Fighter pawn, Athena. I haven't come across any who play Mage or Warrior. Playing as one of these vocations is the real Hard Mode of DDDA.
Last edited by Johann; Nov 13, 2017 @ 2:33pm
April O'Neil Nov 13, 2017 @ 3:22pm 
I play fighter most times and my pawn too...just now I am sorcerer for a change but not for long time.Fighter is for me best I love their skills swords and moves.I do same with my pawn ...we go alone through BBI as fighters and I love that challenge.
JtDarth Nov 13, 2017 @ 4:18pm 
There is ZERO reason to play a mage. As for fighter and warrior, I like both of them, they are just completely hamstrung against any enemy that requires you to either climb or use ranged attacks. Grigori is a real PITA as a fighter unless you are overlevelled pretty far or know the sweet spot for climbing.
Spelunker Nov 13, 2017 @ 8:45pm 
I played Warrior and Mage briefly just to get the augments. Warrior in particular has some great ones but is so sloooooow I don't enjoy playing it. I quite enjoyed fighter at low level but the lack of double jump or levitate can be a pain at times, however I think you may as well play MK if you enjoy fighter and it has magick and levitate as well. I generally prefer the ranged vocations as they're the most versitile.
chimpoforevah Nov 13, 2017 @ 9:03pm 
As most may know, Dragon's Dogma is SERIOUSLY biased towards archers/dagger classes. Double jump allows you to reach out-the-way treasures and side quest items (badges anyone?). Fighting a metal golem as a melee is a pain in the butt without expertly trained ranged pawns. Also, no matter how awesome Dragon's Maw or Arc of Deliverance can be, a strider, assassin, or magick archer hitting a vital spot on a giant/boss creature is by far the easiest and most damage that can be achieved. Archers are the only class that can utilize the silly and ridiculous OP blast arrows and maker's finger (although I refrain from using them myself).

I started a fighter character because I LOVE Dragon's Maw. It's the coolest AoE in my opinion and one of the coolest moves I've seen in an arpg. I made the mistake of changing vocation to strider in order to acquire the arm-strength augment and decided to do a test run on a few big baddies. My strider downed dragons, cyclops, griffons... you name it so MUCH faster using a hundred kisses on vital areas, I just couldn't go back to my poor fighter. There was no going back after that. I'm not even a power/meta gamer either. The difference is just that staggering. Along with being able to deal with metal golems and reach all side quest items, I parted ways with Dragon's Maw, sadly.

It seriously feels like this game WANTS you to be a bow/dagger class whilst suggesting that pawns should be the upclose melee. With that being said, Dragon's Maw is still my all time favorite ability. However, a strider's skull splitter puts even Dragon's Maw to shame... /sigh.

I do feel the mystic knight, when played right, is easily the strongest melee and is up there along with the "top tier" ranged classes due to their buffs (anguish) and ranged versatility with their cannon spells.

Just look at the Ur Dragon for crying out loud. He was tailor made for archers/dagger users. All of his hearts spread around his body, ready for you to either snipe or climb swiftly to inflict mega damage with a hundred kisses on those "vital" hearts.. Killing Ur with a fighter or warrior is one of the slowest and saddest ways to go about it. It's seriously depressing, when instead, you can just get on a strider or assassin and melt the Ur Dragon like he was butter. Not only melt him, but with ranged attacks or climbing melee, you have choices on how you want to go about it.. Wanna use some blast arrows? Go for it. Want to erase a heart real quick with Maker's Finger? Have at it. While you're pwning that Ur Dragon, the fighter will be humping his leg, hoping to get a bone.
Last edited by chimpoforevah; Nov 13, 2017 @ 9:19pm
JtDarth Nov 13, 2017 @ 9:20pm 
Originally posted by chimpoforevah:
As most may know, Dragon's Dogma is SERIOUSLY biased towards archers/dagger classes. Double jump allows you to reach out-the-way treasures and side quest items (badges anyone?). Fighting a metal golem as a melee is a pain in the butt without expertly trained ranged pawns. Also, no matter how awesome Dragon's Maw or Arc of Deliverance can be, a strider, assassin, or magick archer hitting a vital spot on a giant/boss creature is by far the easiest and most damage that can be achieved.

I started a fighter character because I LOVE Dragon's Maw. It's the coolest AoE in my opinion and one of the coolest moves I've seen in an arpg. I made the mistake of changing vocation to strider in order to acquire the arm-strength augment and decided to do a test run on a few big baddies. My strider downed dragons, cyclops, griffons... you name it so MUCH faster using a hundred kisses on vital areas, I just couldn't go back to my poor fighter. There was no going back after that. I'm not even a power/meta gamer either. The difference is just that staggering.

It seriously feels like this game WANTS you to be a bow/dagger class whilst suggesting that pawns should be the upclose melee. With that being said, Dragon's Maw is still my all time favorite ability.
With a little bit of setup Mystic knights get to be in the same damage tier as the dagger classes, or at least close enough that you won't feel left in the dust, at any rate.
Holy riposte point-blank into a GC is ridiculous damage. Especially if you've managed to set up more than one GC for it. Stone grove can also do obscene damage if you place it right. Not quite as quickly as a dagger class kissing or flurrying a weakpoint, but it also isn't as routine, so it's more fun.

As someone with a ridiculous amount of time in the game, I've taken to abnormal methods on a pretty common basis. For example, Warrior using lash can actually stagger lock almost any enemy in the game, including necrophages, if your timing is up to par. Pretty sure they are the only class that can do that without climbing or some form of ranged attack or item being involved.
Lunge, if aimed properly, will absolutely decimate weakpoints, as well. Pommel can also be spammed to knock almost any monster out of an animation.

The real reason the damage on dagger classes is so out there is because every other class lacks a true sustained dps. The actual output on a monster is in the same league when comparing the different melee classes, and even with mage classes for the most part. The difference is that the dagger classes can use skills while climbing, and can rapidly spam high dps skills for consistent damage, while the other classes rely on burst damage. The actual burst is generally in the same league, output wise, as dagger classes, it just isn't sustained the way dagger damage is.

Comparing reaper's arrow to tenfold is actually a good example of this. Reaper's arrow does phenomenal damage, but falls behind because there is downtime after the skill is used, while tenfold can jsut be machinegunned.


I think the issue here is more that it's a singleplayer game, so they didn't think it was worth redoing damage values to bring climbers/skill spam in line with the classes that can't do that.
Karathrax Nov 13, 2017 @ 10:03pm 
DarthNachoz writes:

"With a little bit of setup Mystic knights get to be in the same damage tier as the dagger classes, or at least close enough that you won't feel left in the dust, at any rate....The real reason the damage on dagger classes is so out there is because every other class lacks a true sustained dps. "

This is absolutely correct. MK's damage curve is a sine wave rather than a steady line-- however, once one masters the vocation, the top of that sine wave will be in the millions rather than the greatest blow of 85-90k of a min/max assassin.

No other vocation does as much burst damage as the MK. For me, the fun of MK is hitting that... so to speak.
JtDarth Nov 13, 2017 @ 10:42pm 
Originally posted by Karathrax:
DarthNachoz writes:

"With a little bit of setup Mystic knights get to be in the same damage tier as the dagger classes, or at least close enough that you won't feel left in the dust, at any rate....The real reason the damage on dagger classes is so out there is because every other class lacks a true sustained dps. "

This is absolutely correct. MK's damage curve is a sine wave rather than a steady line-- however, once one masters the vocation, the top of that sine wave will be in the millions rather than the greatest blow of 85-90k of a min/max assassin.

No other vocation does as much burst damage as the MK. For me, the fun of MK is hitting that... so to speak.
Yep. MK, the one class that could replicably crash the game to a hard lockup on console just by attempting to maximize damage.
Trying to stack 2 GC plus holy riposte on a couple sigils was a good idea, but it never got past the start of the riposte. The game just noped on it. on PS3 at least. Even just anguish plus FMS on two GCs made the frames tank, lol.
Don't remember any other class having the concentrated awesome to pull that off solo. Maybe sorc with maelstrom?
Karathrax Nov 14, 2017 @ 12:20am 
Nope. Not even close.
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Date Posted: Nov 13, 2017 @ 7:54am
Posts: 19