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https://steamcommunity.com/sharedfiles/filedetails/?id=2948554792
I think it may just be that the trap fixers have a significantly shorter refill range than I anticipated.
This happens in your worlds as well, if the trap fixer is close enough?
Thanks for helping us figure out this issue!
I highlighted 2 of my trap fixers and a projectile trap.
During testing i managed to permanently softlock one trap fixer and he no longer moves at all.
If it's still not fixed I'd appreciate it if you can send your world with the problem to us in a zip format (discord DM's, upload somewhere and link here, email to contact @ colonysurvival.nl)