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I have made only few attempts to do what I do in SFM in blender. As Blender is a 64 bit program with much better (and quite easier) lighting tools. Things near impossible on SFM. I never even found out how to even access Source Film Maker 2 and unsure if you can even use Source 1 stuff there!
Yeah, SFM2 is cool but I could access it only thanks to S&BOX early access I got with their developer program. However it was buggy as hell nad I didn't experiment much with it, but importing Source assets into Source² doesn't seem to complicated with the tools Valve and Facepunch have included inside the Source² SDK.
But still, Blender is way more powerful in any case (because you have more freedom, which means more complexity at the beginning.)
I have Half Life Alyx but have absolutely no idea where that program even is lmao
Well I'm not really sure for HF:A but you may find the sdk under the bin directory of the game's folder in you steamapps/common library If Valve didn't change the folder hierarchy too much. But as I don't have HL:A (I don't have a VR headset), I don't if they followed the same hierarchy as Source games
EDIT: you can follow this page to learn about Source² authoring kit and SFM² (also, there is a steam forum dedicated to it)
Back again
However, you really don't have to learn each and every single one of what it has to offer. If you're here for posters and the likes, you can do exactly what you do with SFM (lighting, composition, posing, etc.). Why learn modelling that's not your main motive, anways? Consider Blender as a bag of Pic-A; everything is stuffed into one bag - you're free to eat which chips you want and ignore the rest for the others.
Learning to port, pose, decorate, and light the environment are the main things im looking for. Maybe even edit an existing model for something more advanced (blood n such)