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But yes, there are a lot of frustrating things in the game. Fire drakes and Trappings of Evil are two.
yes and i dislike discussing the quest specifics here. i dont spoil for other players if i can help it
i misunderstood? well the end result is the same. i killed something someone was all on about.
its simple. if you keep a big scary pet and dont tell people its a pet they will probably kill it
learn to manage stamina. don't sprint whole time, don't carry too many items because stamina depletes faster with every burden level and so on
stamina recovery is also conditioned by character weight and burden level
face it, once you level up you can run further. A LOT FURTHER!
also, you can stop combat at any time, use stamina item and continue. if there is anything i have gripe with this game, it is this because it totally destroys challenge unless you force yourself to play with no items
you can put yourself stamina item on hotkey
they somewhat fixed this in BBI, but no game really does that well, even games like Skyrim only work for few scripted encounters
Mercedes, Julien, ser Berne, all three of those can practically do their escort quest on their own aside from stuff like chimeras.
except the rewards you get for those 2 quests (badges) open 2 more quests where you need to aquire those two badges, and these two grant you two unique golden weapons which can't be obtained any other way.
these 2 weapons are far more effective in inflicting silence than next best ones.
I really miss Skyrim when this happens (when dragonfire rains on friend/foe alike and vampires kill indiscriminately) and overall in a perfect game world I would see major elements of both games combined.
And the only thing I dislike more than escort quests is *chase* quests. So I skip most of them. I'd rather miss out on X bauble than substract X months from my lifespan.
@ OP I also have problem with following some of the quests --I wasted far too much time on the trial quest, for instance, and waiting for the verdict until I googled on what I should do. So you're not alone there.
In any case, I personally love the game but I probalby won't recommend it -- or I might with a big disclaimer -- as too many potential frustrations (esp. for non-console players) in the game exist and I don't want people griping about it to me. That's pretty much most games these days though :D
For the most part it has some wonderful RPG elements I've missed in other games. I'm plesantly surprised by how immersive the game world is and particularly the dungeons. I also feel a good deal of care went into the random NPC dialog. It's nice being able to click on NPCs and get little tidbits of lore or random conversation.
P.S. Also, with all the faults of the Pawns, it's probably the best companion system I've seen.
That fight with 2 frost-wyrms becomes much much easier when you can silence them, and IIRC you can silence the dark bishop, making that fight signifigantly easier.
as others said, it is not about strength. it is about getting upper hand in fight.
I always carry Golden Bardiche (Mauls badge) on me when playing yellow for 2 reasons. sometimes i just want weaker weapon and sometimes i go with debilitations.
debilitations are fun anyways. nothing like utterly humiliating enemy in the game.
debilitations usually take more time, not less. same as you don't use them every time. you use those to break the pattern, but utter enemy humiliation is something different than you imagine
watch the work on eliminator and wyrm
https://youtu.be/i9kAQaVPuzQ?t=449
and then compare to when i go at same wyrm with your so called better. is that really better? then i kill same wyrm with golden weapons and then 2 of them.
https://youtu.be/i9kAQaVPuzQ?t=2475
good weapon/bad weapon has nothing to do with power for me or effects. there is nothing really fun in power, in debilitations?... yes, there is, but it is situational.
i play most of the time as low level in BBI anyway. if you check my playlists, they are all about low level powerplay in BBI or tips for people who want to wander into BBI from game start. started recording this because everyone always proclaims how that is hard or slugfest or... it is not if you just have a little knowhow
same as i don't have "this vocation sucks, this rocks". i play all of them,
if i had to take a guess. my most used weapons are tier 1 (stilettos, broadsword, iron shield, fine magick buckler...) which are usable at level 10-20 which is my usual level to spend time in BBI
The only quests you can't skip is those story-based main quests and those usually are like chapter's end which once completed, all available (or most) sidequests remaining are replaced. So it's litterally like this : You do sidequests of your choice, then the main quest, then you move to the new set of sidequests, then again the main quest. If you rush the main quest, you got to skip most sidequest.
This is because the sidequests are often relevant to the main quest. For example, once you're known as the one who cut off the head of the three headed giant snake and get part of the Wyvern Hunt group, you get many escort missions available because your feats makes your appears as someone with power and capacity to protect. If you fail some of those escort mission (be it because you didn't know where to go or because the dumbest AI pathfinding system ever in a open world game), later some escort mission won't be available.
You want to do everything?
Then that's a choice that you made. The game didn't force you to take on the quest.
Another point mentioned by the OP is the lack of details in the Map/Quest markers.
This isn't a MMO which hold your hand. Markers are quite precise when it come to an area or a specific item. Otherwise, you got to read the description that clearly state what you got to do and then travel/scavenge to get what's required or hunt a specific monster.
If a quest state "Give X to Y to recieve Z", it's clear : You got to have X and give it to Y (which is usually Selena or someone else you have ALREADY met) and you will get Z which you got to KEEP and return for the reward. (So don't give the quest item to any Pawn if it's consummable.)
Escort quests are simple once you know that quest start as soon as you take them. This is the only point that isn't clear : Don't start an escort quest IF you haven't been to the escort's area before. The reason is simply because the roads aren't clear of ALL the crap that has 100% chance to spawn the first time you move around there. (Griffon, Chimera, Drake, etc.)
Would you agree to move to an unvisited area while protecting a VIP without FIRST scouting that area without said VIP? Yeah, it's kinda of a pain in the butt to move all around the map first and then do the escorts mission, but well... it saves you from an huge fang up your VIP's butt. (The only one which you can't really kill unless you leveled quite a bit or unlocked the right skills/abilities is the Drake roaming the forest South of the Black Fortress. That b*tch can be a pain in the butt even if he (or she?) is the weakest one since you can meet him/her quite near the beginning of the game (like I did on PS3 before DA) just because you travel around a lot.
The only issue I got with the game's system (except for the dumb AI pathfinding system) is that some quests require you to hunt some creatures that you MIGHT have already killed or, at least, that you killed the "pre-spawned" version earlier... making it a lot harder to find through random encounters. (For example, the quest which ask you to hunt 2 chimera. Those 2 are easy to find IF you haven't killed each ones that automatically spawn... otherwise you got to move around the world at the right level until they start spawning as "semi-normal" mobs... usually at the point where you start killing Griffons as a sport. :P