Tom Clancy's The Division

Tom Clancy's The Division

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Nov 18, 2016 @ 8:38am
DevBlog - Update 1.5 in Detail
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Showing 16-30 of 100 comments
11Hz Nov 18, 2016 @ 7:15pm 
we need more new maps!! :evafacepalm:
S. anthracis Nov 18, 2016 @ 7:32pm 
Great job guys. Managed to bring me back to play this with friends. and must say, It's a lot of fun.

Couple things though, can you please address the following issues:

- Random crashes that happen when you fast-travel.
- Occasional lag between bullets shot and AI getting hit by it.
- Said lag prevents you from using skills at times, and follows a glitch where skills and map cannot be used; until relog.
- Maybe allow more exploration within the buildings...

Thank you.
Finalfate129 Nov 18, 2016 @ 10:55pm 
Don't ask for new maps when they finally decided to try to fix this game.
butcho Nov 19, 2016 @ 2:01am 
I have to admit that I really like where this game is going.

Nice work, Devs.:steamhappy:
xprod Nov 19, 2016 @ 2:35am 
I'm waiting for new Splinter Cell
Klash3n Nov 19, 2016 @ 2:56am 
♥♥♥♥♥♥ Game full Of hackers.
Noxbi 🌈 Nov 19, 2016 @ 4:21am 
@suponix Me too. Let's hope Ubisoft Toronto won't take the same route as their collegues from Paris (GR Wildlands) and Sam Fisher's story remain a highly narrative experience.
Zeppelin甜不辣 Nov 19, 2016 @ 4:39am 
ubsoft is so .......great😂
Clutch Nov 19, 2016 @ 4:42am 
TBH i would really enjoy a bit more performance on the game (+fps) a bit more optimization and this game would be my favorite (running a AMD 390 8 gb, intel i5 4690k, 8 gb of ram and no ssd, stock clocks)
dusquadradin Nov 19, 2016 @ 5:01am 
@Klash3n`, are you crazy, this game have no hackers anymore, fool.
Mik Grimes Nov 19, 2016 @ 5:04am 
gave up on the game for a while and i'm looking forward to jumping back in after the update, nice to see ubisoft aren't giving up without a fight
Memorize Nov 19, 2016 @ 9:39am 
Stash space, oh thank god....
hugohemulen Nov 19, 2016 @ 9:59am 
Sure, game balance is important, but what really bothers me are the small bugs that keep cropping up.

Things like the way a pistol with a 9 round capacity still only has 9 rounds after equipping it with a +39% extended mag. This feels like there’s a rounding error somewhere in the code.

Or the way the enemy level shown on the map suddenly jumps to LV20-25 in the low level starting areas, only to switch back to their original level a minute or so later. I have no idea if this has any real impact on the enemy levels, but even if it doesn’t it’s still a weird and disturbing bug.

Another strange thing is how the calculated DPS can change when comparing two armor items where the only visible difference is that the percentage boost for XP per kill. XP is not damage! Either this is a brain fart, or there is hidden stats, and that is just bad for a game like this.
hugohemulen Nov 19, 2016 @ 10:01am 
The increased stash size is very welcome, but at the same time that will make it even more frustrating to manage. Already with the current size it can be a chore to keep it tidy, and with the new size it will only get worse.

A simple option to chose the sort order would go a long way. Allowing you to sort it either after item group as now or after level would also be nice.

Filtering the inventory is probably not going to happen as the console users would be at a disadvantage having to use a on screen keyboard, but I can dream, right?
Jono Nov 19, 2016 @ 12:11pm 
Stupid question, but how do you update the game? I cant seem to find how to or if it gets done autmatically
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