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dont underestimate the number of zombies that spawn. you can also incress the number of zombies so its never easy unless you want it to be.
Also having more zombies simply turns the game into a grindfest since the only strategy is "more archers". Having the zombies destroy blocks which repairmen automaticly repair turns it into a better strategy and tower defence game. It doesn't add "grind".
I do agree with you in some ways ...I built a colony with a big maze and found that the zombies and monsters would spawn quicker than they would be killed because they spawned outside the range of my defenders. Thus they would build up in numbers and actually attack in waves.
I have now deleted that maze ( that ran round the entire colony ) to work on a more efficient way of dealing with the invaders.
At the moment dealing with zombies is quite interesting when you try and balance food and happiness. At the moment the zombies are really just an annoyance, but a bit of a fun one :)
Now I'm more concentrating on the building aspect , have switched off the zombies and happiness ..... But will switch them back on once I've finished building.
Here is a quick Vid showing the maze :
https://youtu.be/dhTiZu8l8cw
But at the moment have actually switched of zombies and am concentrating on building .
You could make it so that the invisible block left behind for the repairmen stops constructions. To anyone saying "just increase the number of zombie spawns". That doesn't really change the strategy that you do. You just make the path longer and add more archers in unreachable positions.