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Fordítási probléma jelentése
One of the many ENBs might be good too, but again, that's a matter of personal preference.
No, there is no six skills for Warriors mod. There will never be a six skills for Warriors mod. Stop asking, stop dreaming, start crying.
Even levelling 1-200 as a mage, you will still have high enough stats that between equpment and augments to break the 1500 barrier with physical attacks, aside from daggers and bows, although even they can break that barrier if you stack decent rings and augments. You have to go completely out of your way to make your character's stats truly gimped.
The mods you are referring to, both mess with the stamina and health gains, which didn't need changed in the least.
The classes of Magick knight and Mystic archer are SUPPOSED to not be as offensively good as the pure classes. They are a trade off in the name of hybridizing between magic and physical, and both of them have slight bias, with Magick knight being defensively biased, and Magick archer being slightly magically biased, thanks to the nature of it's signature weapon, and most of it's skills.
Even with lower offensive stats, they can still clean house with proper application of their class skills, at around the same rate as their counterpart classes.
The only class in the game that is actually broken is the Assassin, and that is down to it's available skills, not it's stat growths. Remove kisses, gouge, and invisibility, and the class is reasonably balanced. Modify masterfull kill to require actual timing and remove the near complete invinvibility of it (as in, make it functionally Clairvoyance but for daggers, where it can be interrupted by subsequent attacks after the first one that is countered, and doesn't instantly teleport you to a different location) and the assassin is brought completely in line with the rest of the classes.
Holy focused bolt also could use a full swing from the nerf bat, reduce the damage signifigantly on it, as it has way higher damage output, even disregarding element weakness than the other forms of focus bolt. Not to mention greater utility thanks to the speed, accuracy, and ability to go through walls that the HFB has.
EDIT: I looked it up and technically MA gets 12 points per level. Point remains, though.
http://www.nexusmods.com/dragonsdogma/mods/40/?
https://www.reddit.com/r/DragonsDogmods/comments/411awg/trainermain_charactermain_pawn_ingame_editor/?sort=new
The Japanese Voice acting, if you don't like the memes and well, i can't think of much anything else. None of those re mandatory.
With that the game is about 100 times more enjoyable. Its also not to much game breaking because normally if you clear a dungeon you hardly get about 70kg off loot which you can distribute on your pawns and the sprint stamina could be avoided by just eating mushrooms and because of ur dragon farming you can easily buy 999 packs of mushrooms.
savegame mod (though actually you can just alt-tab and copy your savegame to a different folder, which accomplishes essentially the same thing).
low glow lights and weapon effects (too bad he never finished with the anodyne buff visuals, but it's still very good, especially if you play at night a lot).
I also use a mod that extends the duration of enchantment efects based on the level of the enchant, up to five minutes at grand. very useful, as your casters no longer spend half their time trying to re-buff you. that same author made a companion mod that changes how frigor works... so it creates a long-lasting ice pedestal you can actually climb on to use as a tactical platform to shoot from, or to get to that ledge you just can't quite reach. Also modded necromancy duration so it lasts about 3x as longm again useful since vanilla it takes almost as long to cast that spell, as it lasts!
I tried some enb visual mods, and some of the sweet fx mods... but evidently things have changed enough in the game since those were first released they don't work well any more.
the sweetfx one made it look like I was in a yellow haze.
there are a handful of decent model change mods for armor and weapons, but nothing that particularly struck my fancy.
learning how to mod items inside of savegames was handy though. no more grinding endless cursed gear jsut for that one combo ring I want... now, when I find one, I just mod it to have the skill boosts I wanted on it. (ooooh, nachocheesehead gonna toss a fit about that I'll bet).
100% agree. there is simply too much junk to haul around for the tiny weight limits you get by default.
what's more, there IS also an item limit built in, so you still can't carry everything in the game in your backpack. eventually, your bag "fills up" and you will not be able to buy things or enhance items at the shop (though you can still pick things up off the ground or out of chets, etc), even though your weight still reads as "very light". that's when you know you finally need to go offload a bunch of non useful items into your stash.
you know where a good place to discuss mods you hate would be?
the mods forum over on Nexus. I bet the authors would just LOVE to hear your endless inane whinging.
run along now. that's a good lad.
go look. there are several mods under the sound category that change the intro music, so there probably is one that does just that.