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if there is one thing perfect, it is exactly this. rolling is only available for some classes while others have their own ways of class specific dodge
warrior with roll would be just... strange. Exodus at least really looks and works so it makes sense doing that action with giant hammer. although, warrior does have a roll when using Controlled Fall
None of the systems it was implementing (especially pawns) was explained that well. I also really hate games with terrible UI and Japan seems to be king in keeping the old 90's feeling systems.
Youtubed some guides after a dry gaming spell and I been playing this non stop for the last month and a half. Once it clicked the game really shined through.
I'm going to be sad to say goodbye to it after my current second playthrough and grabbing the remaining achievements.
Quests are MMO tier
Story before you kill the Dragon
Paused healing
Stupid damage calculation
Wakestones trivvalize death
Subjective reasons:
Pawn system
And last time I checked it had 8+ score on Metacritic and was fastest Capcom's selling PC game when it got released, so "much hate is exaggeration.
Rarely do I find a new game that tickles my fancy anymore. I think Dragon's Dogma is fantastic, and it's one of the games I'd like be playing far into the future.
Definitely my most major gripes. The UI is atrocious indeed, along with the save system. Failing a quest because I did a really early story mission first was a big downer too.
But so far I like it as a game okay and I'm on the train to adequate gameplay addiction @ 15 hours in. It has some Risen-like elements that I appreciate, like tough enemies in places that are close to your starting area. I like the world too. And while the money flows easily and often, at least it's so far a game that makes me commit to hard economy choices, which I like. (in e.g. Skyrim I had an early bankroll that was absurd and nothing worthwhile to spend it on).
I'm sort of on the fence about the combat mechanics. I'm playing with K&M as a strider and it feels like the special attacks and the differentiation between bow mode and melee is all a little messed up and clunky. But it's also pretty fluid overall and fun.
Other gripes: It suffers from poor characterisation and personality. A lot of the characters you meet are really wooden, and not just the pawns. Auto-leveling and the somewhat anemic customisation leave me a bit cold too.
The save system is absolutely fine, and the restriction to one save slot is a technical limitation related to the pawn system.
The failing quest thing, I can agree with, except that it warns you every time except for the cart escort quest.
The combat mechanics are perfectly fine with a controller, which is what this genre of game works best with. You are doing the functional equivalent of complaining about the keyboard controls in a flight sim.
For the characterisation, it's much, much improved by remembering that the world DOESN'T REVOLVE AROUND THE PC. Also, character related sidequests and interacting with them every now and then outside of quests shows deeper characterization.
Auto-levelling isn't a problem in this game since it's easy to control and stats ultimately are not as important as gear.
Also, you are implying the character customization in this game is bad? Have you actually spent any time with the character creator? It's one of the better ones out there.
Of course what I think of the UI is subjective. Most of what I wrote was. Most of what you wrote was.
Maybe this will make it easier:
The save system is ****in my very subjective opinion**** not absolutely fine. Multiple saves are ****in my subjective opinion**** always better. It looks like there's a mod to address this, fortunately (and I say "fortunately" here as part of ****my subjective opinion****).
The failing quest thing you can agree with. Okay, at least you're not telling me I'm wrong about something. I don't remember any warning though. I'm tempted to try again and see just what the warning was.
K&M vs controller: Not even getting into this tired kiddie stuff, but pushing the flight sim with keyboard bit as a "functional equivalent"? No. I said it felt a little weird and clunky but that the combat was nevertheless fluid and fun. It's not unplayable and I would definitely enjoy it less with a controller.
Your characterisation argument: What I wrote has nothing to do with the PC. I'm not even sure what you're talking about there. At least part of wooden characters is about what I consider bad acting, dead-looking facial expressions, and thin writing, ****in my subjective opinion****. In any case, I'll reserve final judgment until I've played through the whole thing about character depth; maybe I'll ultimately agree on that, but so far no.
Auto-leveling isn't a problem since it's easy to control and because items: Sorry, but ***in my subjective opinion**** I disagree. I prefer ****in my subjective opinion**** a more sophisticated leveling system *and* items, not one trumping the other. To throw the game a bone, there is a lot of the same stuff as leveling customisation outside of the moment of leveling - i.e. choosing a new vocation and new combat moves and enhancements in a city.
Re: Character customisation. I wasn't speaking on a level as superficial as the character creator, but more related to the leveling bit. I'm not talking about wider cheekbones and hair styles here. I'm talking about a more sophisticated and more customisable attribute system and other classic P&P RPG character creation elements.