Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Ichthyic Apr 15, 2017 @ 7:10pm
better ring for assassin: skills or raw offense?
so, what would be the better ring combo for an assassin using magick daggers (chilling razors/heavens/sapfire):

2 rings both boosting 100 strength and magick (total 200 boost to both strength and magick)

or 1 ring boosting 100 strength and magic, plus 1 ring boosting kisses (thousand kisses)


?
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Showing 1-7 of 7 comments
Ichthyic Apr 15, 2017 @ 7:11pm 
... and don't answer with "FRAMAE DUDE!"

because that's not what this is about :)

Chavez145 Apr 24, 2017 @ 12:31am 
Originally posted by Ichthyic:
... and don't answer with "FRAMAE DUDE!"

because that's not what this is about :)
um.. I'm not sure the poster will ever see this because it says banned on it.. but to anyone else with the same question,
Thousand Kisses tends to be a better choice when available due to how long the attack lasts.
Hit for hit not clinging more offense is better, but because there isn't damage application 100% of the time "DPS" doesn't matter much in DD:DA Damage is applied in bursts of time, and uptime is always the best choice.
wh1sper_123 Apr 24, 2017 @ 4:29pm 
to OP

for assassin rings you might consider that some can be equipped only when needed. you can unequip Tempest Harness/Crackdown as soon as you buff it and change it for str/mag ring. you won't lose prolonged effect by doing that. this way your choice gets wider and easier

Originally posted by Lefein:
Thousand Kisses tends to be a better choice when available due to how long the attack lasts.
Hit for hit not clinging more offense is better, but because there isn't damage application 100% of the time "DPS" doesn't matter much in DD:DA Damage is applied in bursts of time, and uptime is always the best choice.

that is not really true, there is nothing about time. damage is applied for each hit separately and even consecutive hits can end up with different damage if you get moved or hitboxes move out of the way during hacking. damage also varies depending how many hitboxes you hit with that slash. with proper climbing you always hack 2

what you say is valid for Gouge which after start slowly increases speed, Kisses are constant

the only occasion when time would play role is if Thousand would produce less breaks due to the length

Thousand does more damage per hit than Hundred on every class except strider. on strider it breaks default climbing damage bonus making you do a lot less damage

sadly, i didn't include Hundred for assassin here, but it always had 2-3 sec worse result than Thousand on assassin even though they both stopped once making non active time exactly the same. Hundred just stopped sooner and had longer second session

https://youtu.be/VuuHp3Qvi7k

update: sorry, 1-2 second faster in average, not 2-3 as i said. i checked original data i made and since difference was so small i didn't even bother including
Last edited by wh1sper_123; Apr 24, 2017 @ 4:37pm
Ichthyic Apr 24, 2017 @ 7:44pm 
yeah, this was not meant to be complicated, just a direct comparison:

what would have higher dps:

given a fixed base strength of say, 500.

what would an assassin do more damage with:

200 strength boost plus 100 kisses

or

100 strength boost plus 1000 kisses.

assume just generic damage, not even applied to specific target area.

basically, I think it's a basic math question, but also one of damage per hit and how well that overcomes resistance.

so I can IMAGINE, that say, if something had damage resistance of a certain amount, a higher strength plus fewer hits would actually produce a better DPS result.

but that's just it... nothing in this game is entirely clear, so was just wondering for those who for some reason actually might have spent time experimenting, which performs better overall.

that's all.

Ichthyic Apr 24, 2017 @ 8:05pm 
since I posted the OP, I actually decided on using the skills ring simply because it complete the swings faster, and uses less stamina.

but was still curious about whether someone had done the math.

"you'll find the notice (the difference in feel) from the skill ring more than from the stat ring."

yup. "feels" better is the answer I chose :)
Last edited by Ichthyic; Apr 24, 2017 @ 8:05pm
wh1sper_123 Apr 25, 2017 @ 7:28am 
Originally posted by Ichthyic:
yeah, this was not meant to be complicated, just a direct comparison:

what would have higher dps:

given a fixed base strength of say, 500.

what would an assassin do more damage with:

200 strength boost plus 100 kisses

or

100 strength boost plus 1000 kisses.

assume just generic damage, not even applied to specific target area.

basically, I think it's a basic math question, but also one of damage per hit and how well that overcomes resistance.

so I can IMAGINE, that say, if something had damage resistance of a certain amount, a higher strength plus fewer hits would actually produce a better DPS result.

but that's just it... nothing in this game is entirely clear, so was just wondering for those who for some reason actually might have spent time experimenting, which performs better overall.

that's all.

easy answer then and base strength really plays no role in it. just your final number of base+weapon+augments

while underequipped str/mag ring is better as it has fixed boosting amount, while skill rings have percentual (low number * percentage => still low number). as soon as you pass that threshold skill ring is better.

just combine this with your correct assumption of enemy defense in your comment

sadly, i apologize on this. but, you made correct answer when you told what you don't want to hear. once you equip fully upgraded helmbarte or framae, stat boosting rings are already pointless no matter what level or what augments you use. at that point skill rings trump them every time
Last edited by wh1sper_123; Apr 25, 2017 @ 7:34am
Ichthyic Apr 26, 2017 @ 4:05am 
thx all.
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Date Posted: Apr 15, 2017 @ 7:10pm
Posts: 7