Colony Survival

Colony Survival

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Bed Placement based happiness
If you're like me you probably have your colonists stacked up like sardines at night in long rows of beds placed side by side. Maybe out in the open and exposed to the elements, or somewhere in the bowels of the earth locked in eternal darkness. I was thinking maybe the game could encourage more creative building if where you make your colonists sleep effected gameplay. So lets say every night you get a bonus to happiness for every bed that meet certain criteria like:

Is there a roof over the bed?
Is the bed on an actual floor (stone bricks, wood planks, carpet) as opposed to dirt, grass or sand?
Are there blocks or beds placed to the right or left of the bed?
Is there a permanent light source near the bed?

That way we might be more inclined to create more humane living spaces for our mindless drones.
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Showing 1-4 of 4 comments
nooop12 Oct 14, 2019 @ 9:14pm 
Maybe a revamped happiness system where items radiate happiness buffs/debuffs. Like Roller Coaster Tycoon or Oxygen not Included.

Other colonists radiate negative happiness to simulate overcrowding. Dirt and rock floors/walls radiate negative. Planks less negative. Coated planks a little positive. Carpet positive. Window positive. Decor items and furniture radiate positive. Candles could be a decor item.

I wouldn't want to burden the devs with all this. This could be done by modders if they changed it so modds had more control of the engine.

If I could, I would have temperature of the air and weather so you would need heating.
SeekerUnrelenting Oct 14, 2019 @ 11:55pm 
Originally posted by nooop12:
Maybe a revamped happiness system where items radiate happiness buffs/debuffs. Like Roller Coaster Tycoon or Oxygen not Included.

Other colonists radiate negative happiness to simulate overcrowding. Dirt and rock floors/walls radiate negative. Planks less negative. Coated planks a little positive. Carpet positive. Window positive. Decor items and furniture radiate positive. Candles could be a decor item.

I wouldn't want to burden the devs with all this. This could be done by modders if they changed it so modds had more control of the engine.

If I could, I would have temperature of the air and weather so you would need heating.

I'd prefer a system that rewards creativity rather than punishes expediency. So you can pack you colonists like sardines in the early game without penalty, but as you get into the later stages of the game you're incentivised to go back and make living spaces more habitable.
bluiisjim Nov 25, 2019 @ 6:56am 
I agree. It seems like there should be penalties for stacking up colonists. Who wants to sleep on a rock or dirt floor...
skugg.modzer0 Dec 13, 2019 @ 6:37am 
Seems to me that awarding happiness for spicing up the living space of the colonists with better materials, lighting, space, furniture, carpets and so on would be pretty low-hanging fruit as far as development time. I'd like to see those candles being used.
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Showing 1-4 of 4 comments
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Date Posted: Oct 14, 2019 @ 12:52pm
Posts: 4