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However, Oxen have no specific resistances or weaknesses. No clue what's going on there.
ogre will fall with 4 arrows
elder ogre with 5
garm with 10
cyclops with 10-30 depending which part you hit
gorecyclops with 5-10
gore/chimera with 10 into lions head
the way it is applied is pretty much straight forward. each arrow that hits stays in effect for certain time after hit and then it is nullified. if you shot 5 single arrows they get out of effect 1 by one in same intervals as they were shot, while if you hit 5fold, all 5 stop their effect at the same time
you can boost the effect with morbidity which reduces needed specialty arrows by 30% or so
if you plan on using specialty arrows, corkscrew/ranger is your best bet as this attack not only uses 1 arrow only, effect is stronger per hit. 10 hits in single corkscrew are far more effective than 10 arrows with 5/10fold. to petrify garm with 5/10fold you need around 45 arrows or 2 with corkscrew (or 30 arrows and only 1 with morbidity). same thing with rusted longbow. if you use morbidity, 3 star rusted longbow already has 1 shot 100% effect. with other attacks upgrading that bow would show improvements, corkscrew is at max at 3 stars already
fracture does not debilitate.
1 arrow only for slow attack which has to miss in order to get as much damage as possible so you get manual trigger and splinter explosions don't carry the debilitation effects. if that arrow hits enemy, only auto double voley is triggered and this reduces damage to <1/2
hailstorm is extremely useful with rusted bow on the other hand uses too many arrows (20) to be useful with specialty arrows unless target is really big as arrow usage gets too high. hailstorm in this respect loses effectivity compared to cloudburst.
Great info there! Thanks muchly. Just started this game this week, and it gets a bit confusing at times.
pretty much gonna stick with blast arrows for regular mobs, and try out these suggestions for things like Chimera/cyclops/etc.
thanks again.
pretty much as you say. don't bother on small enemies and more or less only petrifying and sleeper arrows are of any use.
only specialty arrow that is usable is blinder if you play as strider with master thief as not everything can be put to sleep. for any other vocation they just don't work well
and one thing i forgot to mention about sleeper arrows. for short time when enemy is put to sleep damage you do is preemption multiplied. few examples
- shot garm with 10 and climb his head. he will die pretty much in seconds of hitting depending how well you're hitting his snout. same bonus is on other enemies as well
- shot ogre with corkscrew to do insane damage. after 2 strikes he already falls down and all next hits (8) in same corkscrew do just insane damage
also, not all enemies act the same way. chimera and some other are put to sleep for specific time, where some other enemies are not. gorecyclops or garm will start waking up on first hits which makes sleeper arrows really good crowd control with put to sleep and ignore tactic. this plays especially well in lure fight with 5 garms as you can just down them all and focus on them one by one with complete safety
and i forgot one thing about petrifying arrows. saurians are really weak to it which can make enemies like saurian sages in BBI at lower level complete walk in the park
will have to bookmark this for future reference.
blast arrows on regular mobs is a perfect way to if not outright kill them, totally disrupt their attacks for about 10 seconds, as well as set them on fire. also great for any beastie that flies (does extra damage as well, I'd guess about 30-50% more damage than a standard arrow).
putting ogres to sleep has come in use many times.
avoided using petrification arrows too much, as it destroys loot as well as the monster. great when you no longer need the items the monsters drop though.
this works fine with assassin, did not need morbidity since using the arrow-flurry attack anyway.
oh, also? blast arrows work great on dragons. 3-4 flurry blast arrows to general-chest area (don't need to aim strictly for heart) will usually take down a drake without them ever being able to act.
at least in BBI pertrification arrows don't destroy loot. didn't use them in gransys
problem with blast arrows is that they are too heavy to carry. with assassin dragons can be knocked down with band or lyncean in one shot provided you have enough knockback