Blender

Blender

Mireit Nov 23, 2019 @ 12:19pm
Extruding along normals
I'm trying to extrude a handle to give it more volume, but whenever I'm trying to extrude along normals, it doesn't extrude outwards but instead only on the Z axis. Anyone know what's the problem with this?

I normally use Maya but i'm trying out blender for the first time, feels like i'm completely learning 3D again haha
Originally posted by still__alive:
Originally posted by Pwudding:
Originally posted by still__alive:
You are after something like this right?

https://steamcommunity.com/sharedfiles/filedetails/?id=1919484994

YEP!!, how do i change my pivot point? is it the orange dot or the red and white circle?

In my screenshot, top center, there are those four buttons/menus. The first one says "Normal" in my screenshot. The button after that with the circles is how you change your pivot point.

Edit: Make sure that is set to "median point" - the alt+s hotkey changes functionality if the pivot point is set to some of (maybe all of) the other pivot point options.
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Showing 1-15 of 28 comments
still__alive Nov 23, 2019 @ 12:26pm 
You can right-click with faces selected, then there is an option to extrude along normals. This isn't an operation I normally use so I'm still playing with it. There are a couple other ways to do it - I think. I'll test them and post the other methods inbetween my rounds of Dota.
Mireit Nov 23, 2019 @ 12:30pm 
Originally posted by still__alive:
You can right-click with faces selected, then there is an option to extrude along normals. This isn't an operation I normally use so I'm still playing with it. There are a couple other ways to do it - I think. I'll test them and post the other methods inbetween my rounds of Dota.

That's what i'm trying to do but instead of extruding outwards it just extrudes vertically.

For example i'm trying to extrude a normal box with the top face deleted. I then select all face, alt+e and select extrude along normals. instead of extruding outwards so it looks like a box, it just extrudes vertically like a tree lol. That's what i'm having problems with
still__alive Nov 23, 2019 @ 1:03pm 
Originally posted by Pwudding:
Originally posted by still__alive:
You can right-click with faces selected, then there is an option to extrude along normals. This isn't an operation I normally use so I'm still playing with it. There are a couple other ways to do it - I think. I'll test them and post the other methods inbetween my rounds of Dota.

That's what i'm trying to do but instead of extruding outwards it just extrudes vertically.

For example i'm trying to extrude a normal box with the top face deleted. I then select all face, alt+e and select extrude along normals. instead of extruding outwards so it looks like a box, it just extrudes vertically like a tree lol. That's what i'm having problems with

That might be the problem. Trying to extrude all the faces at once.

Try this instead. Select all faces, hit 'e' to extrude, right-click to let them sit where they are, then hit 'alt+s' to scale along normals. I'm guessing this will achieve the effect you're going for with the extrusion.

Edit: Oh, this is the method for 2.8. The hotkeys to do this might be slightly different if you are still on 2.7.

Edit 2: The alt+s hotkey for scaling along normals isn't working for me now. It did on my first test, not sure why it isn't now. Okay, it was because of changing the pivot point from 'median' to 'individual origins'. If your pivot point is the median point the alt+s hotkey works as I was envisioning.
Last edited by still__alive; Nov 23, 2019 @ 1:18pm
Pte Jack Nov 23, 2019 @ 1:06pm 
After selecting the pivot point as Normals, try tapping the axis button twice. For example, if you want to extrude on the Z, tap E (for extrude) then ZZ . You should see the guide lines change each time you tap the extrude axis.
Pte Jack Nov 23, 2019 @ 1:11pm 
Quick note: I also think it depends on what your trying to extrude and the selection mode your in. For example, if trying to extrude a face and you're in Vertex select mode, the extrude is going to be based on the normals of the selected vertexes, not the face. Same for extruding edges and having the selection mode on vertexes. Your selection mode should be the same as the type of object your extruding as well as having the pivot point set to normals...
still__alive Nov 23, 2019 @ 1:13pm 
Originally posted by Pte Jack:
After selecting the pivot point as Normals, try tapping the axis button twice. For example, if you want to extrude on the Z, tap E (for extrude) then ZZ . You should see the guide lines change each time you tap the extrude axis.

Do you mean the transform orientation? There isn't a pivot point option explicitly called normals, but if you do mean to change the pivot point, then I think you mean "individual origins"?

And can you actually extrude all faces of a cube on your end and have them follow each faces' normal? Doesn't seem to work for me on my end.
Pte Jack Nov 23, 2019 @ 1:36pm 
This is Blender 2.81,,,

https://i.imgur.com/bh3cv8M.gif

And Yes, I meant transform orientations, my bad....
For all faces, let me try
Pte Jack Nov 23, 2019 @ 1:47pm 
Hmmm, methods I'm trying seems to separate the cube when I try to extrude all faces at once, grabbing them or scaling... Not sure if this is the same in 2.79 or not.
Last edited by Pte Jack; Nov 23, 2019 @ 1:48pm
The Renderer Nov 23, 2019 @ 1:56pm 
Originally posted by Pwudding:
For example i'm trying to extrude a normal box with the top face deleted. I then select all face, alt+e and select extrude along normals. instead of extruding outwards so it looks like a box, it just extrudes vertically like a tree lol. That's what i'm having problems with

Hm. That's not what happens when I do it. I simply get a larger box, just as expected. Did you try a completely newly created cube? Just to make sure you didn't make any other changes?
Else a couple of screenshots might help?
Mireit Nov 23, 2019 @ 1:58pm 
Here's what i'm trying to do

https://imgur.com/0L5lP6v
still__alive Nov 23, 2019 @ 1:59pm 
That might be the problem. Trying to extrude all the faces at once.

Try this instead. Select all faces, hit 'e' to extrude, right-click to let them sit where they are, then hit 'alt+s' to scale along normals. I'm guessing this will achieve the effect you're going for with the extrusion.
Mireit Nov 23, 2019 @ 2:04pm 
Originally posted by still__alive:
That might be the problem. Trying to extrude all the faces at once.

Try this instead. Select all faces, hit 'e' to extrude, right-click to let them sit where they are, then hit 'alt+s' to scale along normals. I'm guessing this will achieve the effect you're going for with the extrusion.

I just tried that and it still happening for some reason, and it's only extruding it vertically.
still__alive Nov 23, 2019 @ 2:05pm 
Originally posted by Pwudding:
Originally posted by still__alive:
That might be the problem. Trying to extrude all the faces at once.

Try this instead. Select all faces, hit 'e' to extrude, right-click to let them sit where they are, then hit 'alt+s' to scale along normals. I'm guessing this will achieve the effect you're going for with the extrusion.

I just tried that and it still happening for some reason, and it's only extruding it vertically.

Make sure your pivot point is set to the median point.
Mireit Nov 23, 2019 @ 2:08pm 
Originally posted by still__alive:
You are after something like this right?

https://steamcommunity.com/sharedfiles/filedetails/?id=1919484994

YEP!!, how do i change my pivot point? is it the orange dot or the red and white circle?
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Date Posted: Nov 23, 2019 @ 12:19pm
Posts: 28