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Microsoft.
The framerate dips you're getting have nothing to do with Windows 10, instead it's a limitation on the way the size of the Steam client's friends list affects the performance of a few games, this being one of them. Vaan, you have 975 friends. Turn your Steam connectivity to Offline while you're playing DD:DA, and I'm pretty sure your framerate issues will vanish.
There are two online/offline settings relevant to this game. One is Steam connectivity, one is the online/offline connectivity for the game itself, which is accessed in the Options prompts. They operate independently; the game's connectivity setting determines which of the two pawn databases accessed in the Rift and one of the two variants on two late-game bosses the player encounters. The game's internal connectivity status has no bearing on frame rate problems.
As I said, it's the Steam client's interaction with the game that's the problem, not Windows 7 or 10.
Initially got the 'black screen at startup' problem, but updating my Nvidia drivers fixed that. Other than that, no problems - no framerate issues and keyboard/mouse works well for me (I love the fact that you can effectively map 6 skills to 3 mouse buttons).
Overall I'd say this is one of the best console to PC ports I've played (worst is probably the original Dark Souls).
That said, Windows 10 here, playing on a Fx-6300 + gtx950, most settings on high, steady 60 fps in pretty much every situation.
Really gotta give props to QLOC, who did the porting, IIRC. They did an amazing job. There's even fov options! That is super rare for a console port to have as an option, although some can do it via dev console.
The problems lay in the game itself, the save system is terrible, the pawns won't listen to you half the time and stamina system doesn't work in an open world enviroments.
The save system works just fine, and wouldn't be objectively improved by adding quick saves or making it like dark souls. The pawns listen just fine, it's just that you can't give super detailed directions, and the stamina system works just fine. Just don't be stupid and expect to sprint across the world without carrying stamina restoritives.
FFS, If you want Dark souls(open world with stamina), Skyrim (which is also open world with a stamina system), or the Witcher, go play those, rather than complaining on the board for this game.
Uh, Skyrim has a staminia bar, but you will simply slow down rather than stop dead. More to the point, you have a horse and it recharges much faster.
The stamina works in Darksouls because it's tight and linear, it's used for combat, not running about huge open maps.
So yea, that's broken and doesn't work. Unless you're really, really going to attempt to justify constantly stopping dead in your tracks every 20 seconds, which you probably will.
Another problem is pawns, they will automatically run and pat you in the back, even in combat because of stamina running out. It's bizzare and immersion breaking.
The save system is terrible. Having to reset quests, items, redo all your items and skills over and over, or run 2 miles just to get 1 hit killed, or force to restart because of a suicidal pawn is nonsense, it's just plain bad design. The game would benifit from fixing these, Darksouls bonfire system is pretty clearly superior.