Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Domenico Apr 19, 2017 @ 12:54am
Suggestion for the best party
Hi to all. I choose a warrior character in the game and I'm currently at level 28. My main pawn (level 28 too) is an archer and I have another pawn , who is a warlock , level 38. Could you give me suggestions for a third pawn in my squad and the skills to learn for me and my main pawn?

Thanks!!
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TheLaw952 Apr 19, 2017 @ 2:44am 
As for me, in a level 200-ish party I tend to run a setup similar or akin to...

Me - Ranger
Main Pawn - Ranger
1st Support - Mage
2nd Support - Strider/Sorceror/Fighter

I tend to go for a Utilitarian prime party, throw an enemy to the warrior/fighter for them to grapple, my Ranger and I will pick it off, and the mage will usually buff with weapon enchantments, then heal after the battle.

A generic setup, is have one of either 3 base vocations, fighter/strider/mage
Fighter for up close-and-personal enemies
Strider for aerial enemies (harpies, etc)
Mage for magic attacks/weapon enchantments as well as healing.

Your Arisen can be anything else from that on, or a Hybrid, like Mystic Knight/Assassin/Magick Archer.
Slainpessimist Apr 19, 2017 @ 7:11am 
If you want to run with a four party, then get one of each, a fighter/warrior, a sorcerer, a mage and a ranged and tailor it to which you want to play.
Otherwise run with your Pawn as a mage (I had a pawn who was straight mage and it was ok), then it depends what class you play and your playstyle.
Chavez145 Apr 20, 2017 @ 2:17pm 
Having the ability to heal yourself or better to remove debuffs as you progress becomes almost mandatory. It stops after you come to a point you're able to dispatch enemies quickly. When in Bitterblack Isle, it becomes double important. being low level you'll pick up on things like that as you get more used to the system.
Sugoi Apr 21, 2017 @ 1:03am 
A mage is (almost) absolutely necessary for healing, along with at least one melee to soak up attention while casters do their things. Pretty much any combination that fulfills those two requirements will work.

Honestly, you can make anything work, but those are the "easiest" combinations to utilize.
Mylo-s Apr 21, 2017 @ 2:10am 
just get two mages with Legion's Might staff and you are unstoppable

multiple sorceress is fun for syncing spells

my setup is a mage with Legion's Might staff and two sorceresses
Last edited by Mylo-s; Apr 21, 2017 @ 2:12am
Domenico Apr 21, 2017 @ 7:37am 
Guys, thank you all for your suggestions!! :2016butterfly:

@Sugoi , is every mage capable of healing the squad? Recently I took a mage in my party but he didn't heal us
Sugoi Apr 21, 2017 @ 8:37am 
Originally posted by Domenico:
@Sugoi , is every mage capable of healing the squad? Recently I took a mage in my party but he didn't heal us

Mage and Sorcerer are different jobs. Only mages can heal, while sorcerers have exclusive access to the most powerful spells with long cast times.
Domenico Apr 21, 2017 @ 9:06am 
@Mylo-s , what's the Legion's Might staff and where to pick it?
7FOUR Apr 21, 2017 @ 12:27pm 
Legion's Might is from The Black Cat in Gran Soren. It's a comparatively low-magic mage staff with the unique quality of automatically resurrecting the pawn equipped with it if they fall in battle. Because healing, buffing, and debuffing spells aren't affected by one's magic stat, the idea is to have a pawn completely loaded up on said spells to create a technically invulnerable support caster. Works very well early-to-mid game, but I'd argue that by the end of the game such a pawn becomes unnecessary. Worth using at the stage you're at though.
Karathrax Apr 21, 2017 @ 3:40pm 
It could also be argued that late game, a Mage can't heal either enough or fast enough to be a useful party addition. I generally don't hire Mages after I get access to a Healing Spring, because handing each party member 10 Spring Waters works faster than any healing spell.

But that's a matter of personal preference-- there's no wrong way to go about it.
General Iffy Apr 21, 2017 @ 4:10pm 
If I play as a Fighter I usually go with another fighter, a ranger or strider and a mage in the third pawn slot. If I play as a strider or ranger than I get one one warrior, one fighter and one mage.
GNThrone Apr 21, 2017 @ 6:19pm 
I go with any vocation I want to play teamed up with either:

-fighter/mage/sorc
or
-fighter/mage/ranger
Mylo-s Apr 21, 2017 @ 9:44pm 
Originally posted by Blue Istari:
Legion's Might is from The Black Cat in Gran Soren. It's a comparatively low-magic mage staff with the unique quality of automatically resurrecting the pawn equipped with it if they fall in battle. Because healing, buffing, and debuffing spells aren't affected by one's magic stat, the idea is to have a pawn completely loaded up on said spells to create a technically invulnerable support caster. Works very well early-to-mid game, but I'd argue that by the end of the game such a pawn becomes unnecessary. Worth using at the stage you're at though.

Well, I used two low level mages (hired pawns) with Legion's Might and swept through post Daimon Fallen City and ended up defeating Daimon in his true form and did not even anticipate that.
Mylo-s Apr 22, 2017 @ 3:52pm 
Originally posted by ηρ Deo Vindice ® ٿ:
Originally posted by Mylo-s:

Well, I used two low level mages (hired pawns) with Legion's Might and swept through post Daimon Fallen City and ended up defeating Daimon in his true form and did not even anticipate that.

was a good idea huh?
glad you liked it, knew you would.

XP should have been out of this world.
helped me alot too, it is a win-win strategy.

anyone with a mage pawn OR a sorcerer pawn should have that staff and be set to mage when they go offline. (meaning in garb with skills set).

High Anodyne
High Halidom
Holy Affinity
High Spell Screen
Plus whatever, High Grapnel and High Frazil would be particularly useful.


Mylo, question: When you see my pawn, is she still the same level or is she my current level? Is she still in the old gear or in her current stuff?

that staff is the BEST mage staff in the ENTIRE game.
the mage doesn't need damage, they just need to be able to get back up and dust themselves off and go heal.

you know that if you have the augment regeneration they heal from 50% up, and white and black damage no longer mean anything, only death means anything.

is a great augment for someone that doesn't have strong enough gear to be there, worked for me, it put the best bow in the game in my hands (well, that and your sorc pawn). Cursed dragons take me 5 minutes maybe? now (with darkening storm).. the first one i killed with Pleached Limbs, took an hour plus.

wish i had known about that moonbeam gem right there the first time i was there, could have gotten dragons ire at that point and made it alot easier.

i started playing in BBI and never left.. i was level 60?

I should go do the min storyline..
instead i been busy killing dragons.

you know, at your level mylo, you need 2 level 40 mages, the extra levels are just beef in HP, not needed with that staff and regeneration, try it, the XP will be even higher.

you know, I got about 1,000,000 Rift Crystals out of it, 2 people on 2 runs each.

you know, if the pawn has no magical attacks then possession isn't a problem.

some good points and tips there

IIRC your pawn is now 70+ level and has some new gear.. I have not been playing much, but am playing with only one love level mage and two sorceresses. Absolutely love spel syncing. I would also like to try all sorceresses party one day. Currently fighting Death, but keeps running away.
Ichthyic Apr 24, 2017 @ 8:43pm 
frankly, I found mage pawns to be fine utility in the regular game, but much much less so in BBI.

instead, the extra syncing from double sorc pawns was way more valuable. use instant curatives for healing and protections; the group ones are especially useful (so give everyone balmy incense or spring water, and you carry group buff items like salomets, etc). As an assassin, I found 1 fighter plus 2 sorcs as pawns to be quite useful. you can put grand level spells on the pawns and they can sync those to get them off in combat and actually be useful. a single sorc pawn is really stuck using low level spells if they actually want to be useful in most fights. The fighter was good at attracting attention to itself, freeing up myself and the sorcs to be pure offense. turns out the main difference in spell cast times is between normal and high, not between high and grand, so having two fast casting sorcs syncing up grand spells actually works well. cannot do that with a mage.

as for Death... you need to take advantage of knockdown/stagger.

if you are using an all sorc team, you need to be the one casting a fast spell that has a good chance to cause stagger/knocdown, and gear your augments/gear to max stagger.

then the other 3 can sync up the big damage spells.

I have not tried this, but using emphasis, barbed nails, a high end archistaff, and grand ingle should be about right to be able to stunlock death to prevent running. if not ingle, comestion might work.. though the timing would be harder.

takes about 3 secs to cast grand ingle IIRC, which, if it staggers death into the "knockdown" animation, should be sufficient to do the job if you continuously cast it on him. plus, whatever the other 3 sorcs are casting will likely also have a good chance of contributing to knockdows when they finish casting.

as an assassin, I just used explosive arrows to do the job, and could repeatedly kill him first try when he appears in the bridge area, so long as I kept a constant barrage of explosive arrows to keep him stuck in the knockdown animation.
Last edited by Ichthyic; Apr 24, 2017 @ 8:54pm
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Date Posted: Apr 19, 2017 @ 12:54am
Posts: 24