Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also made a change to my approach - I was trying to establish production lines, so using Tinkers to make planks and Wood choppers to make firewood but this was not working, so I just set the 40 wood choppers with a priority of 1200 planks, second priority of 600 firewood and everything else ranked third. This sorted it and meant I could reallocate 22 tinkers to other roles. :-)
Maybe even more, the smelters are spread over multiple outposts.
I have discovered that its usually easier to just recruiting more people and pumping ammo and food production til you are making a considerable excess of both, then balance them properly, then start using the extra people for other less important industries, and just keep an eye on your food and ammo and only expand those industries when you are beginning to run on a deficit again.