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Having high stagger/knockdown helps.
Use strength and/or magic enhancing items (peripapts for individual, Tagilus's/Salomet's for group). You can use 4 of one type at once for 4 times the effect.
Have sleep resistant gear or pop some Monk Peripapts or the group equivalent when fighting death.
Make sure your pawns have the bestiary knowledge against death. It will help them act less stupid.
Lastly, it is normal for death to disappear after a certain point in battle. It will have the same health the next time you encounter (unless you have the misfortune of resetting his health back to full).
Rare upgrade materials and Bitterblack Gear.
It's also worth noting that you need to stack massive amounts of damage to break through the defenses it has.
This is really only useful pre-Daimon at low levels though, and does become unnessary if you have the option of carrying around 100 blast arrows+enahncers.
Also the single target damage boosting items that notfonts mentioned are the Demon's Periapt (Magic) and the Conqueror's Periapt (strength) can easily be bought from Fournival for 1.500 Gold (provided you didn't send him to prison during Trail and Tribulations).
Nothing new seeing as Ricochet Hunter outright ruins Eliminators, Eldar Ogres and Garms in small rooms due to all three of them having a weakness to Lightning Damage.
Also the Gorecyclopses can be torn apart by Ninefold Bolt due to it being Ice Damage and these guys hate the cold.
imo the best way kill him is to shoot him with blast arrows (face or scythe area) when you encounter him on the bridge with the banshee and undead. if u get him to fall on chasm below, he dies even though he still has a lot of health left :)
Everything from bitterblack isl monsters to the UR dragon and Diamon are easy done solo because either you kill them fast enough to not touch you, or you kite and they still can't touch you (you can move fast while aiming and using skills as MA)
Soloing from start to end game with a new char is kinda hard. But as far as I know they are pretty doable while using the ranged classes. Perhaps the mystic knight can do it too
I'd agree with this. Maybe at early levels it's useful to have a guy stand there and beat his shield, but by the end, I just want things to die faster. Both my pawn and I are rangers, and I only bring a second pawn if I feel like getting RC to a buddy, or if it sounds fun to babysit a lowbie for a holy enchant.
I recently brought a good tank to the Sparyard to see if things would go quicker that way, and honestly, I spent far more time reviving him than actually shooting stuff.
I think my suggestion would be to raise a pawn as a warrior, and then when he's strong enough, switch him to ranger and make him your stagger baby.