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Nahlásit problém s překladem
https://www.youtube.com/watch?v=N7N8lyHQbNo
You can't export it as "UV model" (I assume you mean a texture here) anyways, since it always has to be a shading effect. You could bake the lines into the texture but as soon as you move the object or camera, it will stop working.
Unless I completely misunderstand what you want to do.
lets say this is my model, and i want to put lines on the edge
https://imgur.com/SJsx1oE
and export it as uv map
https://imgur.com/HQgcvaW
but didnt find a way to do it
If you're talking about a pseudo-wireframe effect, you can export a UV layout map and use that as a texture.
https://upload.wikimedia.org/wikipedia/commons/b/b7/Toon-shader.jpg
or like this?:
https://www.deviantart.com/gelany3d/art/Cartoon-Hippo-3D-Model-Wireframe-785552771
The first is not possible as a texture, for the second you can do what Mio Rin suggests above.
lets say a box, if it has 10 edge with bevel, all of those edges has "comic style line" on it
Like this:
https://www.youtube.com/watch?v=u9nE2Xg6Jgk
Just instead of painting the surface, you draw the lines you want.
Alternatively you could work with nodes and sharpness of edges to get it procedurally, but there is no guarantee you will get lines exactly on the edges that you want to.
https://youtu.be/vCxnbOCYELM
looks like i have to draw it,
anyway thanks for thelp guys!
Look up videos on Blender edge detection or edge masking on how to do it. Basically you use the "pointiness" output of a geometry node with a color ramp.