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then typed in /loot water 1 (or what amount he wanted 1 to what ever)
then its in ur inventory.. ive done this and went to the highest moutain in the game dropped the water and ran.. lol i wanted to see if i can out run it
i have 300 plus new textures.. only 2 ways to get to use them /loot each one, one at a time
or program them them into ur inventory with a new game..
little results im working on
http://imgur.com/EPAAPZt
"Water" : {
"TickTimeMilliSeconds" : 1000
Set the "TickTimeMilliSeconds": 1000 to something higher like 100000000 to stop the water spreading so you can remove it or block it in. Each zero increases the time it takes water to spread by a factor of 10.
1000 = 1 Second
10000 = 10 Seconds
100000 = 100 Seconds and so on.
The number I gave will keep water from spreading for 27 hours roughly.
As a side note you don't have to spawn it in or change your inventory. Make icons and modfy the crafting json files if you have to so you can make recipes for the items
i think theres even an easier way.cant he just set water to a solid...
in game data folder in types.json file...
"water" : {
"isSolid" : false,
"icon" : "water.png"
replace false to true.. shouldnt that work as well.. then he can remove the water block by block..
i already added them in.. i found a trick since i had a few textures lets say bricks... i named them bricks001 to bricks030... i threw it in notepad.. so next texture lets say wood.. all i did was have notepad replace the word bricks to wood.. and tada just copy and paste that now into the json and so on and so on...