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Couple things though, can you please address the following issues:
- Random crashes that happen when you fast-travel.
- Occasional lag between bullets shot and AI getting hit by it.
- Said lag prevents you from using skills at times, and follows a glitch where skills and map cannot be used; until relog.
- Maybe allow more exploration within the buildings...
Thank you.
Nice work, Devs.
Things like the way a pistol with a 9 round capacity still only has 9 rounds after equipping it with a +39% extended mag. This feels like there’s a rounding error somewhere in the code.
Or the way the enemy level shown on the map suddenly jumps to LV20-25 in the low level starting areas, only to switch back to their original level a minute or so later. I have no idea if this has any real impact on the enemy levels, but even if it doesn’t it’s still a weird and disturbing bug.
Another strange thing is how the calculated DPS can change when comparing two armor items where the only visible difference is that the percentage boost for XP per kill. XP is not damage! Either this is a brain fart, or there is hidden stats, and that is just bad for a game like this.
A simple option to chose the sort order would go a long way. Allowing you to sort it either after item group as now or after level would also be nice.
Filtering the inventory is probably not going to happen as the console users would be at a disadvantage having to use a on screen keyboard, but I can dream, right?