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Me - Ranger
Main Pawn - Ranger
1st Support - Mage
2nd Support - Strider/Sorceror/Fighter
I tend to go for a Utilitarian prime party, throw an enemy to the warrior/fighter for them to grapple, my Ranger and I will pick it off, and the mage will usually buff with weapon enchantments, then heal after the battle.
A generic setup, is have one of either 3 base vocations, fighter/strider/mage
Fighter for up close-and-personal enemies
Strider for aerial enemies (harpies, etc)
Mage for magic attacks/weapon enchantments as well as healing.
Your Arisen can be anything else from that on, or a Hybrid, like Mystic Knight/Assassin/Magick Archer.
Otherwise run with your Pawn as a mage (I had a pawn who was straight mage and it was ok), then it depends what class you play and your playstyle.
Honestly, you can make anything work, but those are the "easiest" combinations to utilize.
multiple sorceress is fun for syncing spells
my setup is a mage with Legion's Might staff and two sorceresses
@Sugoi , is every mage capable of healing the squad? Recently I took a mage in my party but he didn't heal us
Mage and Sorcerer are different jobs. Only mages can heal, while sorcerers have exclusive access to the most powerful spells with long cast times.
But that's a matter of personal preference-- there's no wrong way to go about it.
-fighter/mage/sorc
or
-fighter/mage/ranger
Well, I used two low level mages (hired pawns) with Legion's Might and swept through post Daimon Fallen City and ended up defeating Daimon in his true form and did not even anticipate that.
some good points and tips there
IIRC your pawn is now 70+ level and has some new gear.. I have not been playing much, but am playing with only one love level mage and two sorceresses. Absolutely love spel syncing. I would also like to try all sorceresses party one day. Currently fighting Death, but keeps running away.
instead, the extra syncing from double sorc pawns was way more valuable. use instant curatives for healing and protections; the group ones are especially useful (so give everyone balmy incense or spring water, and you carry group buff items like salomets, etc). As an assassin, I found 1 fighter plus 2 sorcs as pawns to be quite useful. you can put grand level spells on the pawns and they can sync those to get them off in combat and actually be useful. a single sorc pawn is really stuck using low level spells if they actually want to be useful in most fights. The fighter was good at attracting attention to itself, freeing up myself and the sorcs to be pure offense. turns out the main difference in spell cast times is between normal and high, not between high and grand, so having two fast casting sorcs syncing up grand spells actually works well. cannot do that with a mage.
as for Death... you need to take advantage of knockdown/stagger.
if you are using an all sorc team, you need to be the one casting a fast spell that has a good chance to cause stagger/knocdown, and gear your augments/gear to max stagger.
then the other 3 can sync up the big damage spells.
I have not tried this, but using emphasis, barbed nails, a high end archistaff, and grand ingle should be about right to be able to stunlock death to prevent running. if not ingle, comestion might work.. though the timing would be harder.
takes about 3 secs to cast grand ingle IIRC, which, if it staggers death into the "knockdown" animation, should be sufficient to do the job if you continuously cast it on him. plus, whatever the other 3 sorcs are casting will likely also have a good chance of contributing to knockdows when they finish casting.
as an assassin, I just used explosive arrows to do the job, and could repeatedly kill him first try when he appears in the bridge area, so long as I kept a constant barrage of explosive arrows to keep him stuck in the knockdown animation.