Blender

Blender

Modifiers gets deleted when i press apply?
Doesn't matter which modifier, when i try to change anything, let's say in Subdevision the number of Viewports from 2 to 3 and press apply, that modifier gets removed.
But the new count still gets applied.

Same for Solidify, Shrinkwrap, doesn't matter what; When i click apply, it gets removed
(but it applies the new number/edit)
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Showing 1-12 of 12 comments
butcho Jan 11, 2022 @ 7:58am 
That's what the "Apply" buttons does. It adds the modifier changes permanently to your mesh. You're going from non-destructive to destructive, so to speak. Meaning once applied you cannot change the effects of the modifier any more.

You don't need to apply it for the modifier values to work. Just enter your values and the effect should be visible on your model.
Last edited by butcho; Jan 11, 2022 @ 7:59am
2 Girls 1 Kaze Jan 11, 2022 @ 9:02am 
Originally posted by butcho:
That's what the "Apply" buttons does. It adds the modifier changes permanently to your mesh. You're going from non-destructive to destructive, so to speak. Meaning once applied you cannot change the effects of the modifier any more.

You don't need to apply it for the modifier values to work. Just enter your values and the effect should be visible on your model.
Oh you gotta be kidding me...

I've restarted my PC and reinstalled Blender TWICE.... Come on xD
butcho Jan 11, 2022 @ 9:16am 
Even after reinstalling Blender 10 times more the modifiers will still be gone from the list when you apply them. :lunar2019laughingpig:

An example: just open a model and add the "Build" modifier to the model. It is set to start frame 1 and length 100 by default. Now move the timeline anywhere between 1 and 100, you should see your model slowly come together again, piece by piece. Now apply the modifier at some random frame between 1 and 100. The modifier is gone and the shape of your model stays at the frame you applied it. No more changes between the frames. That's what "Apply" does. ^^
Last edited by butcho; Jan 11, 2022 @ 9:20am
butcho Jan 11, 2022 @ 9:27am 
Apply Ctrl-A
Makes the modifier “real”: converts the object’s geometry to match the applied modifier’s results, and deletes the modifier.
This is what the official Blender docs say about applying modifiers. :cozybethesda:
Originally posted by 2 Girls 1 Kaze:
Originally posted by butcho:
That's what the "Apply" buttons does. It adds the modifier changes permanently to your mesh. You're going from non-destructive to destructive, so to speak. Meaning once applied you cannot change the effects of the modifier any more.

You don't need to apply it for the modifier values to work. Just enter your values and the effect should be visible on your model.
Oh you gotta be kidding me...

I've restarted my PC and reinstalled Blender TWICE.... Come on xD
He's dead serious. Applyin modifiers, makes their effect permanent, and therefor deletes the modifier from the stack, since otherwise the modifier would be applied on top of its eexisting permanent effect, which nobody could possibly want. It works 100% as intended, no need to reinstall or panic.
Last edited by *P0P$*FR3$H3NM3Y3R*; Jan 11, 2022 @ 3:22pm
butcho Jan 12, 2022 @ 1:38am 
Originally posted by *P0P$*FR3$H3NM3Y3R*:
He's dead serious.
Yeah, I'm never joking around when it comes to Blender...serious bizzinezz, you know? :lunar2019laughingpig:
The Renderer Jan 12, 2022 @ 9:51am 
I think he understood and was just joking about him going through all those hoops thinking something was wrong.
*P0P$*FR3$H3NM3Y3R* Jan 12, 2022 @ 11:34am 
Guess that means we got TROLLED :D
2 Girls 1 Kaze Jan 13, 2022 @ 7:51am 
Originally posted by The Renderer:
I think he understood and was just joking about him going through all those hoops thinking something was wrong.
No, i actually thought it was bugged and i did all of that. I just started Blender, watched a Donut tutorial and the dude said that Blender doesn't have a lot of bugs, but that there are still a few, so i thought that was a bug ._.
2 Girls 1 Kaze Jan 13, 2022 @ 7:52am 
But yeh, thank you all for your input.

*Wasn't trolling* just a silly little noob mistake.
butcho Jan 13, 2022 @ 8:26am 
No problem, man. Glad we could help. :happy_yeti:
The Renderer Jan 13, 2022 @ 9:31am 
Oh, sorry, that's not what I meant at all, I just meant that you understood in your second post and that all those additional explanations probably were unnecessary, not that you were trolling. My bad for expressing it badly.
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Date Posted: Jan 11, 2022 @ 7:41am
Posts: 12