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In the cross section view this would result in going from «H» shape to more like «A» or Diamond shape for added stability against sideway forces.
Most famous example is probaly the forth Bridge (top down view at bottom):
https://en.wikipedia.org/wiki/Forth_Bridge#/media/File:Forth_Bridge_(1890)_Fig._4,_Page_5.png
Don't know if your physics model is 2d or 3d, but if it's 3d anyway this should be not a total game changer in terms of complexity.
Pontifex 2/Bridge Construction Set, pretty much the gold standard when it comes to bridge builder games:
http://www.pontifex2.com/pontifex2/pfx2manual/advanced.html
http://www.pontifex2.com/pontifex2/pfx2manual/images/advanced05.jpg
allowing for super budget optimized single beam constructions like this one: https://youtu.be/RtFwL7PUawU
thanks for the suggestion.
While this would be an awesome addition to the game, it's not possible in our case as the simulation is actually 2D, with a few tricks to allow for ships to collide on the depth axis.
We did experiment with multi-lane bridges and the ability to do what you linked, but because the simulation is 2D it wouldn't correctly calculate diagonal forces on the depth axis, resulting in "odd" behavior that detracted from the experience.
BCS (aka Pontifex 2) is indeed the golden standard when it comes to accurate bridge-building simulators, and is my personal favorite game of all time.
I decided to do my own personal take on the genre, and ended up with a hybrid of bridge-builder mixed with physics playground.
I hope you enjoy the game nonetheless, and please let us know if you have any more suggestions.