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that said if you were talking about the lander part of the game, and gas giants, yes, those are almost always high risk high reward scenarios, and in the other cases high risk no reward situations.... i basically never land on those. i get some metal or artifacts or quest rewards, and then sell those to buy a refuel.
for me, the core gameplay are the decisions you make, the question how to survive.
disclaimer: the link is me being tired after hours of work and like 2 and a half hour of streaming, so it is one sided and dumbed down http://www.twitch.tv/wrzlprnft/v/309334360?sr=a&t=0s
yes, you can explore aimlessly. yes, the game wil punish you for that. it's all about the decisions. at the beginning, it's “how to survive?“ and once you know the answers, it changes to “how much do i want to survive?“. it goes from “explore as much as you need“ to “explore as much as you want“.
Piloting the main main ship I attempted to orbit a small planet next to a gas giant; at the speed and force the gas giant sucked me into it with no escape it would've been pulling the small planet towards it as well.
The gravity is like hopping off your bed onto the floor and getting sucked through the earth exiting in China.
The other bit that's killing the immersion is that every alien wants to talk to me and my crew will stop their ship to chat a hailing alien even when the entire crew is suffocating to death after losing life systems to a gas giant crash.
if you remove the decisions and consequences by lowering the difficulty or adding save at will, it, as said in the video above, becomes a -for me- repetitive and boring grinder.
i don't know if you ever reached the last sector, but it's basically only wastelands with black holes and pulsars. but, in the following image, a really good player, better than i am, explored the sh#t out if it.https://cdn.discordapp.com/attachments/319250354506170369/340794082194489347/20170727223103_1.jpg
if you know how to survive, you can start to explore. if you want to play a bit more of a resource grinder, you ca do that, once you know how to play it
The concept is great but the difficulty balance is a bit silly
On the PS2 is a game by Square called Unlimited SaGa
One of the reviews suggested that the developer was trying to be too hardcore with the games difficulty and lack of instruction
I have seen this mistake made many times by young developers who haven't moved on further past Bernoulli’s Principle of Flight where in major resistance necessitates lift
The one thing that the reviewer was wrong about, in the case of Unlimited SaGa was the game was designed to entertain those types of people who enjoyed discovering the mechanics of things for themselves and reading big game manuals more so than actually playing the game.
Underneath Unlimited's seemingly unusual and unfair combat system was a very unique and sophisticated gameplay element still not repeated in today's games.
With LJH however the game's fault is readily apparent and no matter of conjecture or research will help players compensate it.
You can download a trainer from cheat happens but that is the only one I know off.
Another one is the edit the main data file and edit the ships properties. I have done this and gave one ship all top specs. I also upgraded one of the landers to be fast, strong with large cargo bays.
http://www.filedropper.com/tljh
Thanks, man