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At present I find it useful for the SAR and the MGA/TT4; however for the rifles I think that the extra utility of the other underbarrel options would be better; the SAR/MGA/TT4 all have either about double (SAR) or 6-10x the capacity (TT4/MGA) of the rifles.
I tried using the Rocket Launcher, but didn't have much luck... OTOH, it was probably because I tried using it on Irega, which doesn't seem to suit the attachment very well.
Grav Stabilizer: Situational; some guns will benefit a lot from it, others will be better off with a different choice. I predict that when the ADS/hipfire recoil gets fixed (a bug is currently causing the two values to be swapped), this will have more utility.
Shield Projector: Situational, but Useful; I think that this one will be map/mode dependent. On maps or at points where you're funneled in tight quarters (like, say, boarding assaults), or in particular completing the A1/A2 door hacks on Fortress, it's amazing. On more open maps, it's probably of less utility, due to enemies potentially outmaneuvering the shield itself. Probably the best "all-rounder" choice, TBH.
Flamethrower: Underpowered; at a guess, this is intended to fulfill the 'underbarrel shotgun' niche that other shooters have. The problem is that it sucks at doing that job. Maybe a damage and/or range buff?
Rocket Launcher: Situational, but Useful; more-or-less, it's the same story as the Shield Projector. It's basically down to the fact that the Rocket Launcher's greatest utility seems to be light-AV duty. On some maps- Errah Territories, both flavors of Irega, and the space maps- this is of little-to-zero use. On the other ground maps- Errah, Fortress, and Yin Tao Shan- the open terrain and preponderance of vehicles make it very useful, and an economical AV choice.
One thing I personally am interested in seeing is how the UB Rocket Launcher compares to the MNL, the Avex EVR's heavy auto mode, and the MGs with the AV rounds (when the MGA's ammo is bugfixed to work properly).
Also, I find it a tad annoying that the EVR can't take underbarrel attachments like the DK31 can.
UB RL: Where has this thing been all my life? If I didn't prefer women, I would go for unbarrel rocket launchers. But hey, a woman has an easier time holding conversation (and is easier on the eyes!). In any case, the only thing I dislike is just how limited the ammo supply is. That said, I can definitely see myself running this on my AV loadout with either the Kaller MLI or the Falken RID, faction depending.
Something else I'm considering is combining it with the AIA Avex EVR rifle; combined with the EVR's heavy auto mode, you have a pretty chill anti-light vehicle loadout.
Shield Projector: so far I haven't found a good place to use it; also, @OP, as I was playing against you and you were using it, you seemed to be able to fire while it was active. Intended feature, bug, random weirdness?
If it is indeed possible for it to be active and the player can use their weapon... then that's incredibly powerful, and I think it might actually be a little too good and need to be changed so that it isn't possible; otherwise I fear it may become used by everybody, a requirement to remain competitive.
This being said, I really want to figure out the Shield Projector, because it seems like it would be a great complement to my aggressive super-tank-dude playstyle.
Also, RE: the Grav Clamp and the Flamer... I'm still of the opinion that the Grav Clamp has its uses for certain weapons, while the Flamer needs to be brought up to par; I can currently make convincing arguments as to the value of every underbarrel attachment except the Flamer.
Sadly, however, the AIA's EVR plasma rifle cannot accept underbarrel attachments, which is a big let-down to an otherwise fantastic weapon.
That said, I do recall that energy weapons tend to tear up shields very quickly. The DK31 (which, irksomely, can accept underbarrel attachments) and the EVR are both energy weapons, so they might very well be soft counters to the shield projector.
With that considered, I do wonder how the UB RL and the dedicated AV weapons would fare against the shield projector.
Late Edit: the plasma cannon on the back of a Silverback buggy managed to drop the shield in 2-3 hits; I'd say that the EVR and the DK31 might actually be good counters (though require quite a few more shots than a vehicle-mounted weapon).
As for the MGL, any grenade that hits that large shield does full damage to the operator. So it gives plenty of leeway for an aspiring grenadier to paint with body parts.