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It's especially true in the current build where you can simply put your flag 4-500 blocks away from your colony and never worry about walls, aka space (I tested that those past couple days). Even without that, my 100 colony was using less than 100x100 and I had already six times that walled for expansion. Next build promises us colonists who will cut wood and maybe dig for us, at which point we could make 20 underground levels of farms, let alone building sky gardens. I don't know if it's multiplayer or pure aesthescism but again, from my experience, space should never, ever be a variable.
So with that said, I tested:
(a) 1 colonist with 1 48 (6x8) berry field
(b) 6 colonists with 6 48 (6x8) berry fields
(c) 6 colonists with 4 100 (10x10) wheat fields
Each time putting the beds and crates against the fields, counting the production over three days and discounting the first day (setting up for berries, baking for wheat), so days 2-4.
Also 6 because I was stupid and meant to do 8 and when I finally figured out I was doing it wrong I was already mid-experiment.
a)
day2 : 415.2 > 436.2
day3 : 436.2 > 456.6
day4 : 478.8 > 475.8
food/day : ~21
b)
day2 : 100.2 > 222
day3 : 222 > 350.4
day4 : 350.4 > 478.2
food/day : ~126
c)
day2 : 412.2 > 376.2
day3 : 376.2 > 665.8
day4: 665.8 > 805.2
food/day : ~131
About wheat:
- each field produces 100 wheat
- the grinder takes 12 wheat at a time and takes 6 cycles to then put 12 flour back in the crate.
- the baker takes 15 wheat at a time and takes 3 cycles to then put 5 breads back in the crate.
From this, one field equals to ~33 breads, or ~99 food.
- also the oven needs firewood so, yeah, I forgot that in the equation.
It's likely that I stopped the test too short. Another three days would likely show a steady production for wheat fields, as they would be ready for harvest. Over two days (days 3-4) the production would probably shoot up at 214.5 food/pay, leaving berries into the dust. As a side note yes, my baker got to bake the last bread just as the second day ended.
Finally, two remarks:
1) Food production from berry fields varies most likely because colonists harvest a random number of bushes before going back to the crate (from 3 to 8 as I witnessed). Shorter trips mean of course lost productivity. Each bush seems to give ~0.75 food, but that would need better testing.
2) Food consumption is hard to pinpoint. It's not "5 per colonist at dawn", and it doesn't seem linked to when you hired the colonists either. I hired them all at the same time and still, while waiting for wheat to grow I noticed small declines of ~2.5-3 food throughout the day. It was especially noticeable during phase (a) where the single colonist, at dawn, would take 3 food. Overall all food costs are questionable.
Anyway, tl;dr, wheat is far better (space is not a variable) and it all needs more testing.
The new biomes will add new kinds of food, just like the animal husbandry update. We want to add a cook that can make more nutritious meals by combining ingredients :)
12 Berry farmers (assuming you use two 5×10 to cover the same space as a wheat field) will produce 41 berries each day, or a grand total of 24.6 food. They each consume 5 so each produces a net value of 19.6 food. 12 farmers produces roughly 235 food a day.
On the other hand, 6 wheat farmers, 2 Millers and 1 baker will produce 720 food every 2 days (each farm produces 40 bread, worth 120 food). They each consume 5 meaning you lose 90 over the two days. That leaves us with 630. Divide that by two and they still are producing 315 per day, nearly a time and a half as much for fewer colonists. Berry farms aren't useless, and I always have a few around. But wheat is still more efficient.
day5 : 824.2 > 1103.2
day6 : 1094.2 > 1294.6
day7 : 1276.6 > 1559.8
day8 : 1550.8 > 1711.6
day9 : 1702.6 > 1967.4
day10: 1962.8 > 2128.6
food/day : ~215
Then with 9 colonists (6 farmers, 2 millers, 1 baker):
day2 : 2182.2 > 2365.6
day3 : 2347.6 > 2590.2
day4 : 2572.2 > 2851.6
day5 : 2833.6 > 3112.2
day6 : ? > 3373.6
day7 : 3355.6 > 3634.2
food/day : ~278
This is obviously more productive as the baker works non-stop. But it also accumulates flour (+450 around day 7). So, having a constant ~278 food per day gain I decided to change things up and try 5 farmers, 1 miller, 1 baker (and 2 unemployed, no way to kill them).
day8 : 3616.2 > 3895.6
day9 : ? > 4240.6
day10: 4222.6 > 4435.6
day11: 4435.6 > 4762.6
food/day : ~278
Technically 291 but you can bet day12 would have lowered that number. The number can go up to 345 in a single day, which is simply the wheat itself being stored. It evens out in the long run.
I cannot assure that flour production would be enough though, as the stocks fell to 272 by day 12. It should be tested further, but as long as the miller has wheat to grind, the baker should have a non-stop production -- it was the case with 4/1/1.
But even if there was a slight production loss, of let's say 20 food/day, that's still 2 less colonists for that result. 260 food with 7 colonists is 37/colonist. 280 food with 9 is 31/colonist. In a game where colonists have a real impact (contrary to space), this should be the mother metric.
Finally, I quickly tested for a day and yup, food fell from 4748.2 to 4703.2 over a day (from dawn to dawn) with 9 colonists, or 45 food consumption. The consumption seems constant throughout the day.
I didn't test 8-9 berry farmers over 7 days because the result is predictable, at ~189 food/day.
Not to pick at this though, but either that information is outdated on berry farms or you're using a different build. I can say with the current version of Colonist Survival that it is not possible to make a 5x10 berry farm (i've tried 5x10, 10x5, going north, south, east, or west, doesn't matter) the largest you can make is a 5x8 (which doesn't give any more bushes than 5x7 at 12 bushes). Further, Two 5x7 bushes plus a 3x10 yields about 100 berries surplus every day, not 40. Which is more than double the amount of berries you propose. 100 berries x 0.6 = 60 food surplus every day. Multiply that by the same 6 fields and you have a 360 food surplus for the same space however you need 2x the amount of workers for every 6 fields replaced.
day2 : 2758.2 > 2899.8
That's a 141.6 production (from dawn to dusk) or 23.6 per colonist.
With a 6x8 field, the expected production is 21 food/day. It's a bit surprising to get 23 food/day on 5x5. But it actually makes sense.
First, the number of bushes doesn't matter: you would expect bushes to have a cooldown before being exploitable again but that's not the case, so in that sense two bushes would be enough, if not just one. Second, the travel time might actually be shorter in a smaller field. Random trips can be shorter on average, making for higher productivity.
Oh and for added bonus, 5x5 being the minimum means 4 berry fields for 1 wheat field. For those who still care about space.
I don't feel the need to test on more days. At a minimum, a smaller berry field yields the same amount. But it might actually have an edge.
EDIT: Last test. 13 colonists (I didn't bother dismissing my berry fields), 5 farmers, 1 miller, 1 baker. I started at 0 wheat, 0 flour, to see if the production would be optimal (aka if the baker would bake non-stop).
The answer is yes. The miller stops at 2/3rd of the second day (after the harvest) but the baker keeps going until the end (with 12 flour left). So all else equal:
1) Never have more millers than bakers.
2) 1 baker for 5 wheat fields.
I'm not sure why the 6/2/1 came to be, maybe an earlier version, maybe a different behavior for gigantic colonies...