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because that's not what this is about :)
Thousand Kisses tends to be a better choice when available due to how long the attack lasts.
Hit for hit not clinging more offense is better, but because there isn't damage application 100% of the time "DPS" doesn't matter much in DD:DA Damage is applied in bursts of time, and uptime is always the best choice.
for assassin rings you might consider that some can be equipped only when needed. you can unequip Tempest Harness/Crackdown as soon as you buff it and change it for str/mag ring. you won't lose prolonged effect by doing that. this way your choice gets wider and easier
that is not really true, there is nothing about time. damage is applied for each hit separately and even consecutive hits can end up with different damage if you get moved or hitboxes move out of the way during hacking. damage also varies depending how many hitboxes you hit with that slash. with proper climbing you always hack 2
what you say is valid for Gouge which after start slowly increases speed, Kisses are constant
the only occasion when time would play role is if Thousand would produce less breaks due to the length
Thousand does more damage per hit than Hundred on every class except strider. on strider it breaks default climbing damage bonus making you do a lot less damage
sadly, i didn't include Hundred for assassin here, but it always had 2-3 sec worse result than Thousand on assassin even though they both stopped once making non active time exactly the same. Hundred just stopped sooner and had longer second session
https://youtu.be/VuuHp3Qvi7k
update: sorry, 1-2 second faster in average, not 2-3 as i said. i checked original data i made and since difference was so small i didn't even bother including
what would have higher dps:
given a fixed base strength of say, 500.
what would an assassin do more damage with:
200 strength boost plus 100 kisses
or
100 strength boost plus 1000 kisses.
assume just generic damage, not even applied to specific target area.
basically, I think it's a basic math question, but also one of damage per hit and how well that overcomes resistance.
so I can IMAGINE, that say, if something had damage resistance of a certain amount, a higher strength plus fewer hits would actually produce a better DPS result.
but that's just it... nothing in this game is entirely clear, so was just wondering for those who for some reason actually might have spent time experimenting, which performs better overall.
that's all.
but was still curious about whether someone had done the math.
"you'll find the notice (the difference in feel) from the skill ring more than from the stat ring."
yup. "feels" better is the answer I chose :)
easy answer then and base strength really plays no role in it. just your final number of base+weapon+augments
while underequipped str/mag ring is better as it has fixed boosting amount, while skill rings have percentual (low number * percentage => still low number). as soon as you pass that threshold skill ring is better.
just combine this with your correct assumption of enemy defense in your comment
sadly, i apologize on this. but, you made correct answer when you told what you don't want to hear. once you equip fully upgraded helmbarte or framae, stat boosting rings are already pointless no matter what level or what augments you use. at that point skill rings trump them every time