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Visual appeal is key when attempting to break down the genre barriers. It’s easier to dive into unfamiliar mechanics when you fall in love with the visuals or feel a connection to the story, right? Beyond attracting die-hard fans of deckbuilding and turn-based combat, which are our top audience, we want AlcheMice to be a starting point for those who might not yet be familiar with these genres.
See you next time, 

In AlcheMice, you’ll join Tycoh on a three-day, three-night journey across the dangerous streets of Gran-Adah. The time loop will restart at dawn of the fourth day due to Gusparda's curse, but all the resources you keep from your previous run (cards, ingredients, recipes) will stay with you. That's how progression works in the game!



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