Battle Brothers

Battle Brothers

View Stats:
Mod to Heal Permanent Injuries
I'm looking for a mod that heals perma injuries over long term. Thanks!
< >
Showing 1-3 of 3 comments
Krick Jun 6, 2022 @ 4:23am 
This mod might work since it's quite new but not sure if it works
https://www.nexusmods.com/battlebrothers/mods/560?tab=description

their is also another way but not exactly what your looking for with the stronghold mod https://www.nexusmods.com/battlebrothers/mods/324

allows you to build your own stronghold, starting out at tier 1 then upgrading it all the way to tier3 doing some hard fights, at tier3 you can take a quest from your stronghold for Old Water skin item, another hard fight but completing it allows you to rebuy unlimited Water skins for 20.000 gold each, that heal all permanent injuries on battle brothers.
The Gunslinger Jun 6, 2022 @ 6:15am 
Originally posted by Krick:
This mod might work since it's quite new but not sure if it works
https://www.nexusmods.com/battlebrothers/mods/560?tab=description

their is also another way but not exactly what your looking for with the stronghold mod https://www.nexusmods.com/battlebrothers/mods/324

allows you to build your own stronghold, starting out at tier 1 then upgrading it all the way to tier3 doing some hard fights, at tier3 you can take a quest from your stronghold for Old Water skin item, another hard fight but completing it allows you to rebuy unlimited Water skins for 20.000 gold each, that heal all permanent injuries on battle brothers.
I'll take a look, Thanks.
oltopetish Jun 7, 2022 @ 3:24am 
I have used similar mods. And there are a few comments.

First. If the injury logic is changed from using "permanent" (file) to "temporary" (file), the game may crash if there is a permanent injury on the roster.
Or the treatment time will be over 9000 (literally, there the period is sometimes calculated in millions of days).
Therefore, it is recommended to start a new game with this mod so that the conversion will immediately proceed as expected. Or drive out the wounded, or cure - if possible.
Well, or as I did - add a check in the style, if the period is more than 30 days, then equate it to 30.

Second. If the "permanent" file itself changes, then a crash is possible when the mod is removed from the list with the presence of a modified injury. Again, you need to expel, treat.

Third. If logic is added to the injuries themselves to remove them (new day, %, see afraid, new day, 25% remove), then no failures are observed.
I’m slowly sawing a mod with this logic for other injuries. One of these days I will post it on the nexus, or I can throw off the developments earlier, if you are ready to refine, and not just want to come to everything ready :)
< >
Showing 1-3 of 3 comments
Per page: 1530 50