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I'd never want zombies to be able to break down normal blocks, but doors/gates.. Yes ofcourse.
I often put small stairs outside my walls, with a little gap to my wall that I can jump but monsters can't :)
The maze gives tower defense vibes but also results in strange layouts.
If zombies were able to attack blocks but prioritize paths of less resistance (e.g., doors compared to walls) this would give raise to colonies in medieval style.
I would also like to see them jumping in the same way a player does (it is also a bit cheesy to have a 1 block moat with everything in the open).
If there were spitters (damage to colonists but not to structures), you would also need walls to protect colonists.
So something in the line of 7 days to die, but simpler and not that convoluted.
What 7 days to die did right was that you'll always be in danger. What they did wrong.. Well, at least what i think:
It really sucks when you build a heavy fortification and they dig under all the defenses and right out of the ground.
I could accept zombies beating down logs (In a looong time), but solid rock? I hate that.
As for special infected like spitters etc, not a big fan either. I recognize that games in general need an escalating threat. But personally, i think when talking about zombies.. It should just be larger masses.
That is why I suggested a simplified approach. In 7 days zombies have a masters degree in building techniques and materials, they beeline to your weakest point.
I want medieval defenses and a reason for having them as wells as walls, not just a 1 block wide and 2 deep trench.
Thank you for your reply - and a bit of explanation as to why it is the way it is (kind of). I've been giving it more thought, and I still don't understand the whole "threat" thing or how it works. But it seems to me that a gate that's made of wood (maybe later Science would allow iron gates) could be beaten down - after awhile - much easier than a stone wall.
My colony is currently completely surrounded by stone walls, and dry moats. I have no open doorways to the outside. So what's the difference if a couple places that are now stone blocks are a Gate that I can open easily to get in and out? Either way, my colony is still completely enclosed - but... I have a higher "player quality of life".
I don't want to build a bunch of mazes all over the place that I would just have to remove when I enlarge my colony size. I don't want mazes at all. I also don't want to have just "random" stairways to nowhere around the outside of my colony walls.
Just to be clear - I'm not looking for "colonist-gates". I just want gates that **I** can use to go in and out, rather than having to jump all over the place to get over my wall when I want to go explore. Just a simple gate that I can open, go in/out, and close behind me (if I remember to).
-Basic door (1 wide, 200 health, 10 threat): Made out of planks, delays the inevitable
-Solid wood door (1 wide, 300 health, 14 threat): Made out of logs and bronze, a larger obstacle that will buy you some time
-Reinforced door (3 wide, 1000 health, 35 threat: Made our of logs and iron: Stronger, but with more surface area to cover
-Portculis (3 wide (1500 health, 45 threat): Strongest, made uniquely out of iron
To make it more interesting, you could probably create a block exclusion zone, so the surface of the bigger doors can't be reduces.
In tandem, I'd also add collision for monsters, alongside targeting priority configs (so you can use slingers to prioritise smaller enemies and so on) maybe so kind of super buff enemy that is far slower, but tankier and made to bust through doors.
And if you feel like it, collision less doors for aesthetical purposes
This sounds more like tower defense than a colony survival game. I've been watching this game's progress for a long while now, and honestly this is the last hurdle for me.
I remain interested and will continue to observe your process.