Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If the pawn is your Main, I highly suggest tuning what elemental buffs they have for whatever you plan on doing, and what you need/want the buff for, even if it means visiting Gran Soren Inn every 10 minutes to replace one element with another.
IMO, never set an elemental buff if it can seriously hinder you at one point, unless the benefit it brings outweighs the issues by a large amount(Fire, Hellhounds on the way to a Wyrm, etc).
If the pawn is Hired, I'd suggest releasing and hiring according to your needs, to match the above. Plan on fighting a Drake? bring Ice and no Fire. Plan on fighting a Wyvern? don't bring electric.
If you need varied elemental buffs, try to sort out what you are doing to minimize changes, releases and hires, etc... or figure out what element would be most useful/least harmful and stick to that one.
when you weapon its buffed the AI doesnt cast buff again until it expires.
sadly its a problem with the command "Help", pawns will use the correct buff in battle but outside will use whatever random buff they have or when they lack tactics.
Alas, no. It has to wear off or get overwritten with another cast by the Arisen.
I would suggesting throwing the mage into the ocean and buying a new one from your local riftstone.