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I don't think this is as easy to implement as you try to make it seem... It means splitting the game into 4 different versions of itself, imposing limits (that could probably easily be hacked/cracked), uploading it 4 times, and then every time they push an update they would have to update, test, and upload all 4 versions of the game.
Sounds like a huge headache for next to no benefit.
Unturned's DLC package is for cosmetic items and access to specific servers. That's different than what you've suggested. If this game used dedicated servers, it could potentially control specifics on each server easier... but again, since everything is local and on the player's machine, they would be required to create 4 versions of the game and then continuously update them every single time they do a new update.
It's not as easy as you make it sound. You're comparing apples to oranges.
Even if they were to eventually do such a thing, I'd much rather them do it much later down the road and have them focus on core gameplay mechanics, animations, new items, etc.
Why focus on new payment methods/systems instead of gameplay?
Also, just because "hackers are going to be around" doesn't mean we should make it easier for them...