Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I started with a trench on my first world, same effect as wall. Was to become first part of a maze. Zeds can not "jump" or crouch/crawl, only go 1 block up or down or flat. No diagonal movements either. Also can build stuff and prepare before planting the flag and get colonists.
Berry farms is nice as a start. The trick is to make it as small as possible, since the berry bushes is always able to be harvested. I found out (not seen on YouTube), that 3x7 (2x4 bushes) is the best and smallest farm, because you then can place another one beside it (2-4 bushes will then look grouped together). Another berry trick is to take away bushes and place down crates instead, having only a few (or 1) bush. You can also "harvest" yourself, picking and placing, not only berries.
Beds have no collision (not solid - yet), so can be placed between berry rows or any paths or stairs. Can also be placed on a crate (head end on it), and 2 blocks above the crate (so can climb up). The foot end can have a solid block above it. Can place working beds below/above others, in a staircase pattern. Can not place blocks on "workbenches" (crafting stations of different types).
Wheat can be eaten, but wasting the bonus of making flour and then bread. So get that up running and keep adding. The ratio you find out fast enough.
You need only 1-2 guards at the start, if have a good setup.
The next step is getting some slingers, wheat, mill, and cook going for really good food, and 1 miner mining...stone. Why stone? Because your slinger guards use stone for ammo. Unless you want to get it yourself. Now when you have more wheat seads make more fields.
Now that you have food you can do what you want.
As for OP, the reason you don't start with the flag and a wall is so that you can choose where you'll go.
For food, you are right about berries, you need one every 3 colonists. If I remember correctly I moved to wheat at 50+ colonists. before was all 5*7 berry farms. And I still had to keep the berries for a while, maybe 10 days, to avoid running out of food during the transition.
Also to save resources at the start, your 2 block high wall needs nothing under it exept in 1 spot to hold it all up. As in only 1 block needs to touch the ground and it will suspend anything in the air.