Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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BattleBard Jun 5, 2017 @ 5:29am
Enchanted weapons not damaging ghosts
Is this a bug?
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Showing 1-9 of 9 comments
5t4rkill3r Jun 5, 2017 @ 5:45am 
i think u need magic attacks bc physical dont work
Drakelstorm Jun 5, 2017 @ 5:48am 
Enchanted weapons will not damage Phantasms and the like they will also not damage Living Armor once the armor is broken off you need actual magic.

Or in the case of phantasms they need to be attached to a person if you don't have magic.
Last edited by Drakelstorm; Jun 5, 2017 @ 5:49am
Sugoi Jun 5, 2017 @ 7:03am 
Technically it's possible to kill most of the Phantasms with entirely physical attacks, but the damage reduction is so high that you'd need really absurdly high attack stat to overcome it.

Realistically, you're going to need a spell attack.
BattleBard Jun 5, 2017 @ 7:46am 
So just grab a sorceror for this bit?
Shard of Manus Jun 5, 2017 @ 7:56am 
Originally posted by TheHooo:
So just grab a sorceror for this bit?
Or have a backup weapon that deals inherent magic damage.
wh1sper_123 Jun 5, 2017 @ 9:38am 
holy works best against all phantom based monsters. ice comes second while fire is really heavily capped and there is a matter when you hit him. phantom based forms vary their damage reduction based on which state they are in (never bothered to test lightning as daggers suck)

sample case wraith<->strider
1 brain splitter with heaven's keys or holy enchanted even under high defense.
2-3 brain splitters with chilling razors or ice enchanted. even under boosted defense ice still does certain amount of damage
5-15 brain splitters with fire. during boosted defense you do 0 even with max upgraded daggers... you just pass through him

as someone said here, you can kill phantoms with physical. easiest way is bow band or longbow dire arrow before it sees you. preemption damage added to already boosted skill damage can one shot them very early in the level up. but, don't expect that with wraiths in BBI

Originally posted by Drakelstorm:
Enchanted weapons will not damage Phantasms and the like they will also not damage Living Armor once the armor is broken off you need actual magic.

Or in the case of phantasms they need to be attached to a person if you don't have magic.

not really true, but you have to upgrade it to pass his defense. living armor can be easily slain with enchated daggers/sword... and it doesn't boost multi stage defense like phantasms. you can use any element except dark. he is heavily resistant to dark

watch this, i really took my time in second fight to compare worst and best weapon damage against both living armor forms

comparison between broadsword vs. cursed bite for physical form and eden's warden vs. cursed light on second form
https://www.youtube.com/watch?v=rLY6huQWxnY&list=PLrZgsrY1mV1nwOKMRkJMQo7rCeYdzvFKp&index=12

and then you have item approach (here i show it for 1st form with sorcerer)
https://www.youtube.com/watch?v=yDDAHGpKDOc&index=11&list=PLrZgsrY1mV1ln3HkqvUSElHBXeszq4FCN

and here for second part with warrior (as well as resistance to dark)
https://www.youtube.com/watch?v=NkkjLDezQCw&list=PLrZgsrY1mV1k3CEsAFCxy4N8ear5KzSIn&index=12
Last edited by wh1sper_123; Jun 5, 2017 @ 9:48am
Drakelstorm Jun 5, 2017 @ 10:14am 
When I say enchanted I mean thru a mages buff not a weapon that natively has magic damage. Weapons with inherent magic damage I call magic weapons.

I'm almost positive that the TC means the same thing. So my statement stands.

If buffed by a mage you can do damage to them but it's so minimal that it's not even worth fighting them.

Originally posted by DD:DA wiki:
"Launches a bolt of magick that enchants an ally's weapon with Fire."
Last edited by Drakelstorm; Jun 5, 2017 @ 10:23am
wh1sper_123 Jun 5, 2017 @ 12:04pm 
Originally posted by Drakelstorm:
When I say enchanted I mean thru a mages buff not a weapon that natively has magic damage. Weapons with inherent magic damage I call magic weapons.

I'm almost positive that the TC means the same thing. So my statement stands.

If buffed by a mage you can do damage to them but it's so minimal that it's not even worth fighting them.

Originally posted by DD:DA wiki:
"Launches a bolt of magick that enchants an ally's weapon with Fire."

enchantment is not static number. it is your base magic with augments and then some. in lots of cases it is stronger than naturally enchanted weapon no matter how much upgraded and in case of already enchated weapon its magic goes up for that bonus

but, as i said element is important here. fire as in your quote is practically completely capped on phantasms, where you kill them with mage holy enchanted rusted bow in one 5fold even at low levels you won't make even dent on them with same bow that is fire enchanted in the time you deplete stamina 3 times at level 200 if you shoot them while defense is up
Last edited by wh1sper_123; Jun 5, 2017 @ 12:11pm
Drakelstorm Jun 5, 2017 @ 2:42pm 
Originally posted by wh1sper_123:
Originally posted by Drakelstorm:
When I say enchanted I mean thru a mages buff not a weapon that natively has magic damage. Weapons with inherent magic damage I call magic weapons.

I'm almost positive that the TC means the same thing. So my statement stands.

If buffed by a mage you can do damage to them but it's so minimal that it's not even worth fighting them.

enchantment is not static number. it is your base magic with augments and then some. in lots of cases it is stronger than naturally enchanted weapon no matter how much upgraded and in case of already enchated weapon its magic goes up for that bonus

but, as i said element is important here. fire as in your quote is practically completely capped on phantasms, where you kill them with mage holy enchanted rusted bow in one 5fold even at low levels you won't make even dent on them with same bow that is fire enchanted in the time you deplete stamina 3 times at level 200 if you shoot them while defense is up

Wait is that true? cuz...

"For both physical and magickal weapons, a temporary enchantment will add a static amount of magick damage. . This boost affects Core Skills (like Magick Bolt, or Empale) and physical weapon based Skills but does not seem affect spells (or Skills) innately enchanted with an element, e.g., Levin, Stone Forest, Backfire, or Toss and Trigger's explosion."

static meaning not changing.
Last edited by Drakelstorm; Jun 5, 2017 @ 2:51pm
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Date Posted: Jun 5, 2017 @ 5:29am
Posts: 9