Blender
lines on the edge / comic style /
I tried freestyle, grease pencil they look good but i cant export it as uv model
need some help or a direction where to look
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1-11 / 11 のコメントを表示
https://www.youtube.com/watch?v=sJTEJKQ0lYw
https://www.youtube.com/watch?v=N7N8lyHQbNo

You can't export it as "UV model" (I assume you mean a texture here) anyways, since it always has to be a shading effect. You could bake the lines into the texture but as soon as you move the object or camera, it will stop working.

Unless I completely misunderstand what you want to do.
最近の変更はThe Rendererが行いました; 2021年8月11日 5時44分
Mark 2021年8月11日 5時57分 
im sorry i meant uv map

lets say this is my model, and i want to put lines on the edge
https://imgur.com/SJsx1oE

and export it as uv map
https://imgur.com/HQgcvaW

but didnt find a way to do it
Mark の投稿を引用:
im sorry i meant uv map

lets say this is my model, and i want to put lines on the edge
https://imgur.com/SJsx1oE

and export it as uv map
https://imgur.com/HQgcvaW

but didnt find a way to do it
As The Renderer said, toon/cel shading is a shader and/or post processing effect that can not be baked directly into a texture or UV map. You will either need to set up a toon shader for the model or add it in the compositor.

If you're talking about a pseudo-wireframe effect, you can export a UV layout map and use that as a texture.
最近の変更はMio Rinが行いました; 2021年8月11日 6時08分
Do you want something like this:
https://upload.wikimedia.org/wikipedia/commons/b/b7/Toon-shader.jpg

or like this?:
https://www.deviantart.com/gelany3d/art/Cartoon-Hippo-3D-Model-Wireframe-785552771

The first is not possible as a texture, for the second you can do what Mio Rin suggests above.
Mark 2021年8月11日 8時01分 
like the toon shader, but only lines on the edges
lets say a box, if it has 10 edge with bevel, all of those edges has "comic style line" on it
Mark の投稿を引用:
like the toon shader, but only lines on the edges
lets say a box, if it has 10 edge with bevel, all of those edges has "comic style line" on it
thats easy enough but what if the object is a sphere?
alternative method https://skfb.ly/O8vW
You could always just paint the lines on there. If you used a grease pencil before, you painted them anyways, so why not just paint them on a texture instead?

Like this:
https://www.youtube.com/watch?v=u9nE2Xg6Jgk
Just instead of painting the surface, you draw the lines you want.

Alternatively you could work with nodes and sharpness of edges to get it procedurally, but there is no guarantee you will get lines exactly on the edges that you want to.
最近の変更はThe Rendererが行いました; 2021年8月11日 9時22分
Mark 2021年8月11日 10時00分 
i was following this tut with the grease pencil,it wasnt manual drawing
https://youtu.be/vCxnbOCYELM

looks like i have to draw it,
anyway thanks for thelp guys!
What he does is kind of what I am suggesting above: Using the angles to determine whether a line shows up or not. You can do that as a shader and then bake it into the texture.

Look up videos on Blender edge detection or edge masking on how to do it. Basically you use the "pointiness" output of a geometry node with a color ramp.
最近の変更はThe Rendererが行いました; 2021年8月11日 10時26分
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投稿日: 2021年8月11日 5時40分
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