Colony Survival

Colony Survival

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Gates and Doors?
Gotta say, my daughter and I are loving this game! The biggest issue I have is there are no doors or gates for your colony walls - or anything else, for that matter. Do they come along later in the science tree? I've looked as much as I can and don't see them anywhere. I love to go exploring, but it's a real PITA to have to break my wall and rebuild it every time I want to travel outside my Colony walls.

If they aren't already in.... please please add them!
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Showing 1-10 of 10 comments
Invictus Jan 8, 2023 @ 11:13pm 
+1, it would also facilitate having farms out of the colony. Zombies should be able to destroy doors/gates, but it would not be the path of less resistance compared to the open maze.
CptVodka Jan 9, 2023 @ 12:38am 
+1. Gates, portcullis, drawbridges.. All of that good stuff.
I'd never want zombies to be able to break down normal blocks, but doors/gates.. Yes ofcourse.
Pipliznl  [developer] Jan 9, 2023 @ 1:39am 
It's a feature we're considering, but we also like the balance the current situation gives to 'mazes'. Building a large, complex maze is highly effective against monsters, but it also makes it hard for colonists to leave and enter the colony. That seems like a fair trade-off, and separate 'colonist-gates' would remove that....

Originally posted by SaberToothDeathMouse:
but it's a real PITA to have to break my wall and rebuild it every time I want to travel outside my Colony walls
I often put small stairs outside my walls, with a little gap to my wall that I can jump but monsters can't :)
Invictus Jan 9, 2023 @ 5:28am 
Originally posted by Pipliznl:
It's a feature we're considering, but we also like the balance the current situation gives to 'mazes'. Building a large, complex maze is highly effective against monsters, but it also makes it hard for colonists to leave and enter the colony. That seems like a fair trade-off, and separate 'colonist-gates' would remove that....

Originally posted by SaberToothDeathMouse:
but it's a real PITA to have to break my wall and rebuild it every time I want to travel outside my Colony walls
I often put small stairs outside my walls, with a little gap to my wall that I can jump but monsters can't :)

The maze gives tower defense vibes but also results in strange layouts.

If zombies were able to attack blocks but prioritize paths of less resistance (e.g., doors compared to walls) this would give raise to colonies in medieval style.

I would also like to see them jumping in the same way a player does (it is also a bit cheesy to have a 1 block moat with everything in the open).

If there were spitters (damage to colonists but not to structures), you would also need walls to protect colonists.

So something in the line of 7 days to die, but simpler and not that convoluted.
Last edited by Invictus; Jan 9, 2023 @ 5:30am
CptVodka Jan 9, 2023 @ 11:46am 
Originally posted by Invictus:
So something in the line of 7 days to die, but simpler and not that convoluted.

What 7 days to die did right was that you'll always be in danger. What they did wrong.. Well, at least what i think:
It really sucks when you build a heavy fortification and they dig under all the defenses and right out of the ground.

I could accept zombies beating down logs (In a looong time), but solid rock? I hate that.
As for special infected like spitters etc, not a big fan either. I recognize that games in general need an escalating threat. But personally, i think when talking about zombies.. It should just be larger masses.
Invictus Jan 9, 2023 @ 12:08pm 
Originally posted by CptVodka:
Originally posted by Invictus:
So something in the line of 7 days to die, but simpler and not that convoluted.

What 7 days to die did right was that you'll always be in danger. What they did wrong.. Well, at least what i think:
It really sucks when you build a heavy fortification and they dig under all the defenses and right out of the ground.

I could accept zombies beating down logs (In a looong time), but solid rock? I hate that.
As for special infected like spitters etc, not a big fan either. I recognize that games in general need an escalating threat. But personally, i think when talking about zombies.. It should just be larger masses.

That is why I suggested a simplified approach. In 7 days zombies have a masters degree in building techniques and materials, they beeline to your weakest point.

I want medieval defenses and a reason for having them as wells as walls, not just a 1 block wide and 2 deep trench.
Snebular Jan 9, 2023 @ 10:27pm 
Originally posted by Pipliznl:
It's a feature we're considering, but we also like the balance the current situation gives to 'mazes'. Building a large, complex maze is highly effective against monsters, but it also makes it hard for colonists to leave and enter the colony. That seems like a fair trade-off, and separate 'colonist-gates' would remove that....

Originally posted by SaberToothDeathMouse:
but it's a real PITA to have to break my wall and rebuild it every time I want to travel outside my Colony walls
I often put small stairs outside my walls, with a little gap to my wall that I can jump but monsters can't :)
I honestly don't feel like this adds any balance it just causes people to build vertically inside the safe zone. What is adds is a burden/restriction to the player and forces a specific playstyle/building style
Originally posted by Pipliznl:
It's a feature we're considering, but we also like the balance the current situation gives to 'mazes'. Building a large, complex maze is highly effective against monsters, but it also makes it hard for colonists to leave and enter the colony. That seems like a fair trade-off, and separate 'colonist-gates' would remove that....

Originally posted by SaberToothDeathMouse:
but it's a real PITA to have to break my wall and rebuild it every time I want to travel outside my Colony walls
I often put small stairs outside my walls, with a little gap to my wall that I can jump but monsters can't :)

Thank you for your reply - and a bit of explanation as to why it is the way it is (kind of). I've been giving it more thought, and I still don't understand the whole "threat" thing or how it works. But it seems to me that a gate that's made of wood (maybe later Science would allow iron gates) could be beaten down - after awhile - much easier than a stone wall.

My colony is currently completely surrounded by stone walls, and dry moats. I have no open doorways to the outside. So what's the difference if a couple places that are now stone blocks are a Gate that I can open easily to get in and out? Either way, my colony is still completely enclosed - but... I have a higher "player quality of life".

I don't want to build a bunch of mazes all over the place that I would just have to remove when I enlarge my colony size. I don't want mazes at all. I also don't want to have just "random" stairways to nowhere around the outside of my colony walls.

Just to be clear - I'm not looking for "colonist-gates". I just want gates that **I** can use to go in and out, rather than having to jump all over the place to get over my wall when I want to go explore. Just a simple gate that I can open, go in/out, and close behind me (if I remember to).
+1 for gates. You could even have them have their own threat increase meter so you can't just spam them without consequences. I can understand that breaking walls would be a whole new level of danger (and the meta would be annoying as you want to avoid the sapper issue, but that would make people build dirt walls). The tiers could be:

-Basic door (1 wide, 200 health, 10 threat): Made out of planks, delays the inevitable
-Solid wood door (1 wide, 300 health, 14 threat): Made out of logs and bronze, a larger obstacle that will buy you some time
-Reinforced door (3 wide, 1000 health, 35 threat: Made our of logs and iron: Stronger, but with more surface area to cover
-Portculis (3 wide (1500 health, 45 threat): Strongest, made uniquely out of iron

To make it more interesting, you could probably create a block exclusion zone, so the surface of the bigger doors can't be reduces.

In tandem, I'd also add collision for monsters, alongside targeting priority configs (so you can use slingers to prioritise smaller enemies and so on) maybe so kind of super buff enemy that is far slower, but tankier and made to bust through doors.

And if you feel like it, collision less doors for aesthetical purposes
Leviathan Jan 15 @ 12:50pm 
Originally posted by Pipliznl:
It's a feature we're considering, but we also like the balance the current situation gives to 'mazes'. Building a large, complex maze is highly effective against monsters, but it also makes it hard for colonists to leave and enter the colony. That seems like a fair trade-off, and separate 'colonist-gates' would remove that....

This sounds more like tower defense than a colony survival game. I've been watching this game's progress for a long while now, and honestly this is the last hurdle for me.

I remain interested and will continue to observe your process.
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